No I mean the second one, waiting so it doesn't connect. But I guess if hit advantage of ji2 is enough theres no reason to let them block it, rather than going into 11 or b121 and enforcing another 50/50Do you mean to connect the jip 2 and wait and then block pressure or doing the jip2 late enough that it won't connect but they're forced to block? It definitely works with the first way your jip2 has a hitadvantage of 49 which is enough for ferra to come back and do b121 without leaving a gap
4 has more cancel advantage.Doesn't b12 have more advantage than 4? Why is it easier, is it the difference in on hit animation?
I know it's weird. B121 has even more and it doesn't even connect at allDoesn't b12 have more advantage than 4? Why is it easier, is it the difference in on hit animation?
I actually use s4 for punishes against really unsafe moves so it works for that but otherwise I use b121. Though if you do b12pngc jip2 it does about 4% more. B12pnc jip2,f2,d2,b121,dbf1 does 41% meterless midscreen which is quite alot.4 has more cancel advantage.
Also yeah this is cool. I like how it looks, just a shame standing 4 is almost never going to get an actual punish on people.
But on trading a standing 4, you basically will be manning an extra 5 or 6% into your combos
Eh, b121xxpng rc f2 njp f3 11 4xxdbf1 is 41% too, 44 with 4 starter.@Kamikaze_Highlander midscreen 41% and corner 42% meterless. Haven't checked with meter yet
Tbh it doesn't do too much midscreen it's just an easier version of your 45% combo. But 47% meterless in the corner is way more than we got before. I'd also wouldn't go for b12 pngc jip2 since the link is kinda hard I just mentioned it because it's possible in theoryEh, b121xxpng rc f2 njp f3 11 4xxdbf1 is 41% too, 44 with 4 starter.
It does 45%lol...
But what about 4xxPnG rc j.i.2 d.2 src f.2 f.3 4xxd.b.f.1?
It only works with jip2. For ji1 you need to Delay too longAny difference between ji1 and ji2? Or just preference?
wut?Revamp this thread before I b12 stagger you to death and not even the Mileena b12.....
WoaNew conversion tech for Vicious!
Applications:
-Swag points on your punishes
-Optimal 2 bar combo midscreen
-Punishing opponent into the corner
Uh... Isn't d.1 like +10 on hit? As in throw another s.4 lol watch them squirmScratch that actually, s4 into meterless far toss actually links into d1. Once again this seems useless but still neat.
Works on sub zero too but it's kinda inconsistentIdk if anyone knew this but b12 PNG run cancel into jump in punch 2 combos on bigger hit boxes. Or atleast Ferra torr that is.