What's new

Guide The Destroyer of Worlds. Doomsday Guide.

Pterodactyl

Plus on block.
I don't know if anyone has posted this yet but here's the combo I use often.

One bar:
body splash, 2, 3 xx DF+MB(universal armored/cancelable overhead launcher), jumping 2, 1, 1 xx air grab.

37%, 40% if you MB the air grab.
 

fr stack

Noob's saibot or noob saibot's?
GGA Jeremiah was just wondering if this is known jid3 , 22 mb es , 1 , 123 33% , as soon as u can do mb upward venom and you can cross them up and combo again for like another 25% tryin to get reps of this but only really found it last night still working on it :)
 
GGA Jeremiah was just wondering if this is known jid3 , 22 mb es , 1 , 123 33% , as soon as u can do mb upward venom and you can cross them up and combo again for like another 25% tryin to get reps of this but only really found it last night still working on it :)
I did not know about this. I will add this to my setups section when I get to it :)
 

MastererBetty

Your Tears My Strength
Easiest setup I know for a MB Upward Venom Cross Up is off a Back Throw

BTW I believe j.2 might be one the best horizontal jumping attack in the game. Thoughts?
 

Glass Sword

Nobody
GGA Jeremiah
I think this guide should include how much damage super does after each string because if it kills them it kills them. Particularly off forward 2 1 string (I think it gets 39%) since is over head and unless you can bounce cancel (someone check this I'm busy) that is the only way you are going to be able to combo off that string because I think the cancel advantage is lacking.

Also something minor, but I think there should be a link to the wikia on the guide; for new comers who don't know where to look.
 
I don't know if this is common knowledge, but when I'm traited, and I read an opponents backdash, I've started throwing out Air Venom instead of normal Venom. The enormous horizontal reach of Air Venom catches most backdashes + knocks out jumpers. And you can feel ok about doing this because loltrait. If you have a meter to spend, you can still hit those with back dashes that evaded your Air Venom, and you can come down on them from DB3(MB) into 32d1xxVenom for mid 20s.
 
Also, what is everyone using to pressure after a blocked body splash midscreen? Do you usually 3,3 for the +10, or go for 22 mixups?
 
Also, what is everyone using to pressure after a blocked body splash midscreen? Do you usually 3,3 for the +10, or go for 22 mixups?
Watching jeremiah and crazy Dominican in their latest tournament wins, both of them prefer 3,3.

The Fei long corner push more then makes up for the lack of mix ups and inability to hit confirm into mb es.
 
What are people's thoughts on 112? I personally think the string is ridonkulous considering the amount of chip and meter it builds. Great corner string to use if you jump in on a cornered opponent since they can't duck the initial high and it's +2 on block.
 
What are people's thoughts on 112? I personally think the string is ridonkulous considering the amount of chip and meter it builds. Great corner string to use if you jump in on a cornered opponent since they can't duck the initial high and it's +2 on block.
Is 112 confirmed not a busted string? It didn't get patched, and that seems like it'd be an easy fix. Is it supposed to do such monstrous chip?
 

Sublime

Stop blocking my hits with your face!
The best combo for the super at midscreen is jd3+b231,super for 44% and an easiest way a simple jd3,3,super for 43%
Better and easier is: jd3+f23,super for 47%

Pterodactyl this doesnt make any sense

ONE BAR
body splash, 2, 3 xx DF+MB(universal armored overhead launcher), jumping 2, 1, 1 xx air grab.

:u since this is clearly TWO BARS since if u mean Ground Slam u cant possibly juggle it w j2
 
Also, what is everyone using to pressure after a blocked body splash midscreen? Do you usually 3,3 for the +10, or go for 22 mixups?
I purposefully kept my Doomsday real simple for Toryuken because the game was so new. I just wanted to focus on pressure and I didn't want to worry about dropping combos. I have recently added 2,2 after a jump in and it is good. Mix it up between the 2 to really keep your opponent guessing and messing up their ES block timing. I will add those combos to my guide today.

NOTE: 2,2 after a blocked body splash is not guaranteed against Ares. He can d1 on a blocked jump d3 for a full combo punish or a trade depending on the timing. Does anyone else know of a character that can stop 2,2 after a blocked body splash?

Ares cannot stop 3,3 though. I think it has to do with the 3 swinging up from low to the ground letting the move hit his small hitbox earlier.

Is 112 confirmed not a busted string? It didn't get patched, and that seems like it'd be an easy fix. Is it supposed to do such monstrous chip?
This is clearly a bug so I don't even use this string. I don't want to get used to it before they nerf it.
 

Pterodactyl

Plus on block.
Better and easier is: jd3+f23,super for 47%

Pterodactyl this doesnt make any sense

ONE BAR
body splash, 2, 3 xx DF+MB(universal armored overhead launcher), jumping 2, 1, 1 xx air grab.

:u since this is clearly TWO BARS since if u mean Ground Slam u cant possibly juggle it w j2

I made a video for you, ONE BAR

Pretty sexy right?

Where did you even get ground slam and a second MB in there? Did you read it?

I don't know if anyone has posted this yet but here's the combo I use often.
One bar:
body splash, 2, 3 xx DF+MB(universal armored/cancelable overhead launcher), jumping 2, 1, 1 xx air grab.

37%, 40% if you MB the air grab.




EDIT: I was wrong
 

_CHINOCUDEIRO_

Machakabotones
DF+MB cost 2 bars with every char and every combo....

Also I have a question,what is the best air to air for Dumbsday? can you combo it aferwards?
Thanks
 

Killzone

Warrior
What are Doomsdays options at the beginning of the fight? What should I do to increase my chances to get the first hit?
 

Bouncepogo

UWOTM8
DF+MB cost 2 bars with every char and every combo....

Also I have a question,what is the best air to air for Dumbsday? can you combo it aferwards?
Thanks
I've not done much testing in the lab but from in game:

Anti air grab special (don't do it too early during their jump)
Air venom (slowish start up so you need to predict this one a bit if they are close, far away you can be a bit later with your input)
3,3 also works well as a far anti air
I think i've standing jabbed some things too although I can't remember what

What are Doomsdays options at the beginning of the fight? What should I do to increase my chances to get the first hit?
There is really no safe options at the beginning besides blocking and starting from neutral. You may just want to go full YOLO and charge in but prepare to be punished if you guess wrong..
 

Sublime

Stop blocking my hits with your face!
What are Doomsdays options at the beginning of the fight? What should I do to increase my chances to get the first hit?
Depends on map, sometimes i start match doing random upward venom IF there is interactable somewhere near where match starts, since most of the great online community jumps staright into those lol otherwise i im just checking what opponent does
 

Glass Sword

Nobody
F3 combo 30% meterless
F3 jump forward wait 3 (there is a sweet spot) 11-earth shaker
This combo gives you a hard knockdown so it is great. Don't know if anybody has found this don't remember seeing it.