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Combo List - Ferra/Torr The FerraTory - Laboratory of Combos [XL Update Pending]

I can't actually load youtube videos right now, so I can't see the combos. However I do have a combo for you hoping it isn't in the video: Ji1, F2, Nj1/2, F4, run cancel, B121+command grab (Lackey btw) it does 34% midscreen no meter :)
 

Eh SnOwY

PC FGC
I can't actually load youtube videos right now, so I can't see the combos. However I do have a combo for you hoping it isn't in the video: Ji1, F2, Nj1/2, F4, run cancel, B121+command grab (Lackey btw) it does 34% midscreen no meter :)
Im not used to the run mechanic quite yet :(
 
Im not used to the run mechanic quite yet :(
Don't worry! I played Street Fighter alot before MKX (don't shoot me lol) so I'm used to doing execution heavy stuff. To be fair though the runs arent that hard honestly, the F4 should put them quite high all you do is tap F,F and press block then when you want to stop, you just press a button (121 in this case for the kombo). I'll try to help you best I can with the jogging ;)
 
I'm just trying to figure out more stuff with him here but it's tricky:/ in the corner I have:

Ji2, b2 3 3+4, ji1 ji1 njp, f2, 4xx boss toss

Works out to be 38%
 
I'm just trying to figure out more stuff with him here but it's tricky:/ in the corner I have:

Ji2, b2 3 3+4, ji1 ji1 njp, f2, 4xx boss toss

Works out to be 38%
Actually, lately instead of the 4xx boss toss, I've been doing a MB grab to put em back in the corner. It works really well.
 
Just wondering, but I'm watching my bro play and he does 111, pauses, and then does a charge where it looks like it runs over the guy just as they wake-up. Sort of how Shazam's MB torpedo can cross people up on wake-up. I know you could just delay the wake-up to avoid it, but is there any scenario where the charge is guaranteed?
 

Parnak

Fight me as you will yet you can never hope to win
----[ Lackey ]---- NJP kombo

{ Metered Midscreen }


NJP~F4~r/c 4xxEX Torryuken~r/c F2~4xx Back Breaker 35%

 

Parnak

Fight me as you will yet you can never hope to win
----[ Lackey ]---- NJP kombo

[ Meterless Midscreen ]


Inputs: Njp, F3, F2, F3, 4xxBack Breaker 33%

So, because my previous NJP combo had meter use, I post this one which is only 2% less damage but meter free.!

 
[Vicious] Well, i still don't get how to make b232+4 RC f3 f2 f3 4~boss toss work on mileena, d'vorah and others (couldn't connect 4 even once), so if we replace 4 with b12 it becomes much simpler and lose only 1% dmg.
 

Pandamoniumz

Don't Listen, Save Money
[Vicious] Well, i still don't get how to make b232+4 RC f3 f2 f3 4~boss toss work on mileena, d'vorah and others (couldn't connect 4 even once), so if we replace 4 with b12 it becomes much simpler and lose only 1% dmg.
Just out of curiosity, why do you run cancel the forward 3? All you have to do is inch forward. Just seems like more work for nothing.
 

AceOfKnaves

Hallucin8
Just out of curiosity, why do you run cancel the forward 3? All you have to do is inch forward. Just seems like more work for nothing.
Depends on where you are when you hit confirm b2. It has allot of reach and usually the Run cancel will allow you to hit f3 at its peak, making it easier to connect with f2 Or 4.
 

MK Led

Umbasa
Just out of curiosity, why do you run cancel the forward 3? All you have to do is inch forward. Just seems like more work for nothing.
the starting b2 can hit from quite a distance, having the RC in your combo just allows you to get the f3 from all distances, better to just use it always than to try and guess when you are close enough to not need it

[Vicious] Well, i still don't get how to make b232+4 RC f3 f2 f3 4~boss toss work on mileena, d'vorah and others (couldn't connect 4 even once), so if we replace 4 with b12 it becomes much simpler and lose only 1% dmg.
It is possible, the timing is just tighter than with normal/big characters, I just prefer the 4 cos its less inputs and give maximum damage more often than not.
 

Kyu

CHOO CHOO BANE TRAIN
Dunno if these have been posted, but I realized in Lackey he has f3 and b3 which are overhead and low. You get a solid 35% off each for a bar.

F3 db2 mb njp f2 4 dbf1
B3 db2 mb njp f2 4 dbf1
 

KuralKing

Never forget The Great Ferra/Torr Scare!
Couldn't do a single one of the combos in here:oops: , now i'm mad :mad: i'm tired of seeing torr on the wrong side of a fatality :(
 

Parnak

Fight me as you will yet you can never hope to win
X-ray corner-carry combo 49%

This combo uses Kaber Toss twice in order to carry towards the side you were facing first!
(This is primarily posted at the X-ray mixup thread with more info)

 

its_ezie

Apprentice
did you guys also know that when tor does pain and gain he has a hit of armor? this is veeeery useful when wanting to continue pressure espcially in the corner
 

Axion

Noob
I have been messing around with JB1 in combos and found some stuff that seems to be useful:

Vicious - Meterless Corner

JI2~B2,3,2+4~F4~NJP~JB1~F2~F2~D3xxBoss Toss | 40%
NJP~F4~F4~JB1~JB1~F2~F2~D3xxBoss Toss | 37%
F4~JB1~B2,3,2+4~JB1~F2~F2~D3xxBoss Toss | 36%
1,1,2+4~JB1~F2~F2~D3xxBoss Toss | 35%

I haven't tested much but it seems to add some damage for the other variations too:
Ruthless - Meterless Corner

JI2~B2,3,2+4~F4~NJP~JB1~F2~F2~D3xxDeep Stab | PnG3 57%