Guys, tag me if you have combos to add to the combo lab. Please specify the notations, which variations the combo/s are effective for and how much damage is inflicted without a jump-in attack starter. Thank you.

----[ Notation guide ]----

, = Precedes the next step in a string – example: 1,1,2.

+ = The preceding and following input must be pressed at once – e.g. B2,3,

This often does not apply to directional inputs like D1, D2, B4 and the like.

xx = Canceled into – e.g. 4xxFerra Toss.

~ = Next part of a combo, not canceled into – e.g. D2~D1xxEX Command Grab.

JI = Jump-in.

NJ = Neutral Jump.

EX = MK9-style EX special; a move that is enhanced at the same time it is executed.

MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.

RC = Run Cancel. Often, it means to cancel out of a run with the following attack.

----[ Special Move List ]----

---[ Vicious ]---

Bowl Girl – B,F,2.

Ferra Toss – D,B,2.

╠ Close Ferra Toss – D,B,2,B.

╚ Far Ferra Toss – D,B,2,F.

Tuck 'n' Charge – B,F,3.

╠ EX: Tuck 'n' Trample – B,F,3+Block.

╚═╩ Meter Burn – ~Block.

Little Kutter – D,B,F,1.

╚ Stab – 1 or 2.

Boss Toss – B,F,4.

---[ Ruthless ]---

Bowl Girl – B,F,2.

Ferra Toss – D,B,2.

╠ Close Ferra Toss – D,B,2,B.

╚ Far Ferra Toss – D,B,2,F.

Tuck 'n' Charge – B,F,3.

╠ EX: Tuck 'n' Trample – B,F,3+Block.

╚═╩ Meter Burn – ~Block.

Deep Stab – D,B,F,1.

╚ EX: Grab 'n' Stab – D,B,F,1+Block.

D,D,1 – Pain and Gain. (Abbreviation: PnG or PG)

---[ Lackey ]---

Torr Charge – B,F,3.

╠ EX: Charge 'n' Smash – B,F,3+Block.

╚═╩ Meter Burn – ~Block.

Back Breaker – D,B,F,1.

╚ EX: Colossal Crush – D,B,F,1+Block.

-- ╚ Throw in direction – Hold Back or Forward.

Boulder Roll – B,F,2.

╚ EX: Double Boulder Roll – B,F,2+Block.

Torr Up – D,B,2. (Referred to as: Torryuken)

╚ EX: Torr Smash – D,B,2+Block.

----[ List of Bread 'n Butters ]----

Compiled by @lawgamer, last updated on September 3rd, 2015:

----[ Symbols & Abbreviations ]----

--- Universal ----

F2~4xxX-Ray | 50%

----[ Vicious ]----

----[ Ruthless ]----

----[ Lackey ]----

----[ Sorting for the Combo Lab ]----

Contents are sorted as such:

[ Meterless Midscreen ]

[ Meterless Corner ]

{ Metered Midscreen }

{ Metered Corner }

- Unbreakable Combos -

Order of combos by variation:

Universal, Vicious, Ruthless, Lackey, Dual-Variant.

Combos are added to the list as I have time to edit them in.

-------------------[ Meterless Midscreen ]-------------------

----[ Universal ]----

F2~D2 | 21%

F2~F3~Throw | 23%

----[ Vicious ]----

F2~4xxBoss Toss | 28%

F2~F3~B1,2xxBoss Toss | 29%

F2~F3~4xxBoss Toss | 32%

F2~F3~1,1~4xxBoss Toss | 33%

B2,3,2+4~walk/run~F4~Run, B1,2,1xxTuck 'n' Charge | 25%

B2,3,2+4~JI2~walk/run, B1,2xxBoss Toss | 25%

B2,3,2+4~walk/run, F2~F3~B1,2xxBoss Toss | 30%

B2,3,2+4~walk/run, F2~F3~4xxBoss Toss | 32%

B2,3,2+4~walk/run, F3~F2~4xxBoss Toss | 32%

B2,3,2+4~walk/run, F3~F2~F3~4xxBoss Toss | 34%

B2,3,2+4~Dash~NJP~F3~F2~4xxBoss Toss | ~35% (Character-specific. Can be performed on Goro.)

NJP~Dash~F3~F2~4xxBoss Toss | 32%

NJP~Dash~F3~F2~F3~4xxBoss Toss | 34%

----[ Ruthless ]----

1,1,1 | 8% (Pain 'n' Gain Level 1: 10% / PG2: 12% / PG3: 15%)

B1,2,1,2 | 12% (PG1: 14% / PG2: 17% / PG3: 21%)

B2,3,2+4 | 10% (PG1: 12% / PG2: 14% / PG2: 17%)

4,2+4 | 12% (PG1: 14% / PG2: 17% / PG3: 20%)

B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (PG1: 31% / PG2: 37% / PG3: 45%)

B2,3,2+4~F2~4xxDeep Stab | 29% (PG1: 34% / PG2: 41% / PG3: 49%)

B2,3,2+4~F3~F2~4xxTuck 'n' Charge | 29% (PG1: 34% / PG2: 41% / PG3: 50%)

B2,3,2+4~F3~F2~4xxDeep Stab | 31% (PG1: 37% / PG2: 45% / PG3: 54%)

F2~D2 | 21% (PG1: 26% / PG2: 31% / PG3: 37%)

F2~4xxTuck 'n' Charge | 23% (PG1: 28% / PG2: 33% / PG3: 40%)

F2~4xxDeep Stab | 27% (PG1: 32% / PG2: 39% / PG3: 47%)

F2~F3~4xxTuck 'n' Charge | 27% (PG1: 32% / PG2: 39% / PG3: 46%)

F2~F3~4xxDeep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)

4xxPnGC~F2~NJP~f3~4xxDeep Stab | 40%

4xxPnGC~F2~NJP~F4, run~B1.2.1xxDeep Stab | 40%

4xxPnGC~F2~NJP~F3~1,1~B1,2,1xxDeep Stab | 41%

4xxPnGC~F2~NJP~F3~F2~D3xxDeep Stab | 41%

----[ Lackey ]----

--- XL Combos:

2,F4xxRoll~2,F4xxRoll~D1xxBack Breaker | 32%

F2~NJP~F3~2,F4xxRoll~D1xxBack Breaker | 36%

B2,3,2+4~D1~F2~2,F4xxRoll~D1xxBack Breaker | 32%

B2,3,2+4~2,F4xxRoll~2,F4xxTorryuken | 30%

B2,3,2+4~1,1~F2~2,F4xxRoll~D1xxBack Breaker | 33% (Very tight link after 1,1.)

F2~NJP~4xxRoll~2,F4xxRoll~D1xxBack Breaker | 41%

---

Torrvex setup: F2~NJP~Run, 4xxTorr Charge | 27%

Torr Dinner Roll: F2~NJP~Roll~D1xxBack Breaker | 32%, switches side.

NJP~F3~F2~F3~4xxBack Breaker | 33%, switches side.

NJP~F3~F2~F3~2,F4 | 28%, stays close, untechable, switches side.

JK~D1xxBack Breaker | 21-25%

Overhead starter:

B2,3,2+4~F2~(walk)~1,1~1,1xxRoll | 25%, stays close, same side.

B2,3,2+4~F2~F3~2,F4 | 26%, stays close, untechable, switches side.

B2,3,2+4~F2~F3~1,1xxRoll | 26%, stays close, same side.

B2,3,2+4~F2~F3~4xxRoll | 28%, stays close, same side.

Low starter, switch sides:

F2~F3~1,1~2,F2 | 25%, stays close, untechable.

F2~F3~1,1~D1xxBack Breaker | 28%

F2~D2~D1xxBack Breaker | 30%

F2~F3~4xxBack Breaker | 31%

F2~NJP~F4~F3xxBack Breaker | 31%

F2~NJP~F3~4xxBack Breaker | 33%

Low starter, same side:

F2~F3~4xxRoll | 26%, stays close.

F2~D2~D1xxRoll | 28%, stays close.

F2~F3~F2~D1xxBack Breaker | 31%

Air-to-air:

JI1~dash~D1xxBack Breaker | 18-22%

JI1~run~1,1xxBB | 19-23%

JI1~run~2xxBB | 19-23%

JI1~run~1,1~D1xxBB | 20-24%

To run only once, more strict timing is required:

JI1~run~1,1~1,1xxBB | 21-24%

JI1~run~B1,2,1xxBB | 22-25%

JI1~run~1,1~B1,2,1xxBB | 23-27%

JI2~run~F2~F3~4xxBB | 30-33%

----[ Two Variants ]----

(R/V) B2,3,2+4~walk, F3~F2xxENDER

B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (30% with MB)

(R/L)

F2~F3~4xxCommand Grab | 28% (31% in Lackey)

-------------------[ Meterless Corner ]-------------------

----[ Universal ]----

---[ Vicious ]----

F2~F2~D1xxBoss Toss | 29%

----[ Ruthless ]----

B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~D1~D1~D1~4xxDeep Stab | 35%

B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~F2~F2~D3xxDeep Stab | 37%

----[ Lackey ]----

--- XL Combos:

NJP~4xxRoll~F2~4xxRoll~4xxBack Breaker | 41%

---

Torr facing the corner:

NJP~F4~F4~F2~F2~D1xxBB | 32%

NJP~F4~F3~D3~F2~F2~D1xxBB | 33%

NJP~F3~D3~D3~D3~F2~F2~D1xxBB | 33%

NJP~F3~F2~F2~D3~4xxBB | 35% (hard)

B2,3,2+4~F2~F2~D1xxBack Breaker | 29%

B2,3,2+4~F2~F2~D1~D1xxBack Breaker | 30%

F2~F2~D1xxBack Breaker | 28%

F2~F2~D1~B1,2,1xxBack Breaker | 32%

F2~F2~D1~4xxBack Breaker | 33%

With Torr's back to the corner:

NJP~F3~F2~D2~11xxBB | 33%

NJP~F3~F2~D2~B121xxBB | 35%

NJP~F3~F2~D2~4xxBB | 35%

F2~NJP~F3~11~4xxBB | 34%

F2~NJP~F4~F3~4xxBB | 35%

F2~NJP~F4~D2~D1xxBack Breaker | 35%

With Torr's back to the corner, the combos below require some distance from the corner:

F2~D2~11~D1xxBB | 32%

F2~D2~B121xxBB | 33%

F2~D2~4xxBB | 33%

F2~D2~11~4xxBB | 35%

F2~D2~11~11~4xxBB | 36% ← Works on big characters.

F2~NJP~D2~11~4xxBB | 36%

----[ Dual-Variant ]----

-------------------{ Metered Midscreen }-------------------

----[ Universal ]----

JI2~B2,3,2+4~F2xxEX Throw | ??%, resets.

JI2,F3~B,1,2xxEX Throw | 17%, resets, 7 hits.

F2~4xX-Ray | 50%

----[ Vicious ]----

Meterless Boss Toss every day.

--- On XL:

Ranged EX Bowl Girl~NJP~F3~F2~F3~4xxBoss Toss | +30%

2,F4xxEX Bowl Girl~F2~F3~4xxBoss Toss | 35%

B1,2,1xxEX Close Ferra Toss~NJP~F3~4xxBoss Toss | +30%

B1,2,1xxEX Close Ferra Toss~Run, F2~F3~2,F4xxBoss Toss | 38% (Side-switch.)

---

----[ Ruthless ]----

B2,3,2+4~F2~4xxEX Deep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)

B2,3,2+4~F2~4xxTuck 'n' Charge MB | 30% (PG1: 36% / PG2: 43% / PG3: 52%)

B2,3,2+4~F3~F2~4xxEX Deep Stab | 33% (PG1: 40% / PG2: 48% / PG3: 58%)

B2,3,2+4~F3~F2~4xxTuck 'n' Charge MB | 33% (PG1: 39% / PG2: 47% / PG3: 56%)

F2~4xxEX Deep Stab | 30% (PG1: 36% / PG2: 44% / PG3: 53%)

F2~4xxTuck 'n' Charge MB | 29% (PG1: 35% / PG2: 42% / PG3: 50%)

F2~F3~4xxEX Deep Stab | 34% (PG1: 41% / PG2: 49% / PG3: 58%)

F2~F3~4xxTuck 'n' Charge MB | 32% (PG1: 39% / PG2: 47% / PG3: 56%)

----[ Lackey ]----

--- XL Combos:

2,F4xxEX Torryuken~2,F4xxRoll~D1xxBack Breaker | 35%

B1,2,1xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 43%

B3xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 44%

F2xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 41%

EX Torryuken~F3~F2~D2~F3xxBB | 41%

---

Torrvex setup:

B3xxEX Torryuken~F3~F2~4xxTorr Charge | 38% (Inconsistent.)

B1,2,1xxEX Torryuken~NJP~F2~4xxTorr Charge | 36% (A little less inconsistent.)

B1,2,1xxEX Torryuken~4xxTorr Charge | 30%

B2,3,2+4~F2~4xxEX Torryuken~run cancel D1xxRoll | 28%

JK~D1xxEX Torryuken~(walk or run)~F2~F2~D1xxBack Breaker | 35%

F2~NJP~F3~4xxEX Back Breaker | 36%

4xxEX Torryuken~F3~F2~4xxTorryuken | 36%, stays close.

4xxEX Torryuken~F2~F3~4xxTorryuken | 36%, stays close.

4xxEX Torryuken~F3~F2~4xxBack Breaker | 38%

4xxEX Torryuken~F2~F3~4xxBack Breaker | 38%

4xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 39%

4xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 40%

Armored launcher:

EX Torryuken~F3~F2~B3,2+4 | 29%, stays very close, untechable.

EX Torryuken~F3~F2~4xxRoll | 30%, stays close, same side.

EX Torryuken~F3~F2~4xxTorryuken | 30%, stays mid.

EX Torryuken~F3~F2~4xxBack Breaker | 33%

EX Torryuken~F3~F2~F3~4xxBack Breaker | 35%

8-frame punish:

2xxEX Torryuken~F3~4xxBack Breaker | 30%, same side.

2xxEX Torryuken~F2~F3xxBack Breaker | 30%, switch side.

2xxEX Torryuken~F3~F2~B3,2+4 | 30%, switch side, stays very close, untechable.

2xxEX Torryuken~F3~F2~F2~D1xxTorryuken | 33%, same side.

2xxEX Torryuken~F2~F3~4xxBack Breaker | 34%, switch side.

2xxEX Torryuken~F3~F2~4xxBack Breaker | 34%, switch side.

Low starter, same side:

F2~4xxEX Torryuken~4xxRoll | 34%, stays very close, untechable.

F2~F3~4xxEX Torryuken~F3xxRoll | 36%

F2~4xxEX Torryuken~(walk foward slightly) F2~D1xxBack Breaker | 38%

F2~F3~4xxEX Torryuken~RC, F2~D1xxTorryuken | 39%, stays close.

F2~F3~4xxEX Torryuken~RC, F2~D1xxBack Breaker | 41%

Low starter, switch sides:

B3xxEX Torryuken~NJP~F2~4xxBack Breaker | 35%

F2~4xxEX Torryuken~Back Breaker | 33%

F2~F4~F3xxEX Torryuken~D1xxBack Breaker | 35%

F2~4xxEX Torryuken~4xxBack Breaker | 37%

F2~NJP~F3~4xxEX Torryuken~F3xxBack Breaker | 38%

F2~F3~4xxEX Torryuken~RC, B1,2,1xxTorryuken | 38%, stays close.

F2~F3~4xxEX Torryuken~F3xxBack Breaker | 39%

F2~NJP~F3~4xxEX Torryuken~4xxTorryuken | 39%, stays close.

F2~NJP~F3~4xxEX Torryuken~4xxBack Breaker | 40%

F2~F3~4xxEX Torryuken~RC, B1,2,1xxBack Breaker | 40%

6-frame punish, non-true combo:

D1xxEX Torryuken~F3~F2~B3,2+4 | 29%, switch side, stays close.

D1xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 35%, switch side.

D1xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 33%, same side.

----[ Two Variants ]----

(R/V) JI2,B2,3,2+4~JI2,F~EX Throw | 18%, resets, 7 hits.

B2,3,2+4~F3~F2~4xX-Ray | 46%

-------------------{ Metered Corner }-------------------

----[ Universal ]----

----[ Vicious ]----

----[ Ruthless ]----

(For swag,) B2,3,2+4~D2, run~B1,2,1xxEX Deep Stab | 31%

----[ Lackey ]----

NJP~F3~D3~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 39%

B2,3,2+4~4xxRoll~D1xxEX Back Breaker, hold back | 33%

B2,3,2+4~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 36%

F2~F2~D1~xxEX Torryuken~4xxBack Breaker | 37%

F2~F2~D1~4xxEX Torryuken~4xxBack Breaker | 41%

With Torr's back to the corner:

NJP~F3~F2~D2~4xxEX Torryuken~4xxTorryuken | 39%

NJP~F3~F2~D2~4xxEX Torryuken~4xxBB | 40%

EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 35%

EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 36%

EX Torryuken~F3~F2~D2~4~xxBack Breaker | 37%

4~EX Torryuken~F2~D2~4~xxBack Breaker | 40%

4~EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 40%

4~EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 41%

(The combos below need some distance from the corner.)

F2~D2~11~4xxEX Torryuken~4xxBB | 41%

F2~F3~D3~4xxEX Torryuken~4xxBB | 41%

----[ Two Variants ]----

------------------- Unbreakable Combos -------------------

----[ Meterless ]----

----[ Metered ]----

>Universal Midscreen

7-frame high: 2xX-Ray | 39%

10-frame high: 4xX-Ray | 43%

19-frame low: B3xX-Ray | 41%

------------------------------------

Suggestion: Perhaps we should use regular white text for universal combos, and the following color scheme for variation-specific combos? Copy/paste or manually type the following bulletin board codes for the respective colors:

Vicious Combos: [color=#A65C65]Combo[/color]

Ruthless Combos: [color=#8A9AAA]Combo[/color]

Lackey Combos: [color=#884137]Combo[/color]

Combos that can be done in two variations can be denoted as such (in parentheses) preceding the combo or in a separate category of their own.

----[ Notation guide ]----

, = Precedes the next step in a string – example: 1,1,2.

+ = The preceding and following input must be pressed at once – e.g. B2,3,

**2+4.**This often does not apply to directional inputs like D1, D2, B4 and the like.

xx = Canceled into – e.g. 4xxFerra Toss.

~ = Next part of a combo, not canceled into – e.g. D2~D1xxEX Command Grab.

JI = Jump-in.

NJ = Neutral Jump.

EX = MK9-style EX special; a move that is enhanced at the same time it is executed.

MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.

RC = Run Cancel. Often, it means to cancel out of a run with the following attack.

----[ Special Move List ]----

Bowl Girl – B,F,2.

Ferra Toss – D,B,2.

╠ Close Ferra Toss – D,B,2,B.

╚ Far Ferra Toss – D,B,2,F.

Tuck 'n' Charge – B,F,3.

╠ EX: Tuck 'n' Trample – B,F,3+Block.

╚═╩ Meter Burn – ~Block.

Little Kutter – D,B,F,1.

╚ Stab – 1 or 2.

Boss Toss – B,F,4.

---[ Ruthless ]---

Bowl Girl – B,F,2.

Ferra Toss – D,B,2.

╠ Close Ferra Toss – D,B,2,B.

╚ Far Ferra Toss – D,B,2,F.

Tuck 'n' Charge – B,F,3.

╠ EX: Tuck 'n' Trample – B,F,3+Block.

╚═╩ Meter Burn – ~Block.

Deep Stab – D,B,F,1.

╚ EX: Grab 'n' Stab – D,B,F,1+Block.

D,D,1 – Pain and Gain. (Abbreviation: PnG or PG)

---[ Lackey ]---

Torr Charge – B,F,3.

╠ EX: Charge 'n' Smash – B,F,3+Block.

╚═╩ Meter Burn – ~Block.

Back Breaker – D,B,F,1.

╚ EX: Colossal Crush – D,B,F,1+Block.

-- ╚ Throw in direction – Hold Back or Forward.

Boulder Roll – B,F,2.

╚ EX: Double Boulder Roll – B,F,2+Block.

Torr Up – D,B,2. (Referred to as: Torryuken)

╚ EX: Torr Smash – D,B,2+Block.

----[ List of Bread 'n Butters ]----

Compiled by @lawgamer, last updated on September 3rd, 2015:

)) - opponent in the corner

(( - you in the corner

BB - Back Breaker

TC - Torr Charge

PnG - Pain and Gain

(NJP) - sometimes it's more consistent to omit the move in parentheses

(( - you in the corner

BB - Back Breaker

TC - Torr Charge

PnG - Pain and Gain

(NJP) - sometimes it's more consistent to omit the move in parentheses

--- Universal ----

F2~4xxX-Ray | 50%

----[ Vicious ]----

NJP~walk/run~F3~F2~4xxBoss Toss | 32%

NJP~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%

NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.

F2~F3~1,1~B1,2,1xxBoss Toss | 33%

F2~F3~4xxBoss Toss | 32%

F2~F3~B1,2,1xxLittle Kutter\EX Kutter | 29%\34%, positioning, brutality setup.

F2~D1\D3~1,1~B2,1,2xxBoss Toss | 30%, for max-max-range F2.

B2,3,2+4~walk/run~F3~F2~4xxBoss Toss | 32%

B2,3,2+4~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%

B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.

))NJP~F3~F2~F2~D3xxBoss Toss | 32%

))NJP~Jik~D1~D1~B1,2,1xxBoss Toss | 27%

))F2~F2~D1\D3~B1,2,1xxBoss Toss | 33%, D1 is slower but has more range then D3.

))B2,3,2+4~F3~F2~F2~D3xxBoss Toss | 33%

))B2,3,2+4~Jik~D1~B1,2,1xxBoss Toss | 29%

NJP~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%

NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.

F2~F3~1,1~B1,2,1xxBoss Toss | 33%

F2~F3~4xxBoss Toss | 32%

F2~F3~B1,2,1xxLittle Kutter\EX Kutter | 29%\34%, positioning, brutality setup.

F2~D1\D3~1,1~B2,1,2xxBoss Toss | 30%, for max-max-range F2.

B2,3,2+4~walk/run~F3~F2~4xxBoss Toss | 32%

B2,3,2+4~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%

B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.

))NJP~F3~F2~F2~D3xxBoss Toss | 32%

))NJP~Jik~D1~D1~B1,2,1xxBoss Toss | 27%

))F2~F2~D1\D3~B1,2,1xxBoss Toss | 33%, D1 is slower but has more range then D3.

))B2,3,2+4~F3~F2~F2~D3xxBoss Toss | 33%

))B2,3,2+4~Jik~D1~B1,2,1xxBoss Toss | 29%

----[ Ruthless ]----

2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%, fastest punish.

4xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 40%\47%\57%

B3xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\46%\55%

F3xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 38%\45%\54%

B1,2,1xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\45%\54%, iffy combo.

B1,2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%

1,1xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 35%\42%\50%

NJP~walk/run~F3~F2~F3~1,1xxDeep Stab | 31%

NJP~walk/run~F2~F3~B1,2,1xxDeep Stab | 30%

NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.

F2~F3~1,1~B1,2,1xxDeep Stab | 32%

F2~D1\D3~1,1~B2,1,2xxDeep Stab | 29%, for max-max-range F2.

B2,3,2+4~walk/run~F2~F3~B1,2,1xxDeep Stab | 31%

B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.

))NJP~F3~F2~F2~D3xxDeep Stab | 31%

))NJP~Jik~D1~D1~B1,2,1xxDeep Stab | 27%

))F2~F2~D1\D3~B1,2,1xxDeep Stab | 32%, D1 is slower but has more range then D3.

))B2,3,2+4~Njp~F3~F2~F2~D3xxDeep Stab | 33%

))B2,3,2+4~F3~F2~F2~D3xxDeep Stab | 32%

))B2,3,2+4~Jik~D1~B1,2,1xxDeep Stab | 28%

4xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 40%\47%\57%

B3xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\46%\55%

F3xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 38%\45%\54%

B1,2,1xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\45%\54%, iffy combo.

B1,2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%

1,1xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 35%\42%\50%

NJP~walk/run~F3~F2~F3~1,1xxDeep Stab | 31%

NJP~walk/run~F2~F3~B1,2,1xxDeep Stab | 30%

NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.

F2~F3~1,1~B1,2,1xxDeep Stab | 32%

F2~D1\D3~1,1~B2,1,2xxDeep Stab | 29%, for max-max-range F2.

B2,3,2+4~walk/run~F2~F3~B1,2,1xxDeep Stab | 31%

B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.

))NJP~F3~F2~F2~D3xxDeep Stab | 31%

))NJP~Jik~D1~D1~B1,2,1xxDeep Stab | 27%

))F2~F2~D1\D3~B1,2,1xxDeep Stab | 32%, D1 is slower but has more range then D3.

))B2,3,2+4~Njp~F3~F2~F2~D3xxDeep Stab | 33%

))B2,3,2+4~F3~F2~F2~D3xxDeep Stab | 32%

))B2,3,2+4~Jik~D1~B1,2,1xxDeep Stab | 28%

----[ Lackey ]----

NJP~F3~F2~F3~4xxBB\Torryu | 33%\31%

NJP~F3~F2~F3~1,1xxBB\Torryu | 31%\29%

NJP~F3~F2~F2~D1xxBB\Torryu | 31%\29%

NJP~F2~F3~B1,2,1xxBB\Torryu | 30%\28%

NJP~F3~F2~F3~2,F4 | 28%, untechable.

NJP~F3~F2~4xxTC | 28%, untechable.

F2~F3~4xxEX Torryu~run~F2~D1xxBB\Torryu | 41%\39%

F2~F3~4xxEX Torryu~4xxBB\Torryu | 40%\39%

F2~F3~1,1~B1,2,1xxBB\Torryu\Roll | 32%\31%\28%

F2~(NJP~)F3~F2~D1xxBB\Torryu* | 33%\31%

F2~(NJP~)F3~4xxBB\Torryu* | 33%\30%

F2~(NJP~)F3~1,1~2,F2* | 28%, untechable.

F2~(NJP~walk~)4xxTC* | 27%, untechable.

* - NJP is easier if F2 connects from far away.

B2,3,2+4~F2~F3~4xxBB\Torryu | 31%\29%

B2,3,2+4~F2~F3~1,1xxBB\Torryu | 29%\27%

B2,3,2+4~F2~F2~D1xxBB\Torryu | 29%\27%

B2,3,2+4~D3~F2~F3~2,F4 | 27%, untechable.

B2,3,2+4~F2~4xxTC | 26%, untechable.

B2,3,2+4~D3~F2~B3,2+4 | 25%, stays very close, untechable.

EX Torryu~F3~F2~4xxBB\Torryu | 33%/30%

EX Torryu~F3~F2~F2~D1xxBB\Torryu | 33%\31%

EX Torryu~F2~F3~4xxTorryu | 30%, stays very close.

EX Torryu~F3~F2~B3,2+4 | 29%, stays very close, untechable.

))F2~F2~D1~B1,2,1xxEX Torryu~4xxBB | 40%

))F2~F2~D1~2xxEX Torryu~4xxBB | 38%

))F2~F2~D1~B1,2,1xxBB | 32%

))B2,3,2+4~4xxEX Torryu~F2~F2~D1xxBB | 36%

))B2,3,2+4~F2~F2~D1~D1xxBB | 30%

((F2~NJP~F3~4xxBB | 33%, in the corner NJP always works.

((Ex Torryuken~F3~F2~D2~D1xxBB | 35%

NJP~F3~F2~F3~1,1xxBB\Torryu | 31%\29%

NJP~F3~F2~F2~D1xxBB\Torryu | 31%\29%

NJP~F2~F3~B1,2,1xxBB\Torryu | 30%\28%

NJP~F3~F2~F3~2,F4 | 28%, untechable.

NJP~F3~F2~4xxTC | 28%, untechable.

F2~F3~4xxEX Torryu~run~F2~D1xxBB\Torryu | 41%\39%

F2~F3~4xxEX Torryu~4xxBB\Torryu | 40%\39%

F2~F3~1,1~B1,2,1xxBB\Torryu\Roll | 32%\31%\28%

F2~(NJP~)F3~F2~D1xxBB\Torryu* | 33%\31%

F2~(NJP~)F3~4xxBB\Torryu* | 33%\30%

F2~(NJP~)F3~1,1~2,F2* | 28%, untechable.

F2~(NJP~walk~)4xxTC* | 27%, untechable.

* - NJP is easier if F2 connects from far away.

B2,3,2+4~F2~F3~4xxBB\Torryu | 31%\29%

B2,3,2+4~F2~F3~1,1xxBB\Torryu | 29%\27%

B2,3,2+4~F2~F2~D1xxBB\Torryu | 29%\27%

B2,3,2+4~D3~F2~F3~2,F4 | 27%, untechable.

B2,3,2+4~F2~4xxTC | 26%, untechable.

B2,3,2+4~D3~F2~B3,2+4 | 25%, stays very close, untechable.

EX Torryu~F3~F2~4xxBB\Torryu | 33%/30%

EX Torryu~F3~F2~F2~D1xxBB\Torryu | 33%\31%

EX Torryu~F2~F3~4xxTorryu | 30%, stays very close.

EX Torryu~F3~F2~B3,2+4 | 29%, stays very close, untechable.

))F2~F2~D1~B1,2,1xxEX Torryu~4xxBB | 40%

))F2~F2~D1~2xxEX Torryu~4xxBB | 38%

))F2~F2~D1~B1,2,1xxBB | 32%

))B2,3,2+4~4xxEX Torryu~F2~F2~D1xxBB | 36%

))B2,3,2+4~F2~F2~D1~D1xxBB | 30%

((F2~NJP~F3~4xxBB | 33%, in the corner NJP always works.

((Ex Torryuken~F3~F2~D2~D1xxBB | 35%

----[ Sorting for the Combo Lab ]----

Contents are sorted as such:

[ Meterless Midscreen ]

[ Meterless Corner ]

{ Metered Midscreen }

{ Metered Corner }

- Unbreakable Combos -

Order of combos by variation:

Universal, Vicious, Ruthless, Lackey, Dual-Variant.

Combos are added to the list as I have time to edit them in.

-------------------[ Meterless Midscreen ]-------------------

----[ Universal ]----

F2~D2 | 21%

F2~F3~Throw | 23%

----[ Vicious ]----

F2~4xxBoss Toss | 28%

F2~F3~B1,2xxBoss Toss | 29%

F2~F3~4xxBoss Toss | 32%

F2~F3~1,1~4xxBoss Toss | 33%

B2,3,2+4~walk/run~F4~Run, B1,2,1xxTuck 'n' Charge | 25%

B2,3,2+4~JI2~walk/run, B1,2xxBoss Toss | 25%

B2,3,2+4~walk/run, F2~F3~B1,2xxBoss Toss | 30%

B2,3,2+4~walk/run, F2~F3~4xxBoss Toss | 32%

B2,3,2+4~walk/run, F3~F2~4xxBoss Toss | 32%

B2,3,2+4~walk/run, F3~F2~F3~4xxBoss Toss | 34%

B2,3,2+4~Dash~NJP~F3~F2~4xxBoss Toss | ~35% (Character-specific. Can be performed on Goro.)

NJP~Dash~F3~F2~4xxBoss Toss | 32%

NJP~Dash~F3~F2~F3~4xxBoss Toss | 34%

----[ Ruthless ]----

1,1,1 | 8% (Pain 'n' Gain Level 1: 10% / PG2: 12% / PG3: 15%)

B1,2,1,2 | 12% (PG1: 14% / PG2: 17% / PG3: 21%)

B2,3,2+4 | 10% (PG1: 12% / PG2: 14% / PG2: 17%)

4,2+4 | 12% (PG1: 14% / PG2: 17% / PG3: 20%)

B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (PG1: 31% / PG2: 37% / PG3: 45%)

B2,3,2+4~F2~4xxDeep Stab | 29% (PG1: 34% / PG2: 41% / PG3: 49%)

B2,3,2+4~F3~F2~4xxTuck 'n' Charge | 29% (PG1: 34% / PG2: 41% / PG3: 50%)

B2,3,2+4~F3~F2~4xxDeep Stab | 31% (PG1: 37% / PG2: 45% / PG3: 54%)

F2~D2 | 21% (PG1: 26% / PG2: 31% / PG3: 37%)

F2~4xxTuck 'n' Charge | 23% (PG1: 28% / PG2: 33% / PG3: 40%)

F2~4xxDeep Stab | 27% (PG1: 32% / PG2: 39% / PG3: 47%)

F2~F3~4xxTuck 'n' Charge | 27% (PG1: 32% / PG2: 39% / PG3: 46%)

F2~F3~4xxDeep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)

4xxPnGC~F2~NJP~f3~4xxDeep Stab | 40%

4xxPnGC~F2~NJP~F4, run~B1.2.1xxDeep Stab | 40%

4xxPnGC~F2~NJP~F3~1,1~B1,2,1xxDeep Stab | 41%

4xxPnGC~F2~NJP~F3~F2~D3xxDeep Stab | 41%

----[ Lackey ]----

--- XL Combos:

2,F4xxRoll~2,F4xxRoll~D1xxBack Breaker | 32%

F2~NJP~F3~2,F4xxRoll~D1xxBack Breaker | 36%

B2,3,2+4~D1~F2~2,F4xxRoll~D1xxBack Breaker | 32%

B2,3,2+4~2,F4xxRoll~2,F4xxTorryuken | 30%

B2,3,2+4~1,1~F2~2,F4xxRoll~D1xxBack Breaker | 33% (Very tight link after 1,1.)

F2~NJP~4xxRoll~2,F4xxRoll~D1xxBack Breaker | 41%

---

Torrvex setup: F2~NJP~Run, 4xxTorr Charge | 27%

Torr Dinner Roll: F2~NJP~Roll~D1xxBack Breaker | 32%, switches side.

NJP~F3~F2~F3~4xxBack Breaker | 33%, switches side.

NJP~F3~F2~F3~2,F4 | 28%, stays close, untechable, switches side.

JK~D1xxBack Breaker | 21-25%

Overhead starter:

B2,3,2+4~F2~(walk)~1,1~1,1xxRoll | 25%, stays close, same side.

B2,3,2+4~F2~F3~2,F4 | 26%, stays close, untechable, switches side.

B2,3,2+4~F2~F3~1,1xxRoll | 26%, stays close, same side.

B2,3,2+4~F2~F3~4xxRoll | 28%, stays close, same side.

Low starter, switch sides:

F2~F3~1,1~2,F2 | 25%, stays close, untechable.

F2~F3~1,1~D1xxBack Breaker | 28%

F2~D2~D1xxBack Breaker | 30%

F2~F3~4xxBack Breaker | 31%

F2~NJP~F4~F3xxBack Breaker | 31%

F2~NJP~F3~4xxBack Breaker | 33%

Low starter, same side:

F2~F3~4xxRoll | 26%, stays close.

F2~D2~D1xxRoll | 28%, stays close.

F2~F3~F2~D1xxBack Breaker | 31%

Air-to-air:

JI1~dash~D1xxBack Breaker | 18-22%

JI1~run~1,1xxBB | 19-23%

JI1~run~2xxBB | 19-23%

JI1~run~1,1~D1xxBB | 20-24%

To run only once, more strict timing is required:

JI1~run~1,1~1,1xxBB | 21-24%

JI1~run~B1,2,1xxBB | 22-25%

JI1~run~1,1~B1,2,1xxBB | 23-27%

JI2~run~F2~F3~4xxBB | 30-33%

----[ Two Variants ]----

(R/V) B2,3,2+4~walk, F3~F2xxENDER

B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (30% with MB)

(R/L)

F2~F3~4xxCommand Grab | 28% (31% in Lackey)

-------------------[ Meterless Corner ]-------------------

----[ Universal ]----

---[ Vicious ]----

F2~F2~D1xxBoss Toss | 29%

----[ Ruthless ]----

B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~D1~D1~D1~4xxDeep Stab | 35%

B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~F2~F2~D3xxDeep Stab | 37%

----[ Lackey ]----

--- XL Combos:

NJP~4xxRoll~F2~4xxRoll~4xxBack Breaker | 41%

---

Torr facing the corner:

NJP~F4~F4~F2~F2~D1xxBB | 32%

NJP~F4~F3~D3~F2~F2~D1xxBB | 33%

NJP~F3~D3~D3~D3~F2~F2~D1xxBB | 33%

NJP~F3~F2~F2~D3~4xxBB | 35% (hard)

B2,3,2+4~F2~F2~D1xxBack Breaker | 29%

B2,3,2+4~F2~F2~D1~D1xxBack Breaker | 30%

F2~F2~D1xxBack Breaker | 28%

F2~F2~D1~B1,2,1xxBack Breaker | 32%

F2~F2~D1~4xxBack Breaker | 33%

With Torr's back to the corner:

NJP~F3~F2~D2~11xxBB | 33%

NJP~F3~F2~D2~B121xxBB | 35%

NJP~F3~F2~D2~4xxBB | 35%

F2~NJP~F3~11~4xxBB | 34%

F2~NJP~F4~F3~4xxBB | 35%

F2~NJP~F4~D2~D1xxBack Breaker | 35%

With Torr's back to the corner, the combos below require some distance from the corner:

F2~D2~11~D1xxBB | 32%

F2~D2~B121xxBB | 33%

F2~D2~4xxBB | 33%

F2~D2~11~4xxBB | 35%

F2~D2~11~11~4xxBB | 36% ← Works on big characters.

F2~NJP~D2~11~4xxBB | 36%

----[ Dual-Variant ]----

-------------------{ Metered Midscreen }-------------------

----[ Universal ]----

JI2~B2,3,2+4~F2xxEX Throw | ??%, resets.

JI2,F3~B,1,2xxEX Throw | 17%, resets, 7 hits.

F2~4xX-Ray | 50%

----[ Vicious ]----

Meterless Boss Toss every day.

--- On XL:

Ranged EX Bowl Girl~NJP~F3~F2~F3~4xxBoss Toss | +30%

2,F4xxEX Bowl Girl~F2~F3~4xxBoss Toss | 35%

B1,2,1xxEX Close Ferra Toss~NJP~F3~4xxBoss Toss | +30%

B1,2,1xxEX Close Ferra Toss~Run, F2~F3~2,F4xxBoss Toss | 38% (Side-switch.)

---

----[ Ruthless ]----

B2,3,2+4~F2~4xxEX Deep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)

B2,3,2+4~F2~4xxTuck 'n' Charge MB | 30% (PG1: 36% / PG2: 43% / PG3: 52%)

B2,3,2+4~F3~F2~4xxEX Deep Stab | 33% (PG1: 40% / PG2: 48% / PG3: 58%)

B2,3,2+4~F3~F2~4xxTuck 'n' Charge MB | 33% (PG1: 39% / PG2: 47% / PG3: 56%)

F2~4xxEX Deep Stab | 30% (PG1: 36% / PG2: 44% / PG3: 53%)

F2~4xxTuck 'n' Charge MB | 29% (PG1: 35% / PG2: 42% / PG3: 50%)

F2~F3~4xxEX Deep Stab | 34% (PG1: 41% / PG2: 49% / PG3: 58%)

F2~F3~4xxTuck 'n' Charge MB | 32% (PG1: 39% / PG2: 47% / PG3: 56%)

----[ Lackey ]----

--- XL Combos:

2,F4xxEX Torryuken~2,F4xxRoll~D1xxBack Breaker | 35%

B1,2,1xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 43%

B3xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 44%

F2xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 41%

EX Torryuken~F3~F2~D2~F3xxBB | 41%

---

Torrvex setup:

B3xxEX Torryuken~F3~F2~4xxTorr Charge | 38% (Inconsistent.)

B1,2,1xxEX Torryuken~NJP~F2~4xxTorr Charge | 36% (A little less inconsistent.)

B1,2,1xxEX Torryuken~4xxTorr Charge | 30%

B2,3,2+4~F2~4xxEX Torryuken~run cancel D1xxRoll | 28%

JK~D1xxEX Torryuken~(walk or run)~F2~F2~D1xxBack Breaker | 35%

F2~NJP~F3~4xxEX Back Breaker | 36%

4xxEX Torryuken~F3~F2~4xxTorryuken | 36%, stays close.

4xxEX Torryuken~F2~F3~4xxTorryuken | 36%, stays close.

4xxEX Torryuken~F3~F2~4xxBack Breaker | 38%

4xxEX Torryuken~F2~F3~4xxBack Breaker | 38%

4xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 39%

4xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 40%

Armored launcher:

EX Torryuken~F3~F2~B3,2+4 | 29%, stays very close, untechable.

EX Torryuken~F3~F2~4xxRoll | 30%, stays close, same side.

EX Torryuken~F3~F2~4xxTorryuken | 30%, stays mid.

EX Torryuken~F3~F2~4xxBack Breaker | 33%

EX Torryuken~F3~F2~F3~4xxBack Breaker | 35%

8-frame punish:

2xxEX Torryuken~F3~4xxBack Breaker | 30%, same side.

2xxEX Torryuken~F2~F3xxBack Breaker | 30%, switch side.

2xxEX Torryuken~F3~F2~B3,2+4 | 30%, switch side, stays very close, untechable.

2xxEX Torryuken~F3~F2~F2~D1xxTorryuken | 33%, same side.

2xxEX Torryuken~F2~F3~4xxBack Breaker | 34%, switch side.

2xxEX Torryuken~F3~F2~4xxBack Breaker | 34%, switch side.

Low starter, same side:

F2~4xxEX Torryuken~4xxRoll | 34%, stays very close, untechable.

F2~F3~4xxEX Torryuken~F3xxRoll | 36%

F2~4xxEX Torryuken~(walk foward slightly) F2~D1xxBack Breaker | 38%

F2~F3~4xxEX Torryuken~RC, F2~D1xxTorryuken | 39%, stays close.

F2~F3~4xxEX Torryuken~RC, F2~D1xxBack Breaker | 41%

Low starter, switch sides:

B3xxEX Torryuken~NJP~F2~4xxBack Breaker | 35%

F2~4xxEX Torryuken~Back Breaker | 33%

F2~F4~F3xxEX Torryuken~D1xxBack Breaker | 35%

F2~4xxEX Torryuken~4xxBack Breaker | 37%

F2~NJP~F3~4xxEX Torryuken~F3xxBack Breaker | 38%

F2~F3~4xxEX Torryuken~RC, B1,2,1xxTorryuken | 38%, stays close.

F2~F3~4xxEX Torryuken~F3xxBack Breaker | 39%

F2~NJP~F3~4xxEX Torryuken~4xxTorryuken | 39%, stays close.

F2~NJP~F3~4xxEX Torryuken~4xxBack Breaker | 40%

F2~F3~4xxEX Torryuken~RC, B1,2,1xxBack Breaker | 40%

6-frame punish, non-true combo:

D1xxEX Torryuken~F3~F2~B3,2+4 | 29%, switch side, stays close.

D1xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 35%, switch side.

D1xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 33%, same side.

----[ Two Variants ]----

(R/V) JI2,B2,3,2+4~JI2,F~EX Throw | 18%, resets, 7 hits.

B2,3,2+4~F3~F2~4xX-Ray | 46%

-------------------{ Metered Corner }-------------------

----[ Universal ]----

----[ Vicious ]----

----[ Ruthless ]----

(For swag,) B2,3,2+4~D2, run~B1,2,1xxEX Deep Stab | 31%

----[ Lackey ]----

NJP~F3~D3~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 39%

B2,3,2+4~4xxRoll~D1xxEX Back Breaker, hold back | 33%

B2,3,2+4~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 36%

F2~F2~D1~xxEX Torryuken~4xxBack Breaker | 37%

F2~F2~D1~4xxEX Torryuken~4xxBack Breaker | 41%

With Torr's back to the corner:

NJP~F3~F2~D2~4xxEX Torryuken~4xxTorryuken | 39%

NJP~F3~F2~D2~4xxEX Torryuken~4xxBB | 40%

EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 35%

EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 36%

EX Torryuken~F3~F2~D2~4~xxBack Breaker | 37%

4~EX Torryuken~F2~D2~4~xxBack Breaker | 40%

4~EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 40%

4~EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 41%

(The combos below need some distance from the corner.)

F2~D2~11~4xxEX Torryuken~4xxBB | 41%

F2~F3~D3~4xxEX Torryuken~4xxBB | 41%

----[ Two Variants ]----

------------------- Unbreakable Combos -------------------

----[ Meterless ]----

----[ Metered ]----

>Universal Midscreen

7-frame high: 2xX-Ray | 39%

10-frame high: 4xX-Ray | 43%

19-frame low: B3xX-Ray | 41%

------------------------------------

Suggestion: Perhaps we should use regular white text for universal combos, and the following color scheme for variation-specific combos? Copy/paste or manually type the following bulletin board codes for the respective colors:

Vicious Combos: [color=#A65C65]Combo[/color]

Ruthless Combos: [color=#8A9AAA]Combo[/color]

Lackey Combos: [color=#884137]Combo[/color]

Combos that can be done in two variations can be denoted as such (in parentheses) preceding the combo or in a separate category of their own.

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