Imagine meter is the new stamina bar. Where just like you dont build stamina in mkx, you’re not building meter. It’s recharging over time. Not only that but you have 4 bars of meter divided into 2 exclusively for offense options and 2 exclusively for defense options.Where was the stamina bar? I saw offense and defense bars... is stamina also defense?
So they were calling all 4 bars together the stamina bar? Ok, that makes sense! thanksImagine meter is the new stamina bar. Where just like you dont build stamina in mkx, you’re not building meter. It’s recharging over time. Not only that but you have 4 bars of meter divided into 2 exclusively for offense and 2 exclusively for defense.
That's why I was asking, because it didn't look like their was one, but in the stream ppl kept saying stamina bar.There is no stamina bar because there isnt any run in this game. It’s the meter system both offense and defense bars , it works like the mkx stamina bar.
Game looked way more exciting in this than the pro exhibition
I see your point but I think it will still reward you for managing your two bars and thinking critically about when to use your stuff. Honestly I think it sounds great in the context of the defensive bar for wakeups and interactables. They just need to give you enough options to make the offensive bar interesting.Injustice had meterless semi inv that are unsafe on block unless you spent meter in some cases to make them safe on block. MK11 apparently has fully invinicble metered wakeups. Practically the same situation. The big difference is the meter system in general.
What kinda baby game would have a meter system that doesnt reward proper management. Think about stamina in MKX. Some characters would have to spend stamina just to get in and then use more stamina to pressure with cancels. Or on defense use stamina to push block, but now you cant backdash because that also costs stamina meter.
That’s how these dumb resource management rules systems they put in play out. It limits and its boring.
Yea amplify is the new “mb” so basically you do a special then amplify which can be a single or repeated button press or a direction + button press. I saw mb roll but I couldn’t do it, an it was not in the menu that I sawFrom what I gather, meter burning has been replaced with something they're calling "amplify" which is more timing-specific and will change a lot with individual moves.
If anyone has more info on this let me know.
I’m so happy with what I’m seeing. Tbh my “MK11 meta hopes” thread was essentially a shot in the dark. But it seems my hopes to an extent are coming true for MK11. If you’re at ALL a competitive player, this reveal was the hypest and best thing we’ve seen from NRS ever. I really didn’t think they were gonna go this route, and unbelievably happy that they did!