I was inspired to write this by
1truking's Grundy state discussion guide. I don't think it would be a bad idea to list this out as a resource for other players that decide to start playing characters competitively. Please reply with the character, the stage, and why you think it's good for them, and if it's a solid argument, I'll post it in the OP. I'll get this started.
P.S. I'm pretty sure no one's done this yet, but like always, feel free to let a mod know if it has been.
Bane-Stryker's Island Cell;a large amount of throwing interactables
RYX
Stryker's Island;same reasoning
Doombawkz
Batcave Lagoon;can make good use of the wires for even more damage
Doombawkz
Batgirl-Metropolis Street;car bomb deathloop on the left and car bomb resets on the right
ApocaLips
Hall of Justice;roomba allows for guaranteed teleports into vortex
RiBBz22
Ferris Aircraft Hanger;Stage interactables force opponent to jump which can be punished with smoke bomb into vortex. Turbine leads to free vortex on hit.
RiBBz22
Batman-Gotham Streets;dumpster
Batcave Lab;batmobile missles give great high damage resets
vreinaldo30
Black Adam-Ferris Aircraft Hangar;turbine
Arkham Asylum;great power character interactables
AK Smarrgasm
Atlantis;good interactables that BA can incorporate into his zoning
Qwark28
Cyborg-Luthor's Lab;Can rack up nice otg damage and get great Target Aquired Setups with the ceiling light interactable
KIllaByte
Deathstroke-Watchtower;drones on left side make getting in trouble
Vagrant
Atlantis-no transitions means Deathstroke can sit in the corner with no problem, bomb interactable gets good damage, and water spout is a good last resort
karaokelove
Doomsday-Fortress of Solitude;ship interactable allows for Doomsday to get some high damage combos
Metzos
Metropolis Rooftop;drones allow for greater midscreen corner carry, potential corner placement of drones makes his corner game even more difficult to deal with
SonicBoomBrad
Green Arrow-Fortress of Solitude Lab;Laser allows for high damaging combos off of any of his strings, background bounces allow for good damage
SupremeBAM 7L
Harley Quinn-Wayne Manor Great Room;corner bombs allow for great mixups into high damage, chandelier makes getting in on keepaway characters slightly easier, piano, if the combo is spaced properly, allows for a free 20% otg
KIllaByte
Joker-Fortress of Solitude Lab;multiple background bounces for easy teeth setups
Qwark28
Killer Frost-Batcave Crime Lab;more for not having interactables that can be abused against her
ApocaLips
Atlantis;not threatened by interactables at all, has great mobility with air dash combined with pole and can turtle for awhile due to respawning water spouts in the corner
RiBBz22
Lex Luthor-Arkham Asylum Mess Hall;one of the best characters for taking advantage of the pig due to trait
rev0lver
Lobo-Fortress of Solitude Lab;big damage off of laser interactable
Jaku2011
Nightwing-Wayne Manor Courtyard;background bounce, car bomb on left, and corner escape on right,and an overall good counterpick for power characters
TakeAChance
Gotham Alley;makes good use of dumpster in staff form
Sajam
Raven-Hall of Justice;unblockable robot setups for big damage in Demon Stance
Blind_Man
Scorpion-Metropolis Rooftops;good use of drones and can teleport to punish others using them
ApocaLips
Themescarya Temple;same reasoning but for lion head
Arkham Asylum Mess Hall;same reasons for pig and masks
Jaku2011
Hall of Justice;roomba setups
1man3letters
Batcave Crime Lab;makes good use of rocket and barrel interactables
1man3letters
Shazam-Insurgency;EX Torpedo gets easy interactable setups due to placement of them
Mikemetroid
Joker's Asylum;freeze tube gives free trait activation into grab reset;flower is very good for his 50/50 game
Heroic_Legacy
Fortress of Solitude;laser allows free trait into combo
Heroic_Legacy
Sinestro-Fortress of Solitude;laser allows for certain strings to combo when they shouldn't and gets good shackle setups
KRYS9984
Ferris Aircraft Hanger;able to camp turbine making his zoning game even more dangerous
KRYS9984
Solomon Grundy
Stryker's Island;great use of interactables off of HKD setups, interactable uses stay grounded which means they can be punished by swamp hands anywhere, very long stage so able to maintain life lead easier with defense buff
Mikemetroid
Superman-Wayne Manor Courtyard;able to jail people in the corner to keep them from jumping out with car interactable; multiple interactables to give great meterless damage with trait
xQUANTUMx
Wonder Woman-Atlantis;background bounce leads to good stance switch combos and corner water gets 60 to 70% resets
A F0xy Grampa
Zod-Shipyard;barrels allow for death combos by looping them with trait
AK Pig Of The Hut