This is my first and last legitimate salt post, lol. This game's meta and characters play awful. Kombat League is still a chore to play. Here's some improvements I think that would actually improve KL...
Speaking of meta and characters... who keeps buffing Kotal Kahn? Why is Shao still as bad as he was when the game first launched? Why is Terminator a walking 33/33/33 machine that's barely punishable? Why is Sindel literally a diceroll character that lives off of her ridiculous f4u3, which, for some stupid reason, isn't punishable? Why does she have an almost half screen Scream KB that can trigger from the opponent dashing backwards? Why remove Sonya's popup extender from her db2 and not just tone her damage and zoning down? Why remove Cassie's safe glowkick just to give it to Johnny right after? Why do Kollector, Geras and Kotal Kahn have a mid fucking command grab? Why does Kabal have zero fb gaps, a ridiculous j2 that can't be anti aired, and good zoning with almost no recovery on his air buzzsaws? Why design Highborn Kitana the way they did, no better yet... why even design Kitana like they did in this game? She doesn't play fun at all compared to her past iterations. Why is Frost a genuinely dumb character in her 3rd variation? Why does Hunker Down Jax only get 18% off his 'combos'?
Then there's KBs, FBs and the defensive options. Why should I feel afraid of my opponent's options when I knock them down? What other game has this kind of shit? Your opponent could either wake up buttons, wake up jump, roll forward, backwards, u2/u3, delay, or, for whatever reason, wake up special. This is entirely too much. Moving forward...
Why do FBs have armor, as well as NO startup freeze frame attached to them? It's genuinely ridiculous you could lose over 70% of your life because you guessed wrong on a fucking throw from Liu, Jax or Baraka, then get KB'd because the game counted your backdash as a counter attempt and THEN potentially lose the round because your opponent can hail Mary fatal blow and successfully connect just because you let go of block for a moment or couldn't successfully meaty your opponent. Fatal blows and Krushing blows look great, but they're one of the worst ideas implemented in this game that I hope NEVER return in the next MK title.
There's so many questions that I just ask myself every time I play and watch this game. I genuinely feel exhausted and frustrated, even when I win, in KL because it's such a ridiculous grind. You can lose your progress within two matches because you had the misfortune of matching up against someone on a wifi connection on the other side of the fucking globe.
I think this game has the potential to be really good, I really do. But there are so many underlying issues with the game, characters, hitboxes, even the OST, that I really can't wrap my head around and NRS's decision to give the game small, baby changes doesn't improve much. I'm not exactly sure what's preventing them from making some genuine changes, but this game really needs some help.
I'm done bitchin' tho. Even though there's a lot more I want to type about, I believe this is enough to mention. Lol, wake me up when the next 'balance' patch drops, please.
- Lower the ping limit from 150 to 100.
- Give the option to filter the connection by region or at LEAST 4/5 bar ping, similar to SF and other games.
- Win streaks in KL should increase your pts, rather than profile XP, that you earn from 50 to 70-90 so that it's easier to rank up and not so demoralizing when you lose to someone two ranks lower than you, resulting in you losing all of your progress.
- Stop resetting the rankings every month. I would suggest either extending the seasons and increasing the pts needed to rank up (Demo God going from 3500 to 5000 for example) or tying ranks to the specific character the player uses.
- Bring back FT3 sets and remove the 'lose 100 for not playing'. If it's to be kept, increase it to a 5 days at least.
Speaking of meta and characters... who keeps buffing Kotal Kahn? Why is Shao still as bad as he was when the game first launched? Why is Terminator a walking 33/33/33 machine that's barely punishable? Why is Sindel literally a diceroll character that lives off of her ridiculous f4u3, which, for some stupid reason, isn't punishable? Why does she have an almost half screen Scream KB that can trigger from the opponent dashing backwards? Why remove Sonya's popup extender from her db2 and not just tone her damage and zoning down? Why remove Cassie's safe glowkick just to give it to Johnny right after? Why do Kollector, Geras and Kotal Kahn have a mid fucking command grab? Why does Kabal have zero fb gaps, a ridiculous j2 that can't be anti aired, and good zoning with almost no recovery on his air buzzsaws? Why design Highborn Kitana the way they did, no better yet... why even design Kitana like they did in this game? She doesn't play fun at all compared to her past iterations. Why is Frost a genuinely dumb character in her 3rd variation? Why does Hunker Down Jax only get 18% off his 'combos'?
Then there's KBs, FBs and the defensive options. Why should I feel afraid of my opponent's options when I knock them down? What other game has this kind of shit? Your opponent could either wake up buttons, wake up jump, roll forward, backwards, u2/u3, delay, or, for whatever reason, wake up special. This is entirely too much. Moving forward...
Why do FBs have armor, as well as NO startup freeze frame attached to them? It's genuinely ridiculous you could lose over 70% of your life because you guessed wrong on a fucking throw from Liu, Jax or Baraka, then get KB'd because the game counted your backdash as a counter attempt and THEN potentially lose the round because your opponent can hail Mary fatal blow and successfully connect just because you let go of block for a moment or couldn't successfully meaty your opponent. Fatal blows and Krushing blows look great, but they're one of the worst ideas implemented in this game that I hope NEVER return in the next MK title.
There's so many questions that I just ask myself every time I play and watch this game. I genuinely feel exhausted and frustrated, even when I win, in KL because it's such a ridiculous grind. You can lose your progress within two matches because you had the misfortune of matching up against someone on a wifi connection on the other side of the fucking globe.
I think this game has the potential to be really good, I really do. But there are so many underlying issues with the game, characters, hitboxes, even the OST, that I really can't wrap my head around and NRS's decision to give the game small, baby changes doesn't improve much. I'm not exactly sure what's preventing them from making some genuine changes, but this game really needs some help.
I'm done bitchin' tho. Even though there's a lot more I want to type about, I believe this is enough to mention. Lol, wake me up when the next 'balance' patch drops, please.
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