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The MK11 New Meta and Gameplay Info Thread

this was me 2013 pre mkx:
2-instant block, is a slightly more advanced version of normal blocking; you must start blocking right before the opponent's attack touches you. benefit is you dont eat chip damage.
as always ahead of the time, now we have it ;D
 

B. Shazzy

NRS shill #42069
So all they did was directly take a handful of mechanics from tekken and sc6. Throw in some mobile game style meter system. Copy/paste what people actually liked from MKX (variations/brutalities) And add a new paint job.

Shouldnt mess with the meter system for no reason
 

villainous monk

Terrible times breed terrible things, my lord.
I love the fact there's no run.

No first hit meter bonus.

Quite possibly no njp that can start a juggle.

No real get for free move except if you use Krushing blows which I saw Tweedy and Sonic do almost constantly. That could be the strat.

Looks like pretty big stages.

It's seems NRS kind of balanced out grapplers a bit better than previous games.

The speed looks slower which I'm fine with if that means you simply can't run, jump, buy your way in.

Neutral.

I'm abdoabsolu loving what I see so far. It's looks like MK2 redone in 2019.
 

Marinjuana

Up rock incoming, ETA 5 minutes
So all they did was directly take a handful of mechanics from tekken and sc6. Throw in some mobile game style meter system. Copy/paste what people actually liked from MKX (variations/brutalities) And add a new paint job.

Shouldnt mess with the meter system for no reason
They took good mechanics though! The meter system had flaws, and in Injustice you had meterless wakeups. By seperating the meter they don't eliminate this issue, you can limit wakeups and offense seperately. And while I'm curious to see how it plays out with the recharging meter bars, but it gets rid of inconsistencies where characters can gain way more meter then other characters which could get really bad in some cases in NRS games.
 

Cashual

PSN: Cansuela
I heard on the stream Krushing Blows can only be used once per MATCH. so it's not abusable.
One of each Krushing blow I think.

So you could only do an uppercut through a standing high attack once (which grants a full combo rather than just a knockdown like usual)
 

Samsara

Resident Cynic
Was obviously a small sample size of those matches we saw, but seemed that the characters were doing a smaller range of moves and doing them over and over. Felt both slow and repetitive from a viewer's perspective, I fear that it could get boring to watch very quickly and this will make the e-sports aspect of this game a quickly dying light like Inj2 was.
You dont know what all the moves are and they didn"t have much time.
 
tbh these look like pretty damn good fg mechanics. even though run is out. but i admit the screen might be too small for it.
 

B. Shazzy

NRS shill #42069
They took good mechanics though! The meter system had flaws, and in Injustice you had meterless wakeups. By seperating the meter they don't eliminate this issue, you can limit wakeups and offense seperately. And while I'm curious to see how it plays out with the recharging meter bars, but it gets rid of inconsistencies where characters can gain way more meter then other characters which could get really bad in some cases in NRS games.
Injustice had meterless semi inv that are unsafe on block unless you spent meter in some cases to make them safe on block. MK11 apparently has fully invinicble metered wakeups. Practically the same situation. The big difference is the meter system in general.

What kinda baby game would have a meter system that doesnt reward proper management. Think about stamina in MKX. Some characters would have to spend stamina just to get in and then use more stamina to pressure with cancels. Or on defense use stamina to push block, but now you cant backdash because that also costs stamina meter.

That’s how these dumb resource management rules systems they put in play out. It limits and its boring.
 

King Cash

Next Level
Brutalities are in. We just saw the 1st one. During a exhibition match. Some guy did it to Treypound. It was a scorpion grab.