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Combo List - Ferra/Torr The FerraTory - Laboratory of Combos [XL Update Pending]

Guys, tag me if you have combos to add to the combo lab. Please specify the notations, which variations the combo/s are effective for and how much damage is inflicted without a jump-in attack starter. Thank you.


----[ Notation guide ]----

, = Precedes the next step in a string – example: 1,1,2.

+ = The preceding and following input must be pressed at once – e.g. B2,3,2+4.
This often does not apply to directional inputs like D1, D2, B4 and the like.

xx = Canceled into – e.g. 4xxFerra Toss.

~ = Next part of a combo, not canceled into – e.g. D2~D1xxEX Command Grab.

JI = Jump-in.

NJ = Neutral Jump.

EX = MK9-style EX special; a move that is enhanced at the same time it is executed.

MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.

RC = Run Cancel. Often, it means to cancel out of a run with the following attack.

----[ Special Move List ]----

---[ Vicious ]---

Bowl Girl – B,F,2.

Ferra Toss – D,B,2.
╠ Close Ferra Toss – D,B,2,B.
╚ Far Ferra Toss – D,B,2,F.

Tuck 'n' Charge – B,F,3.
╠ EX: Tuck 'n' Trample – B,F,3+Block.
╚═╩ Meter Burn – ~Block.

Little Kutter – D,B,F,1.
╚ Stab – 1 or 2.

Boss Toss – B,F,4.


---[ Ruthless ]---

Bowl Girl – B,F,2.

Ferra Toss – D,B,2.
╠ Close Ferra Toss – D,B,2,B.
╚ Far Ferra Toss – D,B,2,F.

Tuck 'n' Charge – B,F,3.
╠ EX: Tuck 'n' Trample – B,F,3+Block.
╚═╩ Meter Burn – ~Block.

Deep Stab – D,B,F,1.
╚ EX: Grab 'n' Stab – D,B,F,1+Block.

D,D,1 – Pain and Gain.
(Abbreviation: PnG or PG)

---[ Lackey ]---

Torr Charge – B,F,3.
╠ EX: Charge 'n' Smash – B,F,3+Block.
╚═╩ Meter Burn – ~Block.

Back Breaker – D,B,F,1.
╚ EX: Colossal Crush – D,B,F,1+Block.
-- ╚ Throw in direction – Hold Back or Forward.

Boulder Roll – B,F,2.
╚ EX: Double Boulder Roll – B,F,2+Block.

Torr Up – D,B,2. (Referred to as: Torryuken)
╚ EX: Torr Smash – D,B,2+Block.



----[ List of Bread 'n Butters ]----

Compiled by @lawgamer, last updated on September 3rd, 2015:


----[ Symbols & Abbreviations ]----

)) - opponent in the corner
(( - you in the corner
BB - Back Breaker
TC - Torr Charge
PnG - Pain and Gain
(NJP) - sometimes it's more consistent to omit the move in parentheses​

--- Universal ----
F2~4xxX-Ray | 50%


----[ Vicious ]----

NJP~walk/run~F3~F2~4xxBoss Toss | 32%
NJP~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%
NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.

F2~F3~1,1~B1,2,1xxBoss Toss | 33%
F2~F3~4xxBoss Toss | 32%
F2~F3~B1,2,1xxLittle Kutter\EX Kutter | 29%\34%, positioning, brutality setup.
F2~D1\D3~1,1~B2,1,2xxBoss Toss | 30%, for max-max-range F2.

B2,3,2+4~walk/run~F3~F2~4xxBoss Toss | 32%
B2,3,2+4~walk/run~F2~F3~B1,2,1xxBoss Toss | 31%
B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.

))NJP~F3~F2~F2~D3xxBoss Toss | 32%
))NJP~Jik~D1~D1~B1,2,1xxBoss Toss | 27%

))F2~F2~D1\D3~B1,2,1xxBoss Toss | 33%, D1 is slower but has more range then D3.

))B2,3,2+4~F3~F2~F2~D3xxBoss Toss | 33%
))B2,3,2+4~Jik~D1~B1,2,1xxBoss Toss | 29%


----[ Ruthless ]----

2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%, fastest punish.

4xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 40%\47%\57%
B3xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\46%\55%

F3xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 38%\45%\54%
B1,2,1xxPnG~rc~F2~NJP~F3~4xxDeep Stab | 38%\45%\54%, iffy combo.

B1,2xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 36%\43%\52%
1,1xxPnG~rc~F2~F3~1,1~B1,2,1xxDeep Stab | 35%\42%\50%

NJP~walk/run~F3~F2~F3~1,1xxDeep Stab | 31%
NJP~walk/run~F2~F3~B1,2,1xxDeep Stab | 30%
NJP~walk/run~F3~F2~F3~2,F4 | 28%, untechable.

F2~F3~1,1~B1,2,1xxDeep Stab | 32%
F2~D1\D3~1,1~B2,1,2xxDeep Stab | 29%, for max-max-range F2.

B2,3,2+4~walk/run~F2~F3~B1,2,1xxDeep Stab | 31%
B2,3,2+4~walk/run~F3~F2~F3~2,F4 | 29%, untechable.

))NJP~F3~F2~F2~D3xxDeep Stab | 31%
))NJP~Jik~D1~D1~B1,2,1xxDeep Stab | 27%

))F2~F2~D1\D3~B1,2,1xxDeep Stab | 32%, D1 is slower but has more range then D3.

))B2,3,2+4~Njp~F3~F2~F2~D3xxDeep Stab | 33%
))B2,3,2+4~F3~F2~F2~D3xxDeep Stab | 32%
))B2,3,2+4~Jik~D1~B1,2,1xxDeep Stab | 28%


----[ Lackey ]----

NJP~F3~F2~F3~4xxBB\Torryu | 33%\31%
NJP~F3~F2~F3~1,1xxBB\Torryu | 31%\29%
NJP~F3~F2~F2~D1xxBB\Torryu | 31%\29%

NJP~F2~F3~B1,2,1xxBB\Torryu | 30%\28%
NJP~F3~F2~F3~2,F4 | 28%, untechable.
NJP~F3~F2~4xxTC | 28%, untechable.

F2~F3~4xxEX Torryu~run~F2~D1xxBB\Torryu | 41%\39%
F2~F3~4xxEX Torryu~4xxBB\Torryu | 40%\39%
F2~F3~1,1~B1,2,1xxBB\Torryu\Roll | 32%\31%\28%

F2~(NJP~)F3~F2~D1xxBB\Torryu* | 33%\31%
F2~(NJP~)F3~4xxBB\Torryu* | 33%\30%
F2~(NJP~)F3~1,1~2,F2* | 28%, untechable.
F2~(NJP~walk~)4xxTC* | 27%, untechable.

* - NJP is easier if F2 connects from far away.

B2,3,2+4~F2~F3~4xxBB\Torryu | 31%\29%
B2,3,2+4~F2~F3~1,1xxBB\Torryu | 29%\27%
B2,3,2+4~F2~F2~D1xxBB\Torryu | 29%\27%

B2,3,2+4~D3~F2~F3~2,F4 | 27%, untechable.
B2,3,2+4~F2~4xxTC | 26%, untechable.
B2,3,2+4~D3~F2~B3,2+4 | 25%, stays very close, untechable.

EX Torryu~F3~F2~4xxBB\Torryu | 33%/30%
EX Torryu~F3~F2~F2~D1xxBB\Torryu | 33%\31%
EX Torryu~F2~F3~4xxTorryu | 30%, stays very close.
EX Torryu~F3~F2~B3,2+4 | 29%, stays very close, untechable.

))F2~F2~D1~B1,2,1xxEX Torryu~4xxBB | 40%
))F2~F2~D1~2xxEX Torryu~4xxBB | 38%
))F2~F2~D1~B1,2,1xxBB | 32%

))B2,3,2+4~4xxEX Torryu~F2~F2~D1xxBB | 36%
))B2,3,2+4~F2~F2~D1~D1xxBB | 30%

((F2~NJP~F3~4xxBB | 33%, in the corner NJP always works.

((Ex Torryuken~F3~F2~D2~D1xxBB | 35%




----[ Sorting for the Combo Lab ]----

Contents are sorted as such:
[ Meterless Midscreen ]
[ Meterless Corner ]
{ Metered Midscreen }
{ Metered Corner }
- Unbreakable Combos -

Order of combos by variation:
Universal, Vicious, Ruthless, Lackey, Dual-Variant.

Combos are added to the list as I have time to edit them in.


-------------------[ Meterless Midscreen ]-------------------

----[ Universal ]----

F2~D2 | 21%
F2~F3~Throw | 23%

----[ Vicious ]----

F2~4xxBoss Toss | 28%
F2~F3~B1,2xxBoss Toss | 29%
F2~F3~4xxBoss Toss | 32%
F2~F3~1,1~4xxBoss Toss | 33%

B2,3,2+4~walk/run~F4~Run, B1,2,1xxTuck 'n' Charge | 25%
B2,3,2+4~JI2~walk/run, B1,2xxBoss Toss | 25%
B2,3,2+4~walk/run, F2~F3~B1,2xxBoss Toss | 30%
B2,3,2+4~walk/run, F2~F3~4xxBoss Toss | 32%

B2,3,2+4~walk/run, F3~F2~4xxBoss Toss | 32%
B2,3,2+4~walk/run, F3~F2~F3~4xxBoss Toss | 34%
B2,3,2+4~Dash~NJP~F3~F2~4xxBoss Toss | ~35% (Character-specific. Can be performed on Goro.)

NJP~Dash~F3~F2~4xxBoss Toss | 32%
NJP~Dash~F3~F2~F3~4xxBoss Toss | 34%


----[ Ruthless ]----

1,1,1 | 8% (Pain 'n' Gain Level 1: 10% / PG2: 12% / PG3: 15%)
B1,2,1,2 | 12% (PG1: 14% / PG2: 17% / PG3: 21%)
B2,3,2+4 | 10% (PG1: 12% / PG2: 14% / PG2: 17%)
4,2+4 | 12% (PG1: 14% / PG2: 17% / PG3: 20%)

B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (PG1: 31% / PG2: 37% / PG3: 45%)
B2,3,2+4~F2~4xxDeep Stab | 29% (PG1: 34% / PG2: 41% / PG3: 49%)

B2,3,2+4~F3~F2~4xxTuck 'n' Charge | 29% (PG1: 34% / PG2: 41% / PG3: 50%)
B2,3,2+4~F3~F2~4xxDeep Stab | 31% (PG1: 37% / PG2: 45% / PG3: 54%)

F2~D2 | 21% (PG1: 26% / PG2: 31% / PG3: 37%)
F2~4xxTuck 'n' Charge | 23% (PG1: 28% / PG2: 33% / PG3: 40%)
F2~4xxDeep Stab | 27% (PG1: 32% / PG2: 39% / PG3: 47%)

F2~F3~4xxTuck 'n' Charge | 27% (PG1: 32% / PG2: 39% / PG3: 46%)
F2~F3~4xxDeep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)


4xxPnGC~F2~NJP~f3~4xxDeep Stab | 40%
4xxPnGC~F2~NJP~F4, run~B1.2.1xxDeep Stab | 40%
4xxPnGC~F2~NJP~F3~1,1~B1,2,1xxDeep Stab | 41%
4xxPnGC~F2~NJP~F3~F2~D3xxDeep Stab | 41%


----[ Lackey ]----

--- XL Combos:
2,F4xxRoll~2,F4xxRoll~D1xxBack Breaker | 32%
F2~NJP~F3~2,F4xxRoll~D1xxBack Breaker | 36%
B2,3,2+4~D1~F2~2,F4xxRoll~D1xxBack Breaker | 32%
B2,3,2+4~2,F4xxRoll~2,F4xxTorryuken | 30%
B2,3,2+4~1,1~F2~2,F4xxRoll~D1xxBack Breaker | 33% (Very tight link after 1,1.)

F2~NJP~4xxRoll~2,F4xxRoll~D1xxBack Breaker | 41%
---

Torrvex setup: F2~NJP~Run, 4xxTorr Charge | 27%

Torr Dinner Roll: F2~NJP~Roll~D1xxBack Breaker | 32%, switches side.
NJP~F3~F2~F3~4xxBack Breaker | 33%, switches side.
NJP~F3~F2~F3~2,F4 | 28%, stays close, untechable, switches side.
JK~D1xxBack Breaker | 21-25%


Overhead starter:
B2,3,2+4~F2~(walk)~1,1~1,1xxRoll | 25%, stays close, same side.
B2,3,2+4~F2~F3~2,F4 | 26%, stays close, untechable, switches side.
B2,3,2+4~F2~F3~1,1xxRoll | 26%, stays close, same side.
B2,3,2+4~F2~F3~4xxRoll | 28%, stays close, same side.


Low starter, switch sides:
F2~F3~1,1~2,F2 | 25%, stays close, untechable.
F2~F3~1,1~D1xxBack Breaker | 28%
F2~D2~D1xxBack Breaker | 30%

F2~F3~4xxBack Breaker | 31%
F2~NJP~F4~F3xxBack Breaker | 31%
F2~NJP~F3~4xxBack Breaker | 33%


Low starter, same side:
F2~F3~4xxRoll | 26%, stays close.
F2~D2~D1xxRoll | 28%, stays close.
F2~F3~F2~D1xxBack Breaker | 31%


Air-to-air:
JI1~dash~D1xxBack Breaker | 18-22%
JI1~run~1,1xxBB | 19-23%
JI1~run~2xxBB | 19-23%
JI1~run~1,1~D1xxBB | 20-24%


To run only once, more strict timing is required:
JI1~run~1,1~1,1xxBB | 21-24%
JI1~run~B1,2,1xxBB | 22-25%
JI1~run~1,1~B1,2,1xxBB | 23-27%
JI2~run~F2~F3~4xxBB | 30-33%


----[ Two Variants ]----

(R/V) B2,3,2+4~walk, F3~F2xxENDER
B2,3,2+4~F2~4xxTuck 'n' Charge | 26% (30% with MB)

(R/L)
F2~F3~4xxCommand Grab | 28% (31% in Lackey)


-------------------[ Meterless Corner ]-------------------

----[ Universal ]----

---[ Vicious ]----

F2~F2~D1xxBoss Toss | 29%

----[ Ruthless ]----

B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~D1~D1~D1~4xxDeep Stab | 35%
B1,2,1xxPnGC~1,1,2+4~D3~D1~D1~D1~F2~F2~D3xxDeep Stab | 37%


----[ Lackey ]----

--- XL Combos:
NJP~4xxRoll~F2~4xxRoll~4xxBack Breaker | 41%
---

Torr facing the corner:
NJP~F4~F4~F2~F2~D1xxBB | 32%
NJP~F4~F3~D3~F2~F2~D1xxBB | 33%
NJP~F3~D3~D3~D3~F2~F2~D1xxBB | 33%
NJP~F3~F2~F2~D3~4xxBB | 35% (hard)

B2,3,2+4~F2~F2~D1xxBack Breaker | 29%
B2,3,2+4~F2~F2~D1~D1xxBack Breaker | 30%

F2~F2~D1xxBack Breaker | 28%
F2~F2~D1~B1,2,1xxBack Breaker | 32%
F2~F2~D1~4xxBack Breaker | 33%


With Torr's back to the corner:
NJP~F3~F2~D2~11xxBB | 33%
NJP~F3~F2~D2~B121xxBB | 35%
NJP~F3~F2~D2~4xxBB | 35%

F2~NJP~F3~11~4xxBB | 34%
F2~NJP~F4~F3~4xxBB | 35%
F2~NJP~F4~D2~D1xxBack Breaker | 35%


With Torr's back to the corner, the combos below require some distance from the corner:
F2~D2~11~D1xxBB | 32%
F2~D2~B121xxBB | 33%
F2~D2~4xxBB | 33%
F2~D2~11~4xxBB | 35%
F2~D2~11~11~4xxBB | 36% ← Works on big characters.
F2~NJP~D2~11~4xxBB | 36%


----[ Dual-Variant ]----


-------------------{ Metered Midscreen }-------------------

----[ Universal ]----

JI2~B2,3,2+4~F2xxEX Throw | ??%, resets.

JI2,F3~B,1,2xxEX Throw | 17%, resets, 7 hits.

F2~4xX-Ray | 50%

----[ Vicious ]----

Meterless Boss Toss every day.

--- On XL:
Ranged EX Bowl Girl~NJP~F3~F2~F3~4xxBoss Toss | +30%
2,F4xxEX Bowl Girl~F2~F3~4xxBoss Toss | 35%
B1,2,1xxEX Close Ferra Toss~NJP~F3~4xxBoss Toss | +30%
B1,2,1xxEX Close Ferra Toss~Run, F2~F3~2,F4xxBoss Toss | 38% (Side-switch.)
---


----[ Ruthless ]----

B2,3,2+4~F2~4xxEX Deep Stab | 31% (PG1: 37% / PG2: 44% / PG3: 53%)
B2,3,2+4~F2~4xxTuck 'n' Charge MB | 30% (PG1: 36% / PG2: 43% / PG3: 52%)

B2,3,2+4~F3~F2~4xxEX Deep Stab | 33% (PG1: 40% / PG2: 48% / PG3: 58%)
B2,3,2+4~F3~F2~4xxTuck 'n' Charge MB | 33% (PG1: 39% / PG2: 47% / PG3: 56%)

F2~4xxEX Deep Stab | 30% (PG1: 36% / PG2: 44% / PG3: 53%)
F2~4xxTuck 'n' Charge MB | 29% (PG1: 35% / PG2: 42% / PG3: 50%)

F2~F3~4xxEX Deep Stab | 34% (PG1: 41% / PG2: 49% / PG3: 58%)
F2~F3~4xxTuck 'n' Charge MB | 32% (PG1: 39% / PG2: 47% / PG3: 56%)


----[ Lackey ]----

--- XL Combos:
2,F4xxEX Torryuken~2,F4xxRoll~D1xxBack Breaker | 35%
B1,2,1xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 43%

B3xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 44%
F2xxEX Torryuken~F3~F2~2,F4xxRoll~D1xxBack Breaker | 41%
EX Torryuken~F3~F2~D2~F3xxBB | 41%
---

Torrvex setup:
B3xxEX Torryuken~F3~F2~4xxTorr Charge | 38% (Inconsistent.)
B1,2,1xxEX Torryuken~NJP~F2~4xxTorr Charge | 36% (A little less inconsistent.)
B1,2,1xxEX Torryuken~4xxTorr Charge | 30%

B2,3,2+4~F2~4xxEX Torryuken~run cancel D1xxRoll | 28%
JK~D1xxEX Torryuken~(walk or run)~F2~F2~D1xxBack Breaker | 35%
F2~NJP~F3~4xxEX Back Breaker | 36%

4xxEX Torryuken~F3~F2~4xxTorryuken | 36%, stays close.
4xxEX Torryuken~F2~F3~4xxTorryuken | 36%, stays close.
4xxEX Torryuken~F3~F2~4xxBack Breaker | 38%

4xxEX Torryuken~F2~F3~4xxBack Breaker | 38%
4xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 39%
4xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 40%


Armored launcher:
EX Torryuken~F3~F2~B3,2+4 | 29%, stays very close, untechable.
EX Torryuken~F3~F2~4xxRoll | 30%, stays close, same side.
EX Torryuken~F3~F2~4xxTorryuken | 30%, stays mid.
EX Torryuken~F3~F2~4xxBack Breaker | 33%
EX Torryuken~F3~F2~F3~4xxBack Breaker | 35%


8-frame punish:
2xxEX Torryuken~F3~4xxBack Breaker | 30%, same side.
2xxEX Torryuken~F2~F3xxBack Breaker | 30%, switch side.
2xxEX Torryuken~F3~F2~B3,2+4 | 30%, switch side, stays very close, untechable.

2xxEX Torryuken~F3~F2~F2~D1xxTorryuken | 33%, same side.
2xxEX Torryuken~F2~F3~4xxBack Breaker | 34%, switch side.
2xxEX Torryuken~F3~F2~4xxBack Breaker | 34%, switch side.


Low starter, same side:
F2~4xxEX Torryuken~4xxRoll | 34%, stays very close, untechable.
F2~F3~4xxEX Torryuken~F3xxRoll | 36%
F2~4xxEX Torryuken~(walk foward slightly) F2~D1xxBack Breaker | 38%
F2~F3~4xxEX Torryuken~RC, F2~D1xxTorryuken | 39%, stays close.
F2~F3~4xxEX Torryuken~RC, F2~D1xxBack Breaker | 41%


Low starter, switch sides:
B3xxEX Torryuken~NJP~F2~4xxBack Breaker | 35%

F2~4xxEX Torryuken~Back Breaker | 33%
F2~F4~F3xxEX Torryuken~D1xxBack Breaker | 35%
F2~4xxEX Torryuken~4xxBack Breaker | 37%

F2~NJP~F3~4xxEX Torryuken~F3xxBack Breaker | 38%
F2~F3~4xxEX Torryuken~RC, B1,2,1xxTorryuken | 38%, stays close.
F2~F3~4xxEX Torryuken~F3xxBack Breaker | 39%
F2~NJP~F3~4xxEX Torryuken~4xxTorryuken | 39%, stays close.
F2~NJP~F3~4xxEX Torryuken~4xxBack Breaker | 40%
F2~F3~4xxEX Torryuken~RC, B1,2,1xxBack Breaker | 40%


6-frame punish, non-true combo:
D1xxEX Torryuken~F3~F2~B3,2+4 | 29%, switch side, stays close.
D1xxEX Torryuken~F3~F2~F3~4xxBack Breaker | 35%, switch side.
D1xxEX Torryuken~F3~F2~F2~D1xxBack Breaker | 33%, same side.


----[ Two Variants ]----

(R/V) JI2,B2,3,2+4~JI2,F~EX Throw | 18%, resets, 7 hits.
B2,3,2+4~F3~F2~4xX-Ray | 46%


-------------------{ Metered Corner }-------------------

----[ Universal ]----

----[ Vicious ]----

----[ Ruthless ]----

(For swag,) B2,3,2+4~D2, run~B1,2,1xxEX Deep Stab | 31%

----[ Lackey ]----

NJP~F3~D3~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 39%

B2,3,2+4~4xxRoll~D1xxEX Back Breaker, hold back | 33%
B2,3,2+4~4xxEX Torryuken~F2~F2~D1xxBack Breaker | 36%

F2~F2~D1~xxEX Torryuken~4xxBack Breaker | 37%
F2~F2~D1~4xxEX Torryuken~4xxBack Breaker | 41%


With Torr's back to the corner:
NJP~F3~F2~D2~4xxEX Torryuken~4xxTorryuken | 39%
NJP~F3~F2~D2~4xxEX Torryuken~4xxBB | 40%

EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 35%
EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 36%
EX Torryuken~F3~F2~D2~4~xxBack Breaker | 37%

4~EX Torryuken~F2~D2~4~xxBack Breaker | 40%
4~EX Torryuken~F3~F2~D2~D1~xxBack Breaker | 40%
4~EX Torryuken~F3~F2~D2~B12~xxBack Breaker | 41%

(The combos below need some distance from the corner.)
F2~D2~11~4xxEX Torryuken~4xxBB | 41%
F2~F3~D3~4xxEX Torryuken~4xxBB | 41%


----[ Two Variants ]----


------------------- Unbreakable Combos -------------------

----[ Meterless ]----

----[ Metered ]----

>Universal Midscreen
7-frame high: 2xX-Ray | 39%
10-frame high: 4xX-Ray | 43%
19-frame low: B3xX-Ray | 41%





------------------------------------

Suggestion: Perhaps we should use regular white text for universal combos, and the following color scheme for variation-specific combos? Copy/paste or manually type the following bulletin board codes for the respective colors:

Vicious Combos: [color=#A65C65]Combo[/color]

Ruthless Combos: [color=#8A9AAA]Combo[/color]

Lackey Combos: [color=#884137]Combo[/color]

Combos that can be done in two variations can be denoted as such (in parentheses) preceding the combo or in a separate category of their own.
 
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SLy

Noob
Yea man.. Ferra Torr can get so much by doing so little. He's a powerhouse indeed. Good vid bro.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
just to let you guys know instant Neutral jump punches are NOT overheads, so that crazy looking NJP is a mid unless you are coming down with the NJP, same with takeda kung jin etc. in the case of ferra torr it only has a few frames were its an overhead at all, really close to where you can't even get an attack out.
 

The Ultimate

aka CommandThrower
Whoa at that neutral jump punch. It's like a Haggar pipe from Marvel 3.

Really looking forward to digging into this duo tomorrow~!
 

MK Led

Umbasa
just to let you guys know instant Neutral jump punches are NOT overheads, so that crazy looking NJP is a mid unless you are coming down with the NJP, same with takeda kung jin etc. in the case of ferra torr it only has a few frames were its an overhead at all, really close to where you can't even get an attack out.
Well he managed it in the video ahah, I know enough French to know that 'par-dessus la tete' means 'over the head'. ;)

Also nice vid man :D
 

AceOfKnaves

Hallucin8
Vicious:
Meterless:
Mid screen:
ji2~b2,3,2+4~ji2~f~b1,2xxBoss Toss. (11 hits 32%)
ji2~f2~f3~b1,2xxboss toss. (10 hits, 34%)
ji2~b2,3,2+4~f~f2~f3~b1,2xxboss toss (13 hits, 37%)
ji2~b2,3,2+4~f~f2~f3~4xxboss thow (12 hits, 37%)
ji2~f2~b2,3,2+4~run cancel~f3~d1xxboss toss(13 hits 37%)
*NJP~~f3~f2~4~boss toss (9 hits 34%)
*NjP~~b232+4~Runxxcancel~f3~4~boss toss (11 hits,34%)
*works at maximum NJp distance if walk foward slightly after NJP

Corner:
Meterless:
Ji2~b2,3,2+4~NJP~ji1~ji1~f3~f3~d3xxBoss Toss (16 hits 38%)

just trying out Upload studios on the bone:

Lackey:
midscreen:
1 bar:
Ji2~b2,3,2+4~f2~4~EX Torryuken~d1~roll (11hits 33%)


1 bar:
ji2~f2~b12~EX throw (7hits, 17%) resets
Ji2~b2,3,2+4~f~f2~EX throw (8hits 20%)Resets
(All varients)

ji2~b2,3,2+4~ji2~f~EX throw (7 hits 18%) resets
(Ruthless and vicious)


Not much I know I just got on but figured I'd add as I'm going :D.

Edited to follow current notation guide
 
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Doombawkz

Trust me, I'm a doctor

Just because comboing out of d.2 is cool. Not necessarily practical although the fact that you can d.1 after a d.2 is spiffy most of the time as an ender option.
 

Audit

Falls down too much
edit: I don't remember what combo I was trying, but it wasn't this one and it's already been listed I think.
 
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Immortal Kombat

almost moderate success
I'm so tempted to become lackey after learning I can combo off his uppercut.
Can you only combo off raw uppercut or can you combo off uppercut used in mid combo? Like his ex dp, into uppercut, then whatever ender?