That depends on the player I think. What's your favorite position to be in? You can use anything to punish a dash if you really know it's coming. Your character examples of Aquaman (usually just max damage) and Zatanna (setups/resets) also affect how they prefer to control a match.Most characters have dash in punish "setups" by whiffing a move and buffering a special. Ex: MMH's pilliar= d1/f2, Aquaman's FTD= d1/ b12, Zatanna's ring or PM = s3, etc. So with this in mind, whats the best option for punishing forward dashes for every character? Im sure everyone has one.
So wait, is it possible to react to forward dashes then?That depends on the player I think. What's your favorite position to be in? You can use anything to punish a dash if you really know it's coming. Your character examples of Aquaman (usually just max damage) and Zatanna (setups/resets) also affect how they prefer to control a match.
its def possible at ranges to anticipate a forward dash yes.So wait, is it possible to react to forward dashes then?
Are you talking about Superman's F2 or Flying Punch?its def possible at ranges to anticipate a forward dash yes.
Some aren't "reactable" in a sense that you can be thinking about something else and magically go "oh shit" and hit a d1 special link.
but when you're in that middle distance.... where a jump/dash is expected to close the gap.... then yes.
Even more so if you have a character like Superman/WonderWoman/Traited MMH who have a move that is safe AND covers a good portion of the screen in front of them.
f2Are you talking about Superman's F2 or Flying Punch?
Are you sure? It seems like such a huge risk, F2 has like 33 recovery frames and even back dashing could lead to whiff punishing by a jump in. :\f2
so if someone is in the range where you'd expect them to dash to cover distance... you'd basically be shifting to stay within reach of his f2 to catch them in the middle of the dash, or at the end. Because of the pure commital to a forward dash.... hovering in an area you know someone can't touch you is typically the best area to hover.
Typically people are going to not only commit to a dash... but also to a button press after the dash. This gives you a little more leeway to react and punish.
Superman has a good dealio when it comes to punishing dashes.... becasue he can Hit confirm f2~trait into HUGE damage, and it is also + frames.
Everyone has their own way to punish dashes in this nature. Some are just "better" at it than others.
btw... i'm purely basing this off watching matches from tournaments.
you wouldn't be doing it on a guessAre you sure? It seems like such a huge risk, F2 has like 33 recovery frames and even back dashing could lead to whiff punishing by a jump in. :\
This post right here is the exact reason why I love watching high level SF4. The neutral game is so deep
Lol it really isn'tThis post right here is the exact reason why I love watching high level SF4. The neutral game is so deep
Are you saying whiff punishing is pure luck? Just curious, based on how you worded this I'm a little confused by what you meant.Sick looking gifs i would see the only rule is, it has to be practical im sure we all dodged and punish moves by pure luck
lol no, i know it takes skill and can be done anytime, idot think we seen any yet but im saying for future Gifs to not be just some lucky whiffAre you saying whiff punishing is pure luck? Just curious, based on how you worded this I'm a little confused by what you meant.
Some of them are rewards of risks if that's what you mean by "luck"lol no, i know it takes skill and can be done anytime, idot think we seen any yet but im saying for future Gifs to not be just some lucky whiff
For a few seconds i though you were talking about NW, the i realized is not NW is NW hahaha, and i have to agree, NW do have a strong neutral game, i used to hate it because Roque used to be very good at his neutral.This is why I always thought NW wasn't so bad. It is because he has a strong neutral game.
There is two parts here. The neutral game of your character and the neutral game of the player.
Tyrant is a master of his neutral game but his character has a weak neutral game. Superman has a strong neutral game and so does KDZ. That equals greatness.
I did one thing better than him and forever king at FR. I beat them by punishing their movement. And only that. And they moved too much so I was able to take advantage or that.
Maybe “deep” isn’t the right wording haha, but I do feel the level of thought that goes into the game, after the 5 or so years it’s been out, has really brought the game to a level very few fighters are able to achieve or see when it comes to high level play. I can’t refute what you said, but I do feel when I watch players like Snakeeyes, PR Rog, Haitani, Smug, Daigo, Infiltration, Fuudo, or even you, there’s a deep level of thought that goes into the neutral game, whether it be subconscious or not. Just my philosophy on it.Lol it really isn't
The majority of the whiffs showcased were (in my opinion) excellent reads and not luck. For example, in the first gif, Noobe was reluctant to dash in because he knew Theo would d1 into trident rush for chip which would further widen the life deficit.lol no, i know it takes skill and can be done anytime, idot think we seen any yet but im saying for future Gifs to not be just some lucky whiff
It's a lot of guessing. It's a level of reads in Street fighter, they just need to force people to do something, but that's limiting options using normals and such.Maybe “deep” isn’t the right wording haha, but I do feel the level of thought that goes into the game, after the 5 or so years it’s been out, has really brought the game to a level very few fighters are able to achieve or see when it comes to high level play. I can’t refute what you said, but I do feel when I watch players like Snakeeyes, PR Rog, Haitani, Smug, Daigo, Infiltration, Fuudo, or even you, there’s a deep level of thought that goes into the neutral game, whether it be subconscious or not. Just my philosophy on it.
Just as @NRF CharlieMurphy said, for character with safe dash ins, it would be done in anticipation. The safest normal to use to catch dash ins in my opinion are ones with quick startup and recovery (Superman d1/ doomsday d1, cyborg d1) so just in case they jump in you have a better chance to block the jump in attack.Are you sure? It seems like such a huge risk, F2 has like 33 recovery frames and even back dashing could lead to whiff punishing by a jump in. :\
I think the best way to punish forward dashes is to d1~special. If they don't forward dash you just do the d1 without the special and it is hard to whiff punish since d1 has fast recovery for mostly everyone. Doing a safe special is probably better in case you press the d1 too late and they block. As BA I do d1~lightning hands and it is a great way to keep forward dashes in check.Most characters have dash in punish "setups" by whiffing a move and buffering a special. Ex: MMH's pilliar= d1/f2, Aquaman's FTD= d1/ b12, Zatanna's ring or PM = s3, etc. So with this in mind, whats the best option for punishing forward dashes for every character? Im sure everyone has one.