EndofGameBoss
That's about right.
Are you talking about a NJP or a JIP? I've had success with both.This should be etched in stone. I have never had it beat out a JP in match. Ever.
Are you talking about a NJP or a JIP? I've had success with both.This should be etched in stone. I have never had it beat out a JP in match. Ever.
JIP. Don't see how you could unless they input the move late. Will test but I'm never gotten to hit cleanly.Are you talking about a NJP or a JIP? I've had success with both.
Is it possible that you are rolling too late? I've been caught a few times by a jip because I was sluggish to react. I also checked it out in the lab after reading your post and I had no problems.JIP. Don't see how you could unless they input the move late. Will test but I'm never gotten to hit cleanly.
I think she's just kind of there in the middle and that's why no one sings her praises.How does everyone feel about Mileena being underrated? The biggest gripe I'm seeing about her is the 50/50. Yes, it is weak, but everyone should take a step back and really look at her strengths. We all know she has a low projectile that ducks under high projectiles, but no one is talking about her ball roll and strong it is. Her tools are blatantly for anti zoning and a defensive/punish play style. Lets touch on what her 7 frame ball roll can do;
1. It dodges projectiles and gives a easy 24% punish.
2. It's a great anti air
3. It can punish a lot of pokes
4. It's fast enough to punish strings with gaping holes
I believe it's one of the better specials in the game because of how it leads to easy damage. Of course its extremely punishable on block, but you can't just throw it out there. You have to wait and react. Bait someone to do something silly like throw a projectile or jump and punish accordingly. The more I get use to the game, the more I'm seeing how effective she is. B12 is a solid whiff punisher that can easily be cancelled. She has great tools imo. Thoughts?
Well fuck me it works. I'm chalking it up to online input lag.Is it possible that you are rolling too late? I've been caught a few times by a jip because I was sluggish to react. I also checked it out in the lab after reading your post and I had no problems.
This I agree with in a way. However, I feel like her zoning is decent enough to help keep some rush down characters at bay for a little bit. Her 21U4 string is -5 I believe, which really isn't that punishable. I tend to condition my opponent with that string and begin to utilize her EX Ball Roll if I have the meter. For example, 2, EX Ball Roll. The problem with this is that she is too meter dependent and doesn't receive THAT much damage compared to other characters that use 1 bar. If she was receiving 43% + damage off one bar like a some characters people would assume she is more viable.I think she's just kind of there in the middle and that's why no one sings her praises.
Part of it could be that she's an anti/counter zoner in a game where (for the most part) rushdown and corner pressure are the names of the game. .
Her zoning is definitely passable, but it's nothing extraordinary. I think it's meant to pester the opponent to make a mistake that you punish with a telekick or ball roll; however, I really believe it becomes harder to do this when the opponent knows that this is your strategy.This I agree with in a way. However, I feel like her zoning is decent enough to help keep some rush down characters at bay for a little bit. Her 21U4 string is -5 I believe, which really isn't that punishable. I tend to condition my opponent with that string and begin to utilize her EX Ball Roll if I have the meter. For example, 2, EX Ball Roll. The problem with this is that she is too meter dependent and doesn't receive THAT much damage compared to other characters that use 1 bar. If she was receiving 43% + damage off one bar like a some characters people would assume she is more viable.
ehhh that's definitely a huge culprit. Even half a second of delay can shit all over your AA roll.Well fuck me it works. I'm chalking it up to online input lag.
What about F/T, Takeda or Slasher Jason njps? Can we aa those? I'm at work and won't be home until 11 or else I would do it myself.Well fuck me it works. I'm chalking it up to online input lag.
I can test F/T for you, but I will not have Jason until next week.What about F/T, Takeda or Slasher Jason njps? Can we aa those? I'm at work and won't be home until 11 or else I would do it myself.
Depends on the buffsActually, I 100% agree on that. It is her greatest downfall imo. I feel like she is the Blanka of MKX. She is solid and deals with zoning pretty well, however, she doesn't have too much to offer outside of that. She may not be top 5 material, but she is definitely worth it as a secondary if zoning is giving you problems. She fits my playstyle perfectly, so I don't have many complaints. I doubt the community would be upset if she received a minor buff or two
Yep. Been saying this for a while now. Also, if I haven't already made my opinion on telekick clear enough...In my opinion, what is really hurting her is her teleport and air sais.
Her air sai recovery is terrible too. I can't combo off of it. I catch people a lot with anti air air sais, but that's about all I can do in terms of a punish.
^Fixed. Because fuck this shit.Also, what's up with teleport being minus ANYTHING on hit lol.
Yep. Stupidly annoying bug. However I found if I block the minion ex Telekick works for a full combook so i hate fighting Inferno scorpion. I think 95% of the time if they do the overhead minion and you do EX TK you will always land only 1 hit. That's so bad.
yes x100 this annoying as fuck, dunno if it will get fixed though but i have had the 1 hit ex telekick bug happen vs other chars, just like you said near 100% of the time it happens when trying to punish a whiffed minion or minion in start up.I think 95% of the time if they do the overhead minion and you do EX TK you will always land only 1 hit. That's so bad.
yea reversal telekick will get the low, other two it wont (frame data on block currently wrong on the minions)Yep. Stupidly annoying bug. However I found if I block the minion ex Telekick works for a full combo
He does. Will be shown in episode3 of The ArmoryI've also gotten word from Pig of the Hut that she has Option Select Tech. Supposed to be posted soon. That's what I heard.