We all love NRS games. At least we want to love them. That's why we're here, right? The characters are great in MK, and even if many of us aren't comic fans, we all have a favorite super hero that was most likely was in Injustice. Even as bad as MKDC was, there was a little excitement in seeing Superman vs. Raiden.
I'm not salty, I'm upset that accept
But NRS, oh NRS, how many times can this pooch get screwed before it takes its doghouse somewhere else?
I am really only focusing on their last 4 games, MKDC, MK9, Injustice and MKX.
MKDC was a buggy mess with overpowered characters and an unbeatable infinite. Green Lantern and Flash much? Lets not forget the attrocious netcode though. It literally changed the game and the way the characters played online.
MK9 is the best of the bunch. The netcode was the equivalent of a couple of tin cans tied to gether by a string, but at least MK9 was fun. Glitchy and ruined by characters like Kabal and Kung Lao, but fun.
Injustice, where do I even begin? The unseeable 50/50's, patches out the ass, ruined/useless characters. Then there's that dial-up tier netcode.
MKX, or should I say the shitty part of MK meets the shitty part of Injustice put into a game? Lets throw in shit tier netcode again.
It's almost as if each game is a beta for the next game. MKDC was the beta for MK9. Injustice was the beta for MKX.
Don't even get me started on NRS' rhetoric either. Boon loves to say things about MKX's online experience being amazing, but he's talking about the faction wars when he knows that everyone is wondering about the games shit level netcode. He just keeps on lying to our faces.
Then we get other NRS employees coming on here and trying to defend and justify what they're serving us, as well as completely and intentionally ignoring anything they know they fucked up, like anything about the netcode.
So lets get into the netcode, because I've obviously made it a point to mention it as a problem in every game. MKDC through MKX were all made using the Unreal 3 engine. I could be wrong on some of this, but I believe that the UR3 engine has a built in netcode that is meant to handle up to 64 players at a time. It also has no latency compensation. It's pretty easy to see that NRS just implemented this shitcode into their games and rolled the dice. Maybe they tweaked it here and there per game but it's obvious that we were lied to when they said that we'd get better netcode with each game. How is it that we can't get reliable netcode in this era of gaming? Capcom gives their faithful a beta with online play in order to test the game as well as test the netcode and network stability. We get the krypt and 47 Scorpion skins.
Now I'm not saying that anything is going to change at this point. I'm not even saying that we won't buy their shit on a platter if they were to sell it. We love NRS games, but we also hate them at the same time.