villainous monk
Terrible times breed terrible things, my lord.
Kano has no overhead. Online aint perfect but its only a week or two. At least their aren't as many teleport characters as MK9. I miss the Klassic music from Dan Forden and the Pit III
It's going to happen! I am not quitting on this variationThis is the only fighter I've ever played where my character actually isn't a salt factory this early on. Hmm...
Salt Prediction Week 12: Hat Trick Kung Lao
The difference between Batgirl and Quan is that Quan is punishable. EX rune into B2 can be backdashed, bat can be armoured through, he doesn't have control from everywhere on the screen and his wakeup is shit.Remember when we used to get mad when Batgirl was safe when you blocked her one chance vortex? What if I told you there's a character in mkx that just wrecked the whole Northwest with over 7 different vortex looks? I personally think we will figure it out sooner or later, but nothing is more embarrassing than being locked in a blender for a whole life bar lol.
I predict salt with Quan soon
Can you let people on TYM cry instead of giving them ideas on how to blow him up, kthxbye.The difference between Batgirl and Quan is that Quan is punishable. EX rune into B2 can be backdashed, bat can be armoured through, he doesn't have control from anywhere on the screen and his wakeup is shit.
ok my fault, i did not read that thread because i knew i would only facepalm.Those questioning the Cassie Salt, let me redirect you to this one example
http://testyourmight.com/threads/why-is-her-rocket-an-overhead.50659/
Personal favourites from this thread:
Fractured Shadow calling it an "unwinnable set up" and calling for nerfs to Cassie's rocket, for it to be a mid instead of an overhead.
Salt Shaker claiming that this set up is "unblockable" then when shown otherwise, claiming that you would have a "1/20" chance in blocking it.
Those questioning the Cassie Salt, let me redirect you to this one example
http://testyourmight.com/threads/why-is-her-rocket-an-overhead.50659/
Personal favourites from this thread:
Fractured Shadow calling it an "unwinnable set up" and calling for nerfs to Cassie's rocket, for it to be a mid instead of an overhead.
Salt Shaker claiming that this set up is "unblockable" then when shown otherwise, claiming that you would have a "1/20" chance in blocking it.
Keits was handed KI, he had NOTHING to do with the game's development. He was not involved (or IG at all) until after season 1 was complete.The real reason that some games have it and this one doesn't is due to the developers priorities. Remember that KI and Skullgirls both had lead designers who were tournament players. Kiets/Mike Z. For this reason the games were made from the ground up with tournament play as the priority. Notice how few extraneous modes those games have, sure it's partially due to their small teams, but it's also due to the fact that their their priority is a game that can be played online and offline at a high level
This is the most helpful advice in learning this concept though. Negative attention is great for getting noticed, but not once in your post OP did you actually share an easy way to do this.PPl hold F+Block when they start running, that is why they think is dificult.
once you do FF+Block the character will start running on his own even if you drop your controller afterwards, it will only stop when he runs out of stamina.
Basically if you want to run cancel, or perform run combos, you only need to worry about the input for running, not about maintain it because the animation related to this macro is independent.
Moreover can people stop catering to those requests? If there was ever in a million years ONE time where it was absolutely mandatory to say "STFU and level up", this is really it.
[/rant]
It's pretty easy actually...ya kinda just don't be a dick about it. A lot of people playing MKX are new to fighting games. They aren't as adept as more experienced players and might want to adjust to learning easier characters first. So the whole "shut up you scrub," approach isn't really helpful to them. So how bout a more helpful thread next time.I don't understand how to not be hostile in a world where ff+block counts as a skill wall.