Doomsday - Rooftop hands down. It's the best stage for him to keep momentum up during a match. Specially in the corner.
Yes sir. There's the wire intractable too I guess. But getting a hard knockdown into a drone gives you really good corner carry mid screen and enough time to quickly dash up for better spacing. Also if I have them in the corner and there just happens to be a drone there, it's a free interactable.With drones I'm guessing?
Batgirl is also insane on Striker's Island (yard). Infinite on the left side, big reset on the right side, barrels in the middle that force jumps into vortex, and the ability to punish those barrels with smoke bomb. The only problem for her is the barbels for power characters. Batgirl doesn't even lift.
Let's just list all of Batgirl's preferred stages right now:
- Insurgency
- Arkham Asylum
- Joker's Asylum
- Fortress of Solitude
- The Watchtower
- Hall of Justice
- Batcave
- Metropolis
- Gotham City
- Atlantis
- Themyscira
- Stryker's Island
- Ferris
- Wayne Manor
- Wayne Manor Night
tl;dr - Batgirl can fuck you on every stage.
Harley Quinn's undisputed best stage is Wayne Manor's Great Room.
In both corners, there are corner bomb placements. This gives her 5 way mixups in the corner, off of her 1, 1, 2 string hard knockdown option. She can go low, side switch overhead, normal overhead (with armor), throw, and also do an unblockable, difficult to escape 20% bomb, into corner combos for crazy meterless damage.
In addition to this, the Piano adds 20% to any combo, as it OTGs and is the fastest interactable in the game for gadget characters. Power characters are absolutely awful with the piano, while gadgets get 20% free if positioned correctly.
Also, the chandelier is detrimental to the game of keepaway characters, and helps Harley get close, to eventually open up the opponent and take them to either corner, where she's at her best on this stage.
It's faster than the Pipe on Atlantis, and this stage has no interactables that power characters do better with, like Atlantis does. (excluding Catwoman)I'm a little iffy about chandalier though, my experiences with it have always been I use it, then I'm forced to block.
I second the stickying motion, for many easily understandable reasons.Bumping this so I can get more discussion, and also to update the Cyborg suggestion that I forgot about.
AK GamerBlake
Do you think this could be something worth stickying?
Lex would probably be asylum stages. He's one of the best interactable characters and might have the best pig game. Otherwise Wayne Manor great room is pretty good for having a background bounce without anything stupid in his disadvantage.
Lex WILL be hit by the piano at some point on that stage, if he is fighting against a gadget or acrobat character.
Piano is 22%, lost, for sure.
Unless they throw it at you while you have Lex trait on... but if they do that, they're either inexperienced or unworthy of your time-- or both.
That Piano travels faster than the Pig, and has about the same start up time- and does more damage.I feel like I control it better though. Trait for defense + probes for offense and not letting them backdash it.
If Lex Luthor makes a combo setup to safely remove the Piano from the screen, that stage is definitely one of his best.
And the Ex Lex probe will force a block for long enough for the Super Slow Power character Piano throw animation to take place, I think.