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THE OFFICIAL MK11 COMPLAINT/RANT THREAD

There's a few rushdown characters that Shang's Healing Jar is good against but it is a pretty underwhelming move. You can also get healing by ending special cancelling into the heal, even without jar. Not that great either but you can end U2 combo with heal instead of damage.

But yeah, there's Kotal, Skarlet and even Kabal with some healing. They are fun with it, especially Kotal. Other NRS games have had some fun with healing, I think you picked like the worst two examples haha
I think I subconiously pick the worse variations to play otherwise I have nothing to complain about here :p
 

AREZ God of War

The Crazy BeastMaster
???

What's your frame of reference here? I'm trying to think of other fighting games that let you heal and I can only think of a handful. Outside of crazy boss characters, most of them suck. Any kind of recovery in a fighting game is unusual.

Kotal has pretty decent healing with the ray and defense totem to cut down on chip. Blood totem is gimmicky but if you can cash it out after a combo it's actually a good glut of health back.

Also, doesn't Geras' reverse time ability heal him if he got hit right before it? That seems pretty good.
KI had Eyedol and I think KI3 has some healing stuff in it, also MK9 Quan Chi, 3-D Shang, Shao Khan, Nitara.... Can't really think of more besides what was already mentioned
 

NaCl man

Welcome to Akihabara
Elena in SF4 had a straight up broken healing ultra. She could cancel the recovery too for a bit less healing.
Kensou in older KoFs had a steamed bun super that healed him like crazy but it had a random factor of him choking halfway leaving him wide open or it being a bad bun and poisining him making him lose life instead.
Makoto in the 3d KoF also had a similar mechanic but it was just his taunt.
Clarice in Arcana heart had a move where she activates aura around her and if the opponent is inside it she regains health.
Yoshimitsu has stances that let him heal in all the tekken games (and SC pre-super meter)
Ragna in the blazblue series heals a little when he uses his sword attacks.
Some assists in team games heal you like Jill in MvC2.

There's also Jason in MKX obviously.

Its a rare mechanic though because if it is too strong it can obviously break the character. The big offender i can recall is Elena coz it was basically like fighting a character that had twice the amount of the regular health bar coz she easily did 2 healings per round each healing between 25% to almost 40%.
Lei in tekken 7 can heal and Eliza's 1+3 throw heals her a bit but I think only when she is in rage.
 

Eji1700

Kombatant
KI Jago could heal and it was a good example of it being done right (mira too), but they nailed almost every mechanic they touched imo. Part of that is because the core mechanics allow lots of ways to interact with that kind of bullshit.

In general though the problem with healing is it promotes really lame play and feels terrible. You can use it to always force your opponent to come to you, really shifting the balance, and if you fuck up it snowballs fast, to where suddenly the match is about making SURE you don't fuck up because they'll heal up and undo everything you've done.

All that said I do think it can be used. Mira really is a great example of the kind of character who should be allowed to heal. She could do all sorts of busted shit that was way outside the realm of fair, but it actually hurts her every-time she uses one of those options, to the point that you can literally have a mira beat the shit out of your for a round, poke her once, and win.

The "balance" was that the damage she dealt to herself could be healed (and only that damage), but the ways she'd get the heal would mean dropping either most of her damage or taking other risks.

Jago on the other hand just pops his xfactor mode and then all his projectiles heal on hit. It limits how he can heal both in timeframe, occurrence, and alters his combos/options so you're not just dealing with "random ass heal move"

To tie this back to mk and stop fanboying about KI, I think shang's healing just striaght needs a buff. There's enough conditions on it as is that I doubt it'd be too much of a mess if it didn't outright suck. The only concern is that since he's already a keepaway character you're messing with the "feelsbad" area again if you wind up with a strong zoner who, if you ever give them space, might undo all that work you did
 

AREZ God of War

The Crazy BeastMaster
Wait mk9 Quan Chi really? What move?
His regular Skeletal Boost was a damage boost for his attacks and the Enhanced version gave him a Health Boost or both or some shit like that but you never see people use it because everyone always saved his meter for Rune Trap and because it was a ridiculously long amount of frames.

Even still, you're probably better off using a bar for EX Trance to steal MORE meter from opponents or just EX Skydrop or EX Skull projectile for stun-stagger finishing a combo and just take the frame advantage to keep the onslaught because of his piss-poor design
 

AREZ God of War

The Crazy BeastMaster
Wait mk9 Quan Chi really? What move?
Totally forgot about MK9 Kenshi and Nightwolf EX Projectile Reflects... If you were on point and could use it on reaction it was unbelievably useful and rewarded you with a very nice chunk of health. Not ignoring the mention of balance and fine lines stated prior but in MK9 it's not broken if everyone is broken
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
I dont have a problem with the start up of Shangs heal... i just dont understand why you have to cash it out after 10 seconds or get nothing.
 

Mayz22

Noob
Man, I can't stand playing in kombat league and facing somebody who literally only uses d1, throw over and over again. But before I am told to get Gud or learn to counter here is the issue as to why I dislike it. They are wifi users who's ping is like 600 and I literally can't react!!! I have Mk11 on xbox,ps4 and switch. I mainly play on ps4. And I am wired in with fiber optic. I have a gaming monitor with 1ms response and I use the hori fight commander as to limit any extra lag. I dont play mk11 online for the xbox much. And I do play on the switch, but on the switch I have a good win/loss in kombat league because it seems like less comp on there. But the lag is soooooo bad on the switch!!!! It's annoying to watch your character not move while your opponents character moves freely!!!
 

Amirluc

Kaballin'
There's a few rushdown characters that Shang's Healing Jar is good against but it is a pretty underwhelming move. You can also get healing by ending special cancelling into the heal, even without jar. Not that great either but you can end U2 combo with heal instead of damage.

But yeah, there's Kotal, Skarlet and even Kabal with some healing. They are fun with it, especially Kotal. Other NRS games have had some fun with healing, I think you picked like the worst two examples haha
What move does kabal have?
 

ShepherdOfFire

Kombatant
In MKX, Predator's healing move in his Warrior variation wasn't THAT bad. But there was almost never a good reason to use it over a trap setup.
 

Snibbor

Yarrrr Matey
If the lag is tilting you to the point that you’re actually becoming upset, just leave the match. Even if it’s ranked. No win is going to be worth you genuinely getting mad in order to obtain it. You also are correct about the switch having less competition, but that also seems to come at the expense of good connection. I’d advise you to stick to PS4, and probably stick to player matches instead of ranked. This is so that you can be more selective of your opponents based on if they’re on WiFi or if they’re wired, and based off their ping.
 
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Deleted member 5032

Guest
Since the point of the game is to reduce the opponent's hitpoints to zero before they reduce yours to zero, healing is basically the equivalent of unblockable damage. As long as you've taken damage, any percent heal to yourself is the equivelant of that same percent damage to your opponent. You don't see a lot of unblockable and unavoidable attacks because there's no counterplay, which hurts the gameplay experience. I imagine that's why it's so difficult to balance healing in fighting games and to have it be fun and add to the gameplay experience.
 

MateoFoShizzle

Apprentice
Man, I can't stand playing in kombat league and facing somebody who literally only uses d1, throw over and over again. But before I am told to get Gud or learn to counter here is the issue as to why I dislike it. They are wifi users who's ping is like 600 and I literally can't react!!! I have Mk11 on xbox,ps4 and switch. I mainly play on ps4. And I am wired in with fiber optic. I have a gaming monitor with 1ms response and I use the hori fight commander as to limit any extra lag. I dont play mk11 online for the xbox much. And I do play on the switch, but on the switch I have a good win/loss in kombat league because it seems like less comp on there. But the lag is soooooo bad on the switch!!!! It's annoying to watch your character not move while your opponents character moves freely!!!
get Gud or learn to counter
 

mastermalone

Use only logic, please
I play mainly on Xbox though I will pop up on the PS4 to do some sniping. Connections seem really good on both for me. I've had very few issues outside of Wi-Fi users. I would love a connection type filter as well. This game is just like most modern fighting games with its focus on strike/throw mix ups. The only thing to do is to make good reads and counter. My advice, always take the throw.

You have much better odds of winning of you eat a throw vs eating a 40% combo. Most throws place you back to neutral.