Breezeways
Noob
Can someone go to practice with me and help me with some of these combos, I can't get the timing of Black Magic down during the strings.
Black Magic itself, or the followup? You can cancel into special moves anytime during a string, you don't have to wait. Input the string like 2 2 DB1 with no delay, it will work.Can someone go to practice with me and help me with some of these combos, I can't get the timing of Black Magic down during the strings.
1 1 2 xx Black Magic, dash, B2 3, U1+3 - 27%Black Magic itself, or the followup? You can cancel into special moves anytime during a string, you don't have to wait. Input the string like 2 2 DB1 with no delay, it will work.
If it's the followup you're having trouble with, you just need to practice and learn the recovery point. It's a little before he puts his hand down, IIRC.
Hmm. When I input 112 DB1, sometimes the game inputs it as 11 xx DB2. Does that ever happen with you?1 1 2 xx Black Magic, dash, B23, U1+3 - 27%
I can't get to the black magic from 1 1 2, I do XXY then Black Magic really fast but nothing happens. It's timing on my part and I don't know how I can correct it.
Yeah I can record it tomorrow and show you guys what I'm doing.Hmm. When I input 112 DB1, sometimes the game inputs it as 11 xx DB2. Does that ever happen with you?
Anyhow, I know this seems stupid, but are you sure you're inputting Black Magic right? (DB1)
Turn off release check in your control setup. Basically this counts you releasing the button as an input as well, so thats why you are getting the problem.Hmm. When I input 112 DB1, sometimes the game inputs it as 11 xx DB2. Does that ever happen with you?
Anyhow, I know this seems stupid, but are you sure you're inputting Black Magic right? (DB1)
lol yikesI didn't see this on the OP... braindead 46% no meter Trait combo:
J2~11~4, b23, 11~Black Magic, ff, b23~u, 1+3
And the braindead 55% one bar Trait combo:
J2~11~4, 22~MB Lightning Cage, b3, J3, b23~u, 1+3
Yea those combos have been known for a while idk why they arent in the OP cause i found and have been using them for weeks. What are the knockdown setups off 13? And how much damage do you drop to make is where you can end in 13?I didn't see this on the OP... braindead 46% no meter Trait combo:
J2~11~4, b23, 11~Black Magic, ff, b23~u, 1+3
And the braindead 55% one bar Trait combo:
J2~11~4, 22~MB Lightning Cage, b3, J3, b23~u, 1+3
EDIT: Also found crossup dive kick setups off of his hard knockdown 13 string... this character is broken.
It's true, those combos are easier than the ones listed, but they do 2-3% less damage. I know some people like to use "online combos", but I didn't feel it was worth doubling the size of the OP to include every single variation.I didn't see this on the OP... braindead 46% no meter Trait combo:
J2~11~4, b23, 11~Black Magic, ff, b23~u, 1+3
And the braindead 55% one bar Trait combo:
J2~11~4, 22~MB Lightning Cage, b3, J3, b23~u, 1+3
EDIT: Also found crossup dive kick setups off of his hard knockdown 13 string... this character is broken.
It's worth noting it for a combo that someone learning Black Adam can do easily 10/10 times once they get a handle on the character.It's true, those combos are easier than the ones listed, but they do 2-3% less damage. I know some people like to use "online combos", but I didn't feel it was worth doubling the size of the OP to include every single variation.
You drop 7-9% for a setup ;_; ... jumping straight up after 13 and timing a dive kick at different times to have it either crossup or not.Yea those combos have been known for a while idk why they arent in the OP cause i found and have been using them for weeks. What are the knockdown setups off 13? And how much damage do you drop to make is where you can end in 13?
Yea thats what i thought. It sucks cause he has INSANE oki potential but its really only worth it most of the time once you get close or in the corner. B23 1+3 does too much as an ender to ignore lol. Those are still something to mess around with since for a meter that divekick can turn into a 32% combo or 40% combo if you have trait.It's worth noting it for a combo that someone learning Black Adam can do easily 10/10 times once they get a handle on the character.
You drop 7-9% for a setup ;_; ... jumping straight up after 13 and timing a dive kick at different times to have it either crossup or not.
Okay, you're probably right. I'll add a small "easy combo" section with some universal combos.It's worth noting it for a combo that someone learning Black Adam can do easily 10/10 times once they get a handle on the character.
Boot Stomp ender should be better for oki, though. If they roll, you get the exact same options as 1 3 at most distances. If they don't roll (for whatever reason), you get a double crossup. Preventing the roll isn't really worth sacrificing damage since they can still use wakeup attacks, and against characters like Flash/Deathstroke you're just going to use the U1+3 ender anyway.You drop 7-9% for a setup ;_; ... jumping straight up after 13 and timing a dive kick at different times to have it either crossup or not.
If you use B2 instead of 11 you get 56% lol.And the braindead 55% one bar Trait combo:
J2~11~4, 22~MB Lightning Cage, b3, J3, b23~u, 1+3.
But you can't hit confirm b2... I guess if you KNOW that the J2 is going to hit.If you use B2 instead of 11 you get 56% lol.
It's actually easier and better since 11 can whiff on crouchers.
LOL! You know it's true...Oh you know it's going to hit lol.
But you're right. If they block j2 they can interrupt b2 with d1 but no one ever dares to.
btw guys this is 47% if you use 11 for starter. And 48% if you use 22 or b2 which is what would be used in the case of a punish.Celerity said:(J1/J2), (Starter xx T), 2 2 B1, JI2, Far Boot Stomp, B2 3,U1+3 - 34% [~45% w/Trait] optimal meterless punish combo, use U1 ender instead for spacing or when near the corner.
Because it does less damage than J2, B2 xx T, 2 2 B1, J2, Far Boot Stomp, B2 3, U1+3 which is what's listed instead. All of those BnBs can be started from a jump-in, which is why the (J1/J2) is in parenthesis.I'm not sure why but this combo doesn't seem to be listed in OP. I'm assuming you just forgot about it:
j2, 11 xx T, b23, 11 xx black magic, dash b23, u1+3 (46%)
You only listed 22b1 and 22 xx cage as BnBs.
You found cross up dive kick setups after combos too?! We will have to talk soon. I get the exact same stuff off of sweep.I didn't see this on the OP... braindead 46% no meter Trait combo:
J2~11~4, b23, 11~Black Magic, ff, b23~u, 1+3
And the braindead 55% one bar Trait combo:
J2~11~4, 22~MB Lightning Cage, b3, J3, b23~u, 1+3
EDIT: Also found crossup dive kick setups off of his hard knockdown 13 string... this character is broken.
you don't need to time a divekick, walking forward even a step after 13 will cause you to crossup while jumping immediately won't cross upIt's worth noting it for a combo that someone learning Black Adam can do easily 10/10 times once they get a handle on the character.
You drop 7-9% for a setup ;_; ... jumping straight up after 13 and timing a dive kick at different times to have it either crossup or not.