Premonitionist
Call Me Premo - Mileena, D'Vorah, Cassie, Kitana.
Sick nice find.Premo's combo after the f2,3,2+4 can be r/c'd and you can still land the njp. As seen here
Sick nice find.Premo's combo after the f2,3,2+4 can be r/c'd and you can still land the njp. As seen here
Recovers too slow to punish most things.ruthless- pain & gain absorbs a hit of armor
nJP, dash, b232+3, run, f2, f3, dd1 (absorbs wake up attack, free punish with buff)
It's funny because that is only 1% more damage than just doing f2~4 X-ray with triple pain and gain, haha.For fun:
FYI I'm extremely mad at you because I wanted to use that exact picture of Ferra as my avatar. I have the whole outworld ginyu force picture as my tablet background right now.It's funny because that is only 1% more damage than just doing f2~4 X-ray with triple pain and gain, haha.
Hehe what can I say its a good picture props to the artist.FYI I'm extremely mad at you because I wanted to use that exact picture of Ferra as my avatar. I have the whole outworld ginyu force picture as my tablet background right now.
Switch out F3 xx DBF1 for 4 xx DBF1 for an additional 1%.Low starter, 1 meter, switch sides :
F2, F3, 4xxDB2ex, F3xxDBF1 = 39%
Premo's combo after the f2,3,2+4 can be r/c'd and you can still land the njp. As seen here
It takes a little getting used to but its definitely more consistent than the neutral jump punch when you're not in the corner. The 38% one that ends with f3, f2, f3, 4 xx boss toss (without the njp) is what I usually go for, I think Wonder Chef's one is similar if not the same as the one I use.I'm still not used to the 'f3, f2' link though.
Whoops, I was really tired when I made that post. It looks like I was saying that I thought the ender "f3, f2, f3, 4 xx boss toss" was impossible, but I actually meant to say "I wonder if it's possible to end with 'f3, f2, f3, 4 xx boss toss' after the NJP combo."It takes a little getting used to but its definitely more consistent than the neutral jump punch when you're not in the corner. The 38% one that ends with f3, f2, f3, 4 xx boss toss (without the njp) is what I usually go for, I think Wonder Chef's one is similar if not the same as the one I use.
Also damn, crackin' that 40%. Noice
Yeah, but F4 scales the combo a lot, and F3 doesn't. So it's 37% with F3 and 36% with F4.Hey wonder chief, have you tried F4 after the NJ? does more damage than F3 and you still get the F2 after
Ahh ok.Yeah, but F4 scales the combo a lot, and F3 doesn't. So it's 37% with F3 and 36% with F4.
How did you do the links so fluidly?This combo was probably posted, but I'll post a video I made for it:
This is a 35% combo off of a MB Torr Uppercut as the starter, Lackey variation obviously. Not bad damage off of a wakeup, in my opinion.
MB Torr Uppercut, f3, f2, f3, 4, command throw.
This combo was probably posted, but I'll post a video I made for it:
This is a 35% combo off of a MB Torr Uppercut as the starter, Lackey variation obviously. Not bad damage off of a wakeup, in my opinion.
MB Torr Uppercut, f3, f2, f3, 4, command throw.
This is going to be a lame answer, but my answer is simply practice, practice, practice. The first part of the combo, the f3 needs to hit as high as possible before the f2 hits; you can execute the f3 almost as soon as the second hit of the Torr Uppercut hits, just practice the timing. Same thing with the latter part of the combo; the f3 needs to hit as high as possible before the standing 4.How did you do the links so fluidly?
Again, like in the above quote: just practice, practice, practice. A tip for the f3, 4 is watch for when Torr's foot hits the ground, that's around the time that you can link the 4. The 4 can also hit really late in a juggle, so just keep on practicing until you get that optimal juggle.F3,4 is ruining my day. lol