Juxtapose
Master
Have you gone to test in the Training Room?also can someone explain to me why jason's low hits me while im clearly in the air above him?
i can post a vid if someone requires it...
Have you gone to test in the Training Room?also can someone explain to me why jason's low hits me while im clearly in the air above him?
i can post a vid if someone requires it...
the combos are not the point of the video man , ur hate is not needed go awayGood thread.
Shoutouts to unoptimized combos.
What was the point?the combos are not the point of the video man , ur hate is not needed go away
you seem like a nerdy asshole and that's not a good combo just sayingWhat was the point?
I am a nerdy asshole. Also Sektor is def not braindead you just don't know the match up. Where do all these trash randoms come from?you seem like a nerdy asshole and that's not a good combo just saying
Shout outs to that bird at the 0:25 mark that floats down as if nothing is wrong and life in MK is so..peaceful..im done
Because they are. Jump in punches are +2 on block and jump in kicks are like fairly safe which is ridiculous. NRS needs to nerf jump in punches. Tired of people jumping back and forth half the timePlayed against some guy in player matches the other day who had 200 more wins than losses, I beat him the first three times with my main and then he kept switching characters so I'd switch to characters I didn't know how to play very well. After playing a couple more matches i realize this guy's only game plan is to JIP/JIK and he actually managed to beat a couple times with this strategy. Then at the end he has the audacity to message me "LOL how about that 3 streak loss?"
I don't know what upset me more, the fact this guy uses such scrubby tactics and has so many wins, or the fact that I couldn't counter it.
Why do jump in attacks appear so safe?
You could just anti air.Because they are. Jump in punches are +2 on block and jump in kicks are like fairly safe which is ridiculous. NRS needs to nerf jump in punches. Tired of people jumping back and forth half the time
That's a solid option but anti airing is that reliable in Mkx...You could just anti air.
It is, you just need to learn how.That's a solid option but anti airing is that reliable in Mkx...
Its notIt is, you just need to learn how.
AAs are becoming more and more frequent as time goes on. Not every character is as good at it as others, but it's certainly a viable option. You just need to find out what your character's best, most reliable AA is.Its not
And its also not a question of knowing how its the fact that the anti airing options in the game aren't reliable on top of the fact if someones jumping in on you makes it even worse...heck its a down right huge damage risk at that point. (unless you are going to wait for the cross up and try to d1, but that can whiff and you can still be hit in some cases)
You ever notice either when you are playing or watching a match someone throws and anit-air and most of the time they get hit anyway or the animation is basically cut off?
Exactly...its a game oriented mistake not just a player one sometimes bud.
Trying to Anti-airing in MKX has never been a good or solid option from day one..its normally stuffed..
I forgot to add the "depends on the character" to that statement but true not every character is solid with it, very good point.AAs are becoming more and more frequent as time goes on. Not every character is as good at it as others, but it's certainly a viable option. You just need to find out what your character's best, most reliable AA is.
Nop, this is literally day 1 meta and I can't believe almost a year later people are still crying about jumps.Its not
And its also not a question of knowing how its the fact that the anti airing options in the game aren't reliable on top of the fact if someones jumping in on you makes it even worse...heck its a down right huge damage risk at that point. (unless you are going to wait for the cross up and try to d1, but that can whiff and you can still be hit in some cases)
You ever notice either when you are playing or watching a match someone throws and anit-air and most of the time they get hit anyway or the animation is basically cut off?
Exactly...its a game oriented mistake not just a player one sometimes bud.
Trying to Anti-airing in MKX has never been a good or solid option from day one..its normally stuffed..
Well even if they are or the aren't at least this would be a dedicated/correct thread of for it...I can't believe almost a year later people are still crying about jumps.
TruWell even if they are or the aren't at least this would be a dedicated/correct thread of for it...