How does everyone feel about Mileena being underrated? The biggest gripe I'm seeing about her is the 50/50. Yes, it is weak, but everyone should take a step back and really look at her strengths. We all know she has a low projectile that ducks under high projectiles, but no one is talking about her ball roll and strong it is. Her tools are blatantly for anti zoning and a defensive/punish play style. Lets touch on what her 7 frame ball roll can do;
1. It dodges projectiles and gives a easy 24% punish.
2. It's a great anti air
3. It can punish a lot of pokes
4. It's fast enough to punish strings with gaping holes
I believe it's one of the better specials in the game because of how it leads to easy damage. Of course its extremely punishable on block, but you can't just throw it out there. You have to wait and react. Bait someone to do something silly like throw a projectile or jump and punish accordingly. The more I get use to the game, the more I'm seeing how effective she is. B12 is a solid whiff punisher that can easily be cancelled. She has great tools imo. Thoughts?
50/50s aren't mixups. The biggest problem she has is that without meter, she doesn't have either one. Without meter, just block low and she can't hit you.
The really good characters have legitimate overheads that are literally three times faster than hers.
Roll is 8 frames, not 7. It's -30. There are characters with 5 frame punishes that are safe.
Her low projectile doesn't go under all projectiles because there are several that hit mid, and it's -8 on hit.
Regular teleport kick is full punishable on hit, and so is low sai from point blank range. cancelling into low sai from point blank range is her only option to cancel into a low up close besides F234.
Roll and EX roll are the only things that she really has going for her, and EX roll does in fact give her some 50/50s from 4 different strings which all can lead to good damage. She can excel wth meter, but the best scenario she can get with pressure is a coin flip. They guess right, you eat at least 35%. They guess wrong, you get about 35%. You have to spend a meter bar to risk that, and it's the best thing she has.
Her best variation is her best variation because it makes her footsies just slightly better from one string.
For a character that's so meter dependent, she should have ways to build meter more quickly.
She needs to be played as a wiff punish character which is a little different from her mk9 version and she has two good strings to do it with, but she has some frames and tools that really don't make alot of sense to me.
If there are other specials in this game that are punishable on hit, I'd like to know what they are. Mileena has two.