Alien Substance
Evanesce
Guys, tag me if you have combos to add to the combo lab. Please specify the notations, which variations the combo/s are effective for and how much damage is inflicted without a jump-in attack starter. Thank you.
----[ Notation guide ]----
, = Precedes the next step in a string – example: 1,1,2.
+ = The preceding and following input must be pressed at once – e.g. B2,3,2+4.
This often does not apply to directional inputs like D1, D2, B4 and the like.
xx = Canceled into – e.g. 4xxFerra Toss.
~ = Next part of a combo, not canceled into – e.g. D2~D1xxEX Command Grab.
JI = Jump-in.
NJ = Neutral Jump.
EX = MK9-style EX special; a move that is enhanced at the same time it is executed.
MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.
RC = Run Cancel. Often, it means to cancel out of a run with the following attack.
----[ Special Move List ]----
----[ List of Bread 'n Butters ]----
Compiled by @lawgamer, last updated on September 3rd, 2015:
----[ Sorting for the Combo Lab ]----
Contents are sorted as such:
[ Meterless Midscreen ]
[ Meterless Corner ]
{ Metered Midscreen }
{ Metered Corner }
- Unbreakable Combos -
Order of combos by variation:
Universal, Vicious, Ruthless, Lackey, Dual-Variant.
Combos are added to the list as I have time to edit them in.
-------------------[ Meterless Midscreen ]-------------------
----[ Universal ]----
F2~D2 | 21%
F2~F3~Throw | 23%
----[ Vicious ]----
F2~4xxBoss Toss | 28%
F2~F3~B1,2xxBoss Toss | 29%
F2~F3~4xxBoss Toss | 32%
F2~F3~1,1~4xxBoss Toss | 33%
B2,3,2+4~walk/run~F4~Run, B1,2,1xxTuck 'n' Charge | 25%
B2,3,2+4~JI2~walk/run, B1,2xxBoss Toss | 25%
B2,3,2+4~walk/run, F2~F3~B1,2xxBoss Toss | 30%
B2,3,2+4~walk/run, F2~F3~4xxBoss Toss | 32%
B2,3,2+4~walk/run, F3~F2~4xxBoss Toss | 32%
B2,3,2+4~walk/run, F3~F2~F3~4xxBoss Toss | 34%
B2,3,2+4~Dash~NJP~F3~F2~4xxBoss Toss | ~35% (Character-specific. Can be performed on Goro.)
NJP~Dash~F3~F2~4xxBoss Toss | 32%
NJP~Dash~F3~F2~F3~4xxBoss Toss | 34%
----[ Ruthless ]----
1,1,1 | 8% (Pain 'n' Gain Level 1: 10% / PG2: 12% / PG3: 15%)
B1,2,1,2 | 12% (PG1: 14% / PG2: 17% / PG3: 21%)
B2,3,2+4 | 10% (PG1: 12% / PG2: 14% / PG2: 17%)
4,2+4 | 12% (PG1: 14% / PG2: 17% / PG3: 20%)
B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (PG1: 31% / PG2: 37% / PG3: 45%)
B2,3,2+4~F2~4xxDeep Stab | 29% (PG1: 34% / PG2: 41% / PG3: 49%)
B2,3,2+4~F3~F2~4xxTuck 'n' Charge | 29% (PG1: 34% / PG2: 41% / PG3: 50%)
B2,3,2+4~F3~F2~4xxDeep Stab | 31% (PG1: 37% / PG2: 45% / PG3: 54%)
F2~D2 | 21% (PG1: 26% / PG2: 31% / PG3: 37%)
F2~4xxTuck 'n' Charge | 23% (PG1: 28% / PG2: 33% / PG3: 40%)
F2~4xxDeep Stab | 27% (PG1: 32% / PG2: 39% / PG3: 47%)
F2~F3~4xxTuck 'n' Charge | 27% (PG1: 32% / PG2: 39% / PG3: 46%)
F2~F3~4xxDeep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)
4xxPnGC~F2~NJP~f3~4xxDeep Stab | 40%
4xxPnGC~F2~NJP~F4, run~B1.2.1xxDeep Stab | 40%
4xxPnGC~F2~NJP~F3~1,1~B1,2,1xxDeep Stab | 41%
4xxPnGC~F2~NJP~F3~F2~D3xxDeep Stab | 41%
----[ Lackey ]----
--- XL Combos:
2,F4xxRoll~2,F4xxRoll~D1xxBack Breaker | 32%
F2~NJP~F3~2,F4xxRoll~D1xxBack Breaker | 36%
B2,3,2+4~D1~F2~2,F4xxRoll~D1xxBack Breaker | 32%
B2,3,2+4~2,F4xxRoll~2,F4xxTorryuken | 30%
B2,3,2+4~1,1~F2~2,F4xxRoll~D1xxBack Breaker | 33% (Very tight link after 1,1.)
F2~NJP~4xxRoll~2,F4xxRoll~D1xxBack Breaker | 41%
---
Torrvex setup: F2~NJP~Run, 4xxTorr Charge | 27%
Torr Dinner Roll: F2~NJP~Roll~D1xxBack Breaker | 32%, switches side.
NJP~F3~F2~F3~4xxBack Breaker | 33%, switches side.
NJP~F3~F2~F3~2,F4 | 28%, stays close, untechable, switches side.
JK~D1xxBack Breaker | 21-25%
Overhead starter:
B2,3,2+4~F2~(walk)~1,1~1,1xxRoll | 25%, stays close, same side.
B2,3,2+4~F2~F3~2,F4 | 26%, stays close, untechable, switches side.
B2,3,2+4~F2~F3~1,1xxRoll | 26%, stays close, same side.
B2,3,2+4~F2~F3~4xxRoll | 28%, stays close, same side.
Low starter, switch sides:
F2~F3~1,1~2,F2 | 25%, stays close, untechable.
F2~F3~1,1~D1xxBack Breaker | 28%
F2~D2~D1xxBack Breaker | 30%
F2~F3~4xxBack Breaker | 31%
F2~NJP~F4~F3xxBack Breaker | 31%
F2~NJP~F3~4xxBack Breaker | 33%
Low starter, same side:
F2~F3~4xxRoll | 26%, stays close.
F2~D2~D1xxRoll | 28%, stays close.
F2~F3~F2~D1xxBack Breaker | 31%
Air-to-air:
JI1~dash~D1xxBack Breaker | 18-22%
JI1~run~1,1xxBB | 19-23%
JI1~run~2xxBB | 19-23%
JI1~run~1,1~D1xxBB | 20-24%
To run only once, more strict timing is required:
JI1~run~1,1~1,1xxBB | 21-24%
JI1~run~B1,2,1xxBB | 22-25%
JI1~run~1,1~B1,2,1xxBB | 23-27%
JI2~run~F2~F3~4xxBB | 30-33%
----[ Two Variants ]----
(R/V) B2,3,2+4~walk, F3~F2xxENDER
B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (30% with MB)
(R/L)
F2~F3~4xxCommand Grab | 28% (31% in Lackey)
-------------------[ Meterless Corner ]-------------------
----[ Universal ]----
---[ Vicious ]----
F2~F2~D1xxBoss Toss | 29%
----[ Ruthless ]----
B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~D1~D1~D1~4xxDeep Stab | 35%
B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~F2~F2~D3xxDeep Stab | 37%
----[ Lackey ]----
--- XL Combos:
NJP~4xxRoll~F2~4xxRoll~4xxBack Breaker | 41%
---
Torr facing the corner:
NJP~F4~F4~F2~F2~D1xxBB | 32%
NJP~F4~F3~D3~F2~F2~D1xxBB | 33%
NJP~F3~D3~D3~D3~F2~F2~D1xxBB | 33%
NJP~F3~F2~F2~D3~4xxBB | 35% (hard)
B2,3,2+4~F2~F2~D1xxBack Breaker | 29%
B2,3,2+4~F2~F2~D1~D1xxBack Breaker | 30%
F2~F2~D1xxBack Breaker | 28%
F2~F2~D1~B1,2,1xxBack Breaker | 32%
F2~F2~D1~4xxBack Breaker | 33%
With Torr's back to the corner:
NJP~F3~F2~D2~11xxBB | 33%
NJP~F3~F2~D2~B121xxBB | 35%
NJP~F3~F2~D2~4xxBB | 35%
F2~NJP~F3~11~4xxBB | 34%
F2~NJP~F4~F3~4xxBB | 35%
F2~NJP~F4~D2~D1xxBack Breaker | 35%
With Torr's back to the corner, the combos below require some distance from the corner:
F2~D2~11~D1xxBB | 32%
F2~D2~B121xxBB | 33%
F2~D2~4xxBB | 33%
F2~D2~11~4xxBB | 35%
F2~D2~11~11~4xxBB | 36% ← Works on big characters.
F2~NJP~D2~11~4xxBB | 36%
----[ Dual-Variant ]----
-------------------{ Metered Midscreen }-------------------
----[ Universal ]----
JI2~B2,3,2+4~F2xxEX Throw | ??%, resets.
JI2,F3~B,1,2xxEX Throw | 17%, resets, 7 hits.
F2~4xX-Ray | 50%
----[ Vicious ]----
Meterless Boss Toss every day.
--- On XL:
Ranged EX Bowl Girl~NJP~F3~F2~F3~4xxBoss Toss | +30%
2,F4xxEX Bowl Girl~F2~F3~4xxBoss Toss | 35%
B1,2,1xxEX Close Ferra Toss~NJP~F3~4xxBoss Toss | +30%
B1,2,1xxEX Close Ferra Toss~Run, F2~F3~2,F4xxBoss Toss | 38% (Side-switch.)
---
----[ Ruthless ]----
B2,3,2+4~F2~4xxEX Deep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)
B2,3,2+4~F2~4xxTuck 'n' Charge MB | 30% (PG1: 36% / PG2: 43% / PG3: 52%)
B2,3,2+4~F3~F2~4xxEX Deep Stab | 33% (PG1: 40% / PG2: 48% / PG3: 58%)
B2,3,2+4~F3~F2~4xxTuck 'n' Charge MB | 33% (PG1: 39% / PG2: 47% / PG3: 56%)
F2~4xxEX Deep Stab | 30% (PG1: 36% / PG2: 44% / PG3: 53%)
F2~4xxTuck 'n' Charge MB | 29% (PG1: 35% / PG2: 42% / PG3: 50%)
F2~F3~4xxEX Deep Stab | 34% (PG1: 41% / PG2: 49% / PG3: 58%)
F2~F3~4xxTuck 'n' Charge MB | 32% (PG1: 39% / PG2: 47% / PG3: 56%)
----[ Lackey ]----
--- XL Combos:
2,F4xxEX Torryuken~2,F4xxRoll~D1xxBack Breaker | 35%
B1,2,1xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 43%
B3xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 44%
F2xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 41%
EX Torryuken~F3~F2~D2~F3xxBB | 41%
---
Torrvex setup:
B3xxEX Torryuken~F3~F2~4xxTorr Charge | 38% (Inconsistent.)
B1,2,1xxEX Torryuken~NJP~F2~4xxTorr Charge | 36% (A little less inconsistent.)
B1,2,1xxEX Torryuken~4xxTorr Charge | 30%
B2,3,2+4~F2~4xxEX Torryuken~run cancel D1xxRoll | 28%
JK~D1xxEX Torryuken~(walk or run)~F2~F2~D1xxBack Breaker | 35%
F2~NJP~F3~4xxEX Back Breaker | 36%
4xxEX Torryuken~F3~F2~4xxTorryuken | 36%, stays close.
4xxEX Torryuken~F2~F3~4xxTorryuken | 36%, stays close.
4xxEX Torryuken~F3~F2~4xxBack Breaker | 38%
4xxEX Torryuken~F2~F3~4xxBack Breaker | 38%
4xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 39%
4xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 40%
Armored launcher:
EX Torryuken~F3~F2~B3,2+4 | 29%, stays very close, untechable.
EX Torryuken~F3~F2~4xxRoll | 30%, stays close, same side.
EX Torryuken~F3~F2~4xxTorryuken | 30%, stays mid.
EX Torryuken~F3~F2~4xxBack Breaker | 33%
EX Torryuken~F3~F2~F3~4xxBack Breaker | 35%
8-frame punish:
2xxEX Torryuken~F3~4xxBack Breaker | 30%, same side.
2xxEX Torryuken~F2~F3xxBack Breaker | 30%, switch side.
2xxEX Torryuken~F3~F2~B3,2+4 | 30%, switch side, stays very close, untechable.
2xxEX Torryuken~F3~F2~F2~D1xxTorryuken | 33%, same side.
2xxEX Torryuken~F2~F3~4xxBack Breaker | 34%, switch side.
2xxEX Torryuken~F3~F2~4xxBack Breaker | 34%, switch side.
Low starter, same side:
F2~4xxEX Torryuken~4xxRoll | 34%, stays very close, untechable.
F2~F3~4xxEX Torryuken~F3xxRoll | 36%
F2~4xxEX Torryuken~(walk foward slightly) F2~D1xxBack Breaker | 38%
F2~F3~4xxEX Torryuken~RC, F2~D1xxTorryuken | 39%, stays close.
F2~F3~4xxEX Torryuken~RC, F2~D1xxBack Breaker | 41%
Low starter, switch sides:
B3xxEX Torryuken~NJP~F2~4xxBack Breaker | 35%
F2~4xxEX Torryuken~Back Breaker | 33%
F2~F4~F3xxEX Torryuken~D1xxBack Breaker | 35%
F2~4xxEX Torryuken~4xxBack Breaker | 37%
F2~NJP~F3~4xxEX Torryuken~F3xxBack Breaker | 38%
F2~F3~4xxEX Torryuken~RC, B1,2,1xxTorryuken | 38%, stays close.
F2~F3~4xxEX Torryuken~F3xxBack Breaker | 39%
F2~NJP~F3~4xxEX Torryuken~4xxTorryuken | 39%, stays close.
F2~NJP~F3~4xxEX Torryuken~4xxBack Breaker | 40%
F2~F3~4xxEX Torryuken~RC, B1,2,1xxBack Breaker | 40%
6-frame punish, non-true combo:
D1xxEX Torryuken~F3~F2~B3,2+4 | 29%, switch side, stays close.
D1xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 35%, switch side.
D1xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 33%, same side.
----[ Two Variants ]----
(R/V) JI2,B2,3,2+4~JI2,F~EX Throw | 18%, resets, 7 hits.
B2,3,2+4~F3~F2~4xX-Ray | 46%
-------------------{ Metered Corner }-------------------
----[ Universal ]----
----[ Vicious ]----
----[ Ruthless ]----
(For swag,) B2,3,2+4~D2, run~B1,2,1xxEX Deep Stab | 31%
----[ Lackey ]----
NJP~F3~D3~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 39%
B2,3,2+4~4xxRoll~D1xxEX Back Breaker, hold back | 33%
B2,3,2+4~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 36%
F2~F2~D1~xxEX Torryuken~4xxBack Breaker | 37%
F2~F2~D1~4xxEX Torryuken~4xxBack Breaker | 41%
With Torr's back to the corner:
NJP~F3~F2~D2~4xxEX Torryuken~4xxTorryuken | 39%
NJP~F3~F2~D2~4xxEX Torryuken~4xxBB | 40%
EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 35%
EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 36%
EX Torryuken~F3~F2~D2~4~xxBack Breaker | 37%
4~EX Torryuken~F2~D2~4~xxBack Breaker | 40%
4~EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 40%
4~EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 41%
(The combos below need some distance from the corner.)
F2~D2~11~4xxEX Torryuken~4xxBB | 41%
F2~F3~D3~4xxEX Torryuken~4xxBB | 41%
----[ Two Variants ]----
------------------- Unbreakable Combos -------------------
----[ Meterless ]----
----[ Metered ]----
>Universal Midscreen
7-frame high: 2xX-Ray | 39%
10-frame high: 4xX-Ray | 43%
19-frame low: B3xX-Ray | 41%
------------------------------------
Suggestion: Perhaps we should use regular white text for universal combos, and the following color scheme for variation-specific combos? Copy/paste or manually type the following bulletin board codes for the respective colors:
Vicious Combos: [color=#A65C65]Combo[/color]
Ruthless Combos: [color=#8A9AAA]Combo[/color]
Lackey Combos: [color=#884137]Combo[/color]
Combos that can be done in two variations can be denoted as such (in parentheses) preceding the combo or in a separate category of their own.
----[ Notation guide ]----
, = Precedes the next step in a string – example: 1,1,2.
+ = The preceding and following input must be pressed at once – e.g. B2,3,2+4.
This often does not apply to directional inputs like D1, D2, B4 and the like.
xx = Canceled into – e.g. 4xxFerra Toss.
~ = Next part of a combo, not canceled into – e.g. D2~D1xxEX Command Grab.
JI = Jump-in.
NJ = Neutral Jump.
EX = MK9-style EX special; a move that is enhanced at the same time it is executed.
MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.
RC = Run Cancel. Often, it means to cancel out of a run with the following attack.
----[ Special Move List ]----
---[ Vicious ]---
Bowl Girl – B,F,2.
Ferra Toss – D,B,2.
╠ Close Ferra Toss – D,B,2,B.
╚ Far Ferra Toss – D,B,2,F.
Tuck 'n' Charge – B,F,3.
╠ EX: Tuck 'n' Trample – B,F,3+Block.
╚═╩ Meter Burn – ~Block.
Little Kutter – D,B,F,1.
╚ Stab – 1 or 2.
Boss Toss – B,F,4.
---[ Ruthless ]---
Bowl Girl – B,F,2.
Ferra Toss – D,B,2.
╠ Close Ferra Toss – D,B,2,B.
╚ Far Ferra Toss – D,B,2,F.
Tuck 'n' Charge – B,F,3.
╠ EX: Tuck 'n' Trample – B,F,3+Block.
╚═╩ Meter Burn – ~Block.
Deep Stab – D,B,F,1.
╚ EX: Grab 'n' Stab – D,B,F,1+Block.
D,D,1 – Pain and Gain. (Abbreviation: PnG or PG)
---[ Lackey ]---
Torr Charge – B,F,3.
╠ EX: Charge 'n' Smash – B,F,3+Block.
╚═╩ Meter Burn – ~Block.
Back Breaker – D,B,F,1.
╚ EX: Colossal Crush – D,B,F,1+Block.
-- ╚ Throw in direction – Hold Back or Forward.
Boulder Roll – B,F,2.
╚ EX: Double Boulder Roll – B,F,2+Block.
Torr Up – D,B,2. (Referred to as: Torryuken)
╚ EX: Torr Smash – D,B,2+Block.
Bowl Girl – B,F,2.
Ferra Toss – D,B,2.
╠ Close Ferra Toss – D,B,2,B.
╚ Far Ferra Toss – D,B,2,F.
Tuck 'n' Charge – B,F,3.
╠ EX: Tuck 'n' Trample – B,F,3+Block.
╚═╩ Meter Burn – ~Block.
Little Kutter – D,B,F,1.
╚ Stab – 1 or 2.
Boss Toss – B,F,4.
---[ Ruthless ]---
Bowl Girl – B,F,2.
Ferra Toss – D,B,2.
╠ Close Ferra Toss – D,B,2,B.
╚ Far Ferra Toss – D,B,2,F.
Tuck 'n' Charge – B,F,3.
╠ EX: Tuck 'n' Trample – B,F,3+Block.
╚═╩ Meter Burn – ~Block.
Deep Stab – D,B,F,1.
╚ EX: Grab 'n' Stab – D,B,F,1+Block.
D,D,1 – Pain and Gain. (Abbreviation: PnG or PG)
---[ Lackey ]---
Torr Charge – B,F,3.
╠ EX: Charge 'n' Smash – B,F,3+Block.
╚═╩ Meter Burn – ~Block.
Back Breaker – D,B,F,1.
╚ EX: Colossal Crush – D,B,F,1+Block.
-- ╚ Throw in direction – Hold Back or Forward.
Boulder Roll – B,F,2.
╚ EX: Double Boulder Roll – B,F,2+Block.
Torr Up – D,B,2. (Referred to as: Torryuken)
╚ EX: Torr Smash – D,B,2+Block.
----[ List of Bread 'n Butters ]----
Compiled by @lawgamer, last updated on September 3rd, 2015:
----[ Symbols & Abbreviations ]----
--- Universal ----
F2~4xxX-Ray | 50%
----[ Vicious ]----
----[ Ruthless ]----
----[ Lackey ]----
)) - opponent in the corner
(( - you in the corner
BB - Back Breaker
TC - Torr Charge
PnG - Pain and Gain
(NJP) - sometimes it's more consistent to omit the move in parentheses
(( - you in the corner
BB - Back Breaker
TC - Torr Charge
PnG - Pain and Gain
(NJP) - sometimes it's more consistent to omit the move in parentheses
--- Universal ----
F2~4xxX-Ray | 50%
----[ Vicious ]----
NJP~walk/run~F3~F2~4xxBoss Toss | 32%
NJP~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%
NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.
F2~F3~1,1~B1,2,1xxBoss Toss | 33%
F2~F3~4xxBoss Toss | 32%
F2~F3~B1,2,1xxLittle Kutter\EX Kutter | 29%\34%, positioning, brutality setup.
F2~D1\D3~1,1~B2,1,2xxBoss Toss | 30%, for max-max-range F2.
B2,3,2+4~walk/run~F3~F2~4xxBoss Toss | 32%
B2,3,2+4~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%
B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.
))NJP~F3~F2~F2~D3xxBoss Toss | 32%
))NJP~Jik~D1~D1~B1,2,1xxBoss Toss | 27%
))F2~F2~D1\D3~B1,2,1xxBoss Toss | 33%, D1 is slower but has more range then D3.
))B2,3,2+4~F3~F2~F2~D3xxBoss Toss | 33%
))B2,3,2+4~Jik~D1~B1,2,1xxBoss Toss | 29%
NJP~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%
NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.
F2~F3~1,1~B1,2,1xxBoss Toss | 33%
F2~F3~4xxBoss Toss | 32%
F2~F3~B1,2,1xxLittle Kutter\EX Kutter | 29%\34%, positioning, brutality setup.
F2~D1\D3~1,1~B2,1,2xxBoss Toss | 30%, for max-max-range F2.
B2,3,2+4~walk/run~F3~F2~4xxBoss Toss | 32%
B2,3,2+4~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%
B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.
))NJP~F3~F2~F2~D3xxBoss Toss | 32%
))NJP~Jik~D1~D1~B1,2,1xxBoss Toss | 27%
))F2~F2~D1\D3~B1,2,1xxBoss Toss | 33%, D1 is slower but has more range then D3.
))B2,3,2+4~F3~F2~F2~D3xxBoss Toss | 33%
))B2,3,2+4~Jik~D1~B1,2,1xxBoss Toss | 29%
----[ Ruthless ]----
2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%, fastest punish.
4xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 40%\47%\57%
B3xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\46%\55%
F3xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 38%\45%\54%
B1,2,1xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\45%\54%, iffy combo.
B1,2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%
1,1xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 35%\42%\50%
NJP~walk/run~F3~F2~F3~1,1xxDeep Stab | 31%
NJP~walk/run~F2~F3~B1,2,1xxDeep Stab | 30%
NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.
F2~F3~1,1~B1,2,1xxDeep Stab | 32%
F2~D1\D3~1,1~B2,1,2xxDeep Stab | 29%, for max-max-range F2.
B2,3,2+4~walk/run~F2~F3~B1,2,1xxDeep Stab | 31%
B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.
))NJP~F3~F2~F2~D3xxDeep Stab | 31%
))NJP~Jik~D1~D1~B1,2,1xxDeep Stab | 27%
))F2~F2~D1\D3~B1,2,1xxDeep Stab | 32%, D1 is slower but has more range then D3.
))B2,3,2+4~Njp~F3~F2~F2~D3xxDeep Stab | 33%
))B2,3,2+4~F3~F2~F2~D3xxDeep Stab | 32%
))B2,3,2+4~Jik~D1~B1,2,1xxDeep Stab | 28%
4xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 40%\47%\57%
B3xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\46%\55%
F3xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 38%\45%\54%
B1,2,1xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\45%\54%, iffy combo.
B1,2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%
1,1xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 35%\42%\50%
NJP~walk/run~F3~F2~F3~1,1xxDeep Stab | 31%
NJP~walk/run~F2~F3~B1,2,1xxDeep Stab | 30%
NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.
F2~F3~1,1~B1,2,1xxDeep Stab | 32%
F2~D1\D3~1,1~B2,1,2xxDeep Stab | 29%, for max-max-range F2.
B2,3,2+4~walk/run~F2~F3~B1,2,1xxDeep Stab | 31%
B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.
))NJP~F3~F2~F2~D3xxDeep Stab | 31%
))NJP~Jik~D1~D1~B1,2,1xxDeep Stab | 27%
))F2~F2~D1\D3~B1,2,1xxDeep Stab | 32%, D1 is slower but has more range then D3.
))B2,3,2+4~Njp~F3~F2~F2~D3xxDeep Stab | 33%
))B2,3,2+4~F3~F2~F2~D3xxDeep Stab | 32%
))B2,3,2+4~Jik~D1~B1,2,1xxDeep Stab | 28%
----[ Lackey ]----
NJP~F3~F2~F3~4xxBB\Torryu | 33%\31%
NJP~F3~F2~F3~1,1xxBB\Torryu | 31%\29%
NJP~F3~F2~F2~D1xxBB\Torryu | 31%\29%
NJP~F2~F3~B1,2,1xxBB\Torryu | 30%\28%
NJP~F3~F2~F3~2,F4 | 28%, untechable.
NJP~F3~F2~4xxTC | 28%, untechable.
F2~F3~4xxEX Torryu~run~F2~D1xxBB\Torryu | 41%\39%
F2~F3~4xxEX Torryu~4xxBB\Torryu | 40%\39%
F2~F3~1,1~B1,2,1xxBB\Torryu\Roll | 32%\31%\28%
F2~(NJP~)F3~F2~D1xxBB\Torryu* | 33%\31%
F2~(NJP~)F3~4xxBB\Torryu* | 33%\30%
F2~(NJP~)F3~1,1~2,F2* | 28%, untechable.
F2~(NJP~walk~)4xxTC* | 27%, untechable.
* - NJP is easier if F2 connects from far away.
B2,3,2+4~F2~F3~4xxBB\Torryu | 31%\29%
B2,3,2+4~F2~F3~1,1xxBB\Torryu | 29%\27%
B2,3,2+4~F2~F2~D1xxBB\Torryu | 29%\27%
B2,3,2+4~D3~F2~F3~2,F4 | 27%, untechable.
B2,3,2+4~F2~4xxTC | 26%, untechable.
B2,3,2+4~D3~F2~B3,2+4 | 25%, stays very close, untechable.
EX Torryu~F3~F2~4xxBB\Torryu | 33%/30%
EX Torryu~F3~F2~F2~D1xxBB\Torryu | 33%\31%
EX Torryu~F2~F3~4xxTorryu | 30%, stays very close.
EX Torryu~F3~F2~B3,2+4 | 29%, stays very close, untechable.
))F2~F2~D1~B1,2,1xxEX Torryu~4xxBB | 40%
))F2~F2~D1~2xxEX Torryu~4xxBB | 38%
))F2~F2~D1~B1,2,1xxBB | 32%
))B2,3,2+4~4xxEX Torryu~F2~F2~D1xxBB | 36%
))B2,3,2+4~F2~F2~D1~D1xxBB | 30%
((F2~NJP~F3~4xxBB | 33%, in the corner NJP always works.
((Ex Torryuken~F3~F2~D2~D1xxBB | 35%
NJP~F3~F2~F3~1,1xxBB\Torryu | 31%\29%
NJP~F3~F2~F2~D1xxBB\Torryu | 31%\29%
NJP~F2~F3~B1,2,1xxBB\Torryu | 30%\28%
NJP~F3~F2~F3~2,F4 | 28%, untechable.
NJP~F3~F2~4xxTC | 28%, untechable.
F2~F3~4xxEX Torryu~run~F2~D1xxBB\Torryu | 41%\39%
F2~F3~4xxEX Torryu~4xxBB\Torryu | 40%\39%
F2~F3~1,1~B1,2,1xxBB\Torryu\Roll | 32%\31%\28%
F2~(NJP~)F3~F2~D1xxBB\Torryu* | 33%\31%
F2~(NJP~)F3~4xxBB\Torryu* | 33%\30%
F2~(NJP~)F3~1,1~2,F2* | 28%, untechable.
F2~(NJP~walk~)4xxTC* | 27%, untechable.
* - NJP is easier if F2 connects from far away.
B2,3,2+4~F2~F3~4xxBB\Torryu | 31%\29%
B2,3,2+4~F2~F3~1,1xxBB\Torryu | 29%\27%
B2,3,2+4~F2~F2~D1xxBB\Torryu | 29%\27%
B2,3,2+4~D3~F2~F3~2,F4 | 27%, untechable.
B2,3,2+4~F2~4xxTC | 26%, untechable.
B2,3,2+4~D3~F2~B3,2+4 | 25%, stays very close, untechable.
EX Torryu~F3~F2~4xxBB\Torryu | 33%/30%
EX Torryu~F3~F2~F2~D1xxBB\Torryu | 33%\31%
EX Torryu~F2~F3~4xxTorryu | 30%, stays very close.
EX Torryu~F3~F2~B3,2+4 | 29%, stays very close, untechable.
))F2~F2~D1~B1,2,1xxEX Torryu~4xxBB | 40%
))F2~F2~D1~2xxEX Torryu~4xxBB | 38%
))F2~F2~D1~B1,2,1xxBB | 32%
))B2,3,2+4~4xxEX Torryu~F2~F2~D1xxBB | 36%
))B2,3,2+4~F2~F2~D1~D1xxBB | 30%
((F2~NJP~F3~4xxBB | 33%, in the corner NJP always works.
((Ex Torryuken~F3~F2~D2~D1xxBB | 35%
----[ Sorting for the Combo Lab ]----
Contents are sorted as such:
[ Meterless Midscreen ]
[ Meterless Corner ]
{ Metered Midscreen }
{ Metered Corner }
- Unbreakable Combos -
Order of combos by variation:
Universal, Vicious, Ruthless, Lackey, Dual-Variant.
Combos are added to the list as I have time to edit them in.
-------------------[ Meterless Midscreen ]-------------------
----[ Universal ]----
F2~D2 | 21%
F2~F3~Throw | 23%
----[ Vicious ]----
F2~4xxBoss Toss | 28%
F2~F3~B1,2xxBoss Toss | 29%
F2~F3~4xxBoss Toss | 32%
F2~F3~1,1~4xxBoss Toss | 33%
B2,3,2+4~walk/run~F4~Run, B1,2,1xxTuck 'n' Charge | 25%
B2,3,2+4~JI2~walk/run, B1,2xxBoss Toss | 25%
B2,3,2+4~walk/run, F2~F3~B1,2xxBoss Toss | 30%
B2,3,2+4~walk/run, F2~F3~4xxBoss Toss | 32%
B2,3,2+4~walk/run, F3~F2~4xxBoss Toss | 32%
B2,3,2+4~walk/run, F3~F2~F3~4xxBoss Toss | 34%
B2,3,2+4~Dash~NJP~F3~F2~4xxBoss Toss | ~35% (Character-specific. Can be performed on Goro.)
NJP~Dash~F3~F2~4xxBoss Toss | 32%
NJP~Dash~F3~F2~F3~4xxBoss Toss | 34%
----[ Ruthless ]----
1,1,1 | 8% (Pain 'n' Gain Level 1: 10% / PG2: 12% / PG3: 15%)
B1,2,1,2 | 12% (PG1: 14% / PG2: 17% / PG3: 21%)
B2,3,2+4 | 10% (PG1: 12% / PG2: 14% / PG2: 17%)
4,2+4 | 12% (PG1: 14% / PG2: 17% / PG3: 20%)
B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (PG1: 31% / PG2: 37% / PG3: 45%)
B2,3,2+4~F2~4xxDeep Stab | 29% (PG1: 34% / PG2: 41% / PG3: 49%)
B2,3,2+4~F3~F2~4xxTuck 'n' Charge | 29% (PG1: 34% / PG2: 41% / PG3: 50%)
B2,3,2+4~F3~F2~4xxDeep Stab | 31% (PG1: 37% / PG2: 45% / PG3: 54%)
F2~D2 | 21% (PG1: 26% / PG2: 31% / PG3: 37%)
F2~4xxTuck 'n' Charge | 23% (PG1: 28% / PG2: 33% / PG3: 40%)
F2~4xxDeep Stab | 27% (PG1: 32% / PG2: 39% / PG3: 47%)
F2~F3~4xxTuck 'n' Charge | 27% (PG1: 32% / PG2: 39% / PG3: 46%)
F2~F3~4xxDeep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)
4xxPnGC~F2~NJP~f3~4xxDeep Stab | 40%
4xxPnGC~F2~NJP~F4, run~B1.2.1xxDeep Stab | 40%
4xxPnGC~F2~NJP~F3~1,1~B1,2,1xxDeep Stab | 41%
4xxPnGC~F2~NJP~F3~F2~D3xxDeep Stab | 41%
----[ Lackey ]----
--- XL Combos:
2,F4xxRoll~2,F4xxRoll~D1xxBack Breaker | 32%
F2~NJP~F3~2,F4xxRoll~D1xxBack Breaker | 36%
B2,3,2+4~D1~F2~2,F4xxRoll~D1xxBack Breaker | 32%
B2,3,2+4~2,F4xxRoll~2,F4xxTorryuken | 30%
B2,3,2+4~1,1~F2~2,F4xxRoll~D1xxBack Breaker | 33% (Very tight link after 1,1.)
F2~NJP~4xxRoll~2,F4xxRoll~D1xxBack Breaker | 41%
---
Torrvex setup: F2~NJP~Run, 4xxTorr Charge | 27%
Torr Dinner Roll: F2~NJP~Roll~D1xxBack Breaker | 32%, switches side.
NJP~F3~F2~F3~4xxBack Breaker | 33%, switches side.
NJP~F3~F2~F3~2,F4 | 28%, stays close, untechable, switches side.
JK~D1xxBack Breaker | 21-25%
Overhead starter:
B2,3,2+4~F2~(walk)~1,1~1,1xxRoll | 25%, stays close, same side.
B2,3,2+4~F2~F3~2,F4 | 26%, stays close, untechable, switches side.
B2,3,2+4~F2~F3~1,1xxRoll | 26%, stays close, same side.
B2,3,2+4~F2~F3~4xxRoll | 28%, stays close, same side.
Low starter, switch sides:
F2~F3~1,1~2,F2 | 25%, stays close, untechable.
F2~F3~1,1~D1xxBack Breaker | 28%
F2~D2~D1xxBack Breaker | 30%
F2~F3~4xxBack Breaker | 31%
F2~NJP~F4~F3xxBack Breaker | 31%
F2~NJP~F3~4xxBack Breaker | 33%
Low starter, same side:
F2~F3~4xxRoll | 26%, stays close.
F2~D2~D1xxRoll | 28%, stays close.
F2~F3~F2~D1xxBack Breaker | 31%
Air-to-air:
JI1~dash~D1xxBack Breaker | 18-22%
JI1~run~1,1xxBB | 19-23%
JI1~run~2xxBB | 19-23%
JI1~run~1,1~D1xxBB | 20-24%
To run only once, more strict timing is required:
JI1~run~1,1~1,1xxBB | 21-24%
JI1~run~B1,2,1xxBB | 22-25%
JI1~run~1,1~B1,2,1xxBB | 23-27%
JI2~run~F2~F3~4xxBB | 30-33%
----[ Two Variants ]----
(R/V) B2,3,2+4~walk, F3~F2xxENDER
B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (30% with MB)
(R/L)
F2~F3~4xxCommand Grab | 28% (31% in Lackey)
-------------------[ Meterless Corner ]-------------------
----[ Universal ]----
---[ Vicious ]----
F2~F2~D1xxBoss Toss | 29%
----[ Ruthless ]----
B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~D1~D1~D1~4xxDeep Stab | 35%
B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~F2~F2~D3xxDeep Stab | 37%
----[ Lackey ]----
--- XL Combos:
NJP~4xxRoll~F2~4xxRoll~4xxBack Breaker | 41%
---
Torr facing the corner:
NJP~F4~F4~F2~F2~D1xxBB | 32%
NJP~F4~F3~D3~F2~F2~D1xxBB | 33%
NJP~F3~D3~D3~D3~F2~F2~D1xxBB | 33%
NJP~F3~F2~F2~D3~4xxBB | 35% (hard)
B2,3,2+4~F2~F2~D1xxBack Breaker | 29%
B2,3,2+4~F2~F2~D1~D1xxBack Breaker | 30%
F2~F2~D1xxBack Breaker | 28%
F2~F2~D1~B1,2,1xxBack Breaker | 32%
F2~F2~D1~4xxBack Breaker | 33%
With Torr's back to the corner:
NJP~F3~F2~D2~11xxBB | 33%
NJP~F3~F2~D2~B121xxBB | 35%
NJP~F3~F2~D2~4xxBB | 35%
F2~NJP~F3~11~4xxBB | 34%
F2~NJP~F4~F3~4xxBB | 35%
F2~NJP~F4~D2~D1xxBack Breaker | 35%
With Torr's back to the corner, the combos below require some distance from the corner:
F2~D2~11~D1xxBB | 32%
F2~D2~B121xxBB | 33%
F2~D2~4xxBB | 33%
F2~D2~11~4xxBB | 35%
F2~D2~11~11~4xxBB | 36% ← Works on big characters.
F2~NJP~D2~11~4xxBB | 36%
----[ Dual-Variant ]----
-------------------{ Metered Midscreen }-------------------
----[ Universal ]----
JI2~B2,3,2+4~F2xxEX Throw | ??%, resets.
JI2,F3~B,1,2xxEX Throw | 17%, resets, 7 hits.
F2~4xX-Ray | 50%
----[ Vicious ]----
Meterless Boss Toss every day.
--- On XL:
Ranged EX Bowl Girl~NJP~F3~F2~F3~4xxBoss Toss | +30%
2,F4xxEX Bowl Girl~F2~F3~4xxBoss Toss | 35%
B1,2,1xxEX Close Ferra Toss~NJP~F3~4xxBoss Toss | +30%
B1,2,1xxEX Close Ferra Toss~Run, F2~F3~2,F4xxBoss Toss | 38% (Side-switch.)
---
----[ Ruthless ]----
B2,3,2+4~F2~4xxEX Deep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)
B2,3,2+4~F2~4xxTuck 'n' Charge MB | 30% (PG1: 36% / PG2: 43% / PG3: 52%)
B2,3,2+4~F3~F2~4xxEX Deep Stab | 33% (PG1: 40% / PG2: 48% / PG3: 58%)
B2,3,2+4~F3~F2~4xxTuck 'n' Charge MB | 33% (PG1: 39% / PG2: 47% / PG3: 56%)
F2~4xxEX Deep Stab | 30% (PG1: 36% / PG2: 44% / PG3: 53%)
F2~4xxTuck 'n' Charge MB | 29% (PG1: 35% / PG2: 42% / PG3: 50%)
F2~F3~4xxEX Deep Stab | 34% (PG1: 41% / PG2: 49% / PG3: 58%)
F2~F3~4xxTuck 'n' Charge MB | 32% (PG1: 39% / PG2: 47% / PG3: 56%)
----[ Lackey ]----
--- XL Combos:
2,F4xxEX Torryuken~2,F4xxRoll~D1xxBack Breaker | 35%
B1,2,1xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 43%
B3xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 44%
F2xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 41%
EX Torryuken~F3~F2~D2~F3xxBB | 41%
---
Torrvex setup:
B3xxEX Torryuken~F3~F2~4xxTorr Charge | 38% (Inconsistent.)
B1,2,1xxEX Torryuken~NJP~F2~4xxTorr Charge | 36% (A little less inconsistent.)
B1,2,1xxEX Torryuken~4xxTorr Charge | 30%
B2,3,2+4~F2~4xxEX Torryuken~run cancel D1xxRoll | 28%
JK~D1xxEX Torryuken~(walk or run)~F2~F2~D1xxBack Breaker | 35%
F2~NJP~F3~4xxEX Back Breaker | 36%
4xxEX Torryuken~F3~F2~4xxTorryuken | 36%, stays close.
4xxEX Torryuken~F2~F3~4xxTorryuken | 36%, stays close.
4xxEX Torryuken~F3~F2~4xxBack Breaker | 38%
4xxEX Torryuken~F2~F3~4xxBack Breaker | 38%
4xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 39%
4xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 40%
Armored launcher:
EX Torryuken~F3~F2~B3,2+4 | 29%, stays very close, untechable.
EX Torryuken~F3~F2~4xxRoll | 30%, stays close, same side.
EX Torryuken~F3~F2~4xxTorryuken | 30%, stays mid.
EX Torryuken~F3~F2~4xxBack Breaker | 33%
EX Torryuken~F3~F2~F3~4xxBack Breaker | 35%
8-frame punish:
2xxEX Torryuken~F3~4xxBack Breaker | 30%, same side.
2xxEX Torryuken~F2~F3xxBack Breaker | 30%, switch side.
2xxEX Torryuken~F3~F2~B3,2+4 | 30%, switch side, stays very close, untechable.
2xxEX Torryuken~F3~F2~F2~D1xxTorryuken | 33%, same side.
2xxEX Torryuken~F2~F3~4xxBack Breaker | 34%, switch side.
2xxEX Torryuken~F3~F2~4xxBack Breaker | 34%, switch side.
Low starter, same side:
F2~4xxEX Torryuken~4xxRoll | 34%, stays very close, untechable.
F2~F3~4xxEX Torryuken~F3xxRoll | 36%
F2~4xxEX Torryuken~(walk foward slightly) F2~D1xxBack Breaker | 38%
F2~F3~4xxEX Torryuken~RC, F2~D1xxTorryuken | 39%, stays close.
F2~F3~4xxEX Torryuken~RC, F2~D1xxBack Breaker | 41%
Low starter, switch sides:
B3xxEX Torryuken~NJP~F2~4xxBack Breaker | 35%
F2~4xxEX Torryuken~Back Breaker | 33%
F2~F4~F3xxEX Torryuken~D1xxBack Breaker | 35%
F2~4xxEX Torryuken~4xxBack Breaker | 37%
F2~NJP~F3~4xxEX Torryuken~F3xxBack Breaker | 38%
F2~F3~4xxEX Torryuken~RC, B1,2,1xxTorryuken | 38%, stays close.
F2~F3~4xxEX Torryuken~F3xxBack Breaker | 39%
F2~NJP~F3~4xxEX Torryuken~4xxTorryuken | 39%, stays close.
F2~NJP~F3~4xxEX Torryuken~4xxBack Breaker | 40%
F2~F3~4xxEX Torryuken~RC, B1,2,1xxBack Breaker | 40%
6-frame punish, non-true combo:
D1xxEX Torryuken~F3~F2~B3,2+4 | 29%, switch side, stays close.
D1xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 35%, switch side.
D1xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 33%, same side.
----[ Two Variants ]----
(R/V) JI2,B2,3,2+4~JI2,F~EX Throw | 18%, resets, 7 hits.
B2,3,2+4~F3~F2~4xX-Ray | 46%
-------------------{ Metered Corner }-------------------
----[ Universal ]----
----[ Vicious ]----
----[ Ruthless ]----
(For swag,) B2,3,2+4~D2, run~B1,2,1xxEX Deep Stab | 31%
----[ Lackey ]----
NJP~F3~D3~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 39%
B2,3,2+4~4xxRoll~D1xxEX Back Breaker, hold back | 33%
B2,3,2+4~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 36%
F2~F2~D1~xxEX Torryuken~4xxBack Breaker | 37%
F2~F2~D1~4xxEX Torryuken~4xxBack Breaker | 41%
With Torr's back to the corner:
NJP~F3~F2~D2~4xxEX Torryuken~4xxTorryuken | 39%
NJP~F3~F2~D2~4xxEX Torryuken~4xxBB | 40%
EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 35%
EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 36%
EX Torryuken~F3~F2~D2~4~xxBack Breaker | 37%
4~EX Torryuken~F2~D2~4~xxBack Breaker | 40%
4~EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 40%
4~EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 41%
(The combos below need some distance from the corner.)
F2~D2~11~4xxEX Torryuken~4xxBB | 41%
F2~F3~D3~4xxEX Torryuken~4xxBB | 41%
----[ Two Variants ]----
------------------- Unbreakable Combos -------------------
----[ Meterless ]----
----[ Metered ]----
>Universal Midscreen
7-frame high: 2xX-Ray | 39%
10-frame high: 4xX-Ray | 43%
19-frame low: B3xX-Ray | 41%
------------------------------------
Suggestion: Perhaps we should use regular white text for universal combos, and the following color scheme for variation-specific combos? Copy/paste or manually type the following bulletin board codes for the respective colors:
Vicious Combos: [color=#A65C65]Combo[/color]
Ruthless Combos: [color=#8A9AAA]Combo[/color]
Lackey Combos: [color=#884137]Combo[/color]
Combos that can be done in two variations can be denoted as such (in parentheses) preceding the combo or in a separate category of their own.
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