Doomsday:
FoS
Arkham Asylum
Metropolis rooftop.
both Wayne Manors are good choices as well.
Zod - p2 side shipyard w the barrells GGs broI was inspired to write this by 1truking's Grundy state discussion guide. I don't think it would be a bad idea to list this out as a resource for other players that decide to start playing characters competitively. Please reply with the character, the stage, and why you think it's good for them, and if it's a solid argument, I'll post it in the OP. I'll get this started.
P.S. I'm pretty sure no one's done this yet, but like always, feel free to let a mod know if it has been.
Bane-Stryker's Island Cell;a large amount of throwing interactables RYX
Batgirl-Metropolis Street;car bomb deathloop on the left and car bomb resets on the right ApocaLips
Batman-Gotham Streets;dumpster
Black Adam-Ferris Aircraft Hangar;turbine
Arkham Asylum;great power character interactables AK Smarrgasm
Atlantis;good interactables that BA can incorporate into his zoning Qwark28
Deathstroke-Watchtower;drones on left side make getting in trouble Vagrant
Atlantis-no transitions means Deathstroke can sit in the corner with no problem, bomb interactable gets good damage, and water spout is a good last resort karaokelove
Green Arrow-Fortress of Solitude Lab;Laser allows for high damaging combos off of a fire arrow, background bounces allow for good damage SupremeBAM
Joker-Fortress of Solitude Lab;multiple background bounces for easy teeth setupsQwark28
Killer Frost-Batcave Crime Lab;more for not having interactables that can be abused against her ApocaLips
Lobo-Fortress of Solitude Lab;big damage off of laser interactable Jaku2011
Nightwing-Wayne Manor Courtyard;background bounce, car bomb on left, and corner escape on right, throwable interactables and good counterpick for power charactersTakeAChance
Raven-Hall of Justice;unblockable robot setups for big damage in Demon Stance Blind_Man
Scorpion-Metropolis Rooftops;good use of drones and can teleport to punish others using them ApocaLips
Themescarya Temple;same reasoning but for lion head
Arkham Asylum Mess Hall;same reasons for pig and masks Jaku2011
Hall of Justice;roomba setups 1man3letters
Batcave Crime Lab;makes good use of rocket and barrel interactables 1man3letters
Wonder Woman-Atlantis;background bounce leads to good stance switch combos and corner water gets 60 to 70% resets A F0xy Grampa
Scorpion and Batman can create a Nice reset in the Batcave (Crime Lab)...
In FoS he can deal up to almost 50% dmg, if the spaceship connects. After a HK, especially from a MB AS he has a free interactable if he is near it. Those stages boost his damage out put which makes him really scary and can give him the advantage against hard MU's really easily.Anything that makes him particularly overpowered? Is it the throwing interactables?
TheTruth4591
w trait you do swipe barrell x 5
Its the shipyard not aircraft stage, the one outside by the docks
@The Truth4591
Just pointing out that on the NW one, Wayne Manor is good because there ISN'T throwable interactables other than the car.
its filthySorry. Got my stages mixed up. I just kinda assumed you were talking about setting up zod ball traps but that sounds especially dirty.
I VOUCHAK Pig Of The Hut can vouch for me on this one. Arrow's best stage is Fortress. All of hit strings, his stinger and his savage blast allow for you to hit the laser on the right side. After doing so, you have enough time to load an ice arrow, freeze them, load a fire arrow then continue into your pressure and if a low fire arrow connects, you can then combo into the laser or 111 if they are in the corner and after you hit the laser, reload your ice arrow and repeat the process.
The tank on metrop is decent but the range and reliability of it isn't as good as the laser, the window is smaller to hit the intractable, you don't have enough time to load an ice arrow in most situations but you do get some more damage.
Grundy - Stryker's island
Shazam - Insurgency
Sorry didnt read.Reasoning?
Ferris Aircraft is one of my favorite stages for Batgirl. Wayne Manor and Hall of Justice are great for her too.
Outside of the Batcave I think Atlantis is really good for Frost.
The only thing Frost has to worry about on this stage is the globe and after that is used it does not respawn. Plus the startup frames for the globe are ridiculous so it is an easier one to punish with MB, which was made even more viable with the last patch. The blue tablet does not threaten her at all because it is easily jumped. She can turtle on this stage extremely easily because of her easy access to the pole due to her air dash and the water wheels she has continuous access to in the corners.I'm curious about Frost on Atlantis?