I think you just got a bit predictable overall with your ES you were using it pretty much constantly and once he found a way to counter it you were eating some big combos. The killer frost player wasn't doing anything massively tricky to open you up so if you'd have been a bit more random (which is where doomsday shines IMO) with sweeps, bodysplash, empty jumps, his 50/50 strings, his 3,3, meaty frametraps then i think it would have been a different story.My matches from the break tournament, I'd like some advice on what I should have done in this match up. First time fighting frost so i was really caught off guard.
Thanks!
Put this in the video footage of Doomsday thread http://www.testyourmight.com/threads/good-doomsday-footage.29936/#post-833156 created by Fractured_Shadow. And I'll watch it and comment on it there.My matches from the break tournament, I'd like some advice on what I should have done in this match up. First time fighting frost so i was really caught off guard.
Thanks!
But if you do an unsafe venom with trait on, they can still combo you and you still take damage right? You just can't get knocked down, so are you waiting for them to finish their combo and you punish with your own?When I have trait active, I am more liberal with my unsafe meterless venom and supernova's, it helps me get in and if the opponent blocks my venom, or dashes the supernova, I don't get combo'ed to death.
It's not technically a combo, because even on hit you can start blocking unless of course you are airborne (you will keep getting hit until you land and can block.) In fact unsafe strings become full combo punishable by Doomsday because he has almost no hit stun.But if you do an unsafe venom with trait on, they can still combo you and you still take damage right? You just can't get knocked down, so are you waiting for them to finish their combo and you punish with your own?
Yes, you take the last hit against aquaman and you can full combo. BUT you have to have activated your trait beforehand or else it is too late.Ah interesting! So for Aquaman you start blocking his hundred hands slap, then purposefully get hit for the last few hits, then full combo punish him. For other characters do you do the same thing (block then get hit)? Or do you just get hit for the full combo since you don't know what combo they're going for, and blocking could mean not being able to punish if they do a short one.
Also what full combo punish do you normally do? Thanks for the info it helps a lot.
Are there any input techniques (double tapping? Plinking? Mashing..lol?) That would make the 2,2, mb es, d2, b3 juggle more consistent? I've been working on it for a while and I still can't do it at a rate that approaches consistencyI will also be adding punish combos in the guide as well. Right now for -9 or less I punish with d1 into es for 13%. For -10 to -13 I do the basic 1,2,3, xx DF3 combo for 19%. For -14 or greater I guess the best would be 2,2, DF2, MB, D2, B3, J3, 2,3 DF3 for wow that one isn't in my guide yet... man I have been slacking. Sigh. Ok hopefully big update soon.
Its all timing, you have hit the inputs as soon as each previous animation has finished. If you smash the inputs most the time the inputs will come out too slow. I'm guilty of smashing so this is hard to pull off for me. I usually skip the B3 and end with 23D1 Venom for 35% if you count a splash. That ender is way easier.Are there any input techniques (double tapping? Plinking? Mashing..lol?) That would make the 2,2, mb es, d2, b3 juggle more consistent? I've been working on it for a while and I still can't do it at a rate that approaches consistency
activate your trait and her grabs won't worki feel like doomsday struggles against Raven. or im just not knowing how to fight her. she can spam that tele squish move all day and it will catch doomsday jump in in, moving or even doing his elbow drop move.
Yeah very soon I am going to color code the combos by difficulty. Right now I am leaning that the 2,2 mb es, d2, b3 combo is not tourmament viable.Are there any input techniques (double tapping? Plinking? Mashing..lol?) That would make the 2,2, mb es, d2, b3 juggle more consistent? I've been working on it for a while and I still can't do it at a rate that approaches consistency
Skeletal Minion was hitting the jip d3, 3, ES MB quite a bit at last week's ATL event. he placed second to Pig's Sinistro. I seem to have no issues hitting that combo off of a jump-in, but without the jump-in the timing for d2, b3 after an ES MB is a little off, even on non-floating charactersYeah very soon I am going to color code the combos by difficulty. Right now I am leaning that the 2,2 mb es, d2, b3 combo is not tourmament viable.
On a side note... I was working on the meter building portion for Doomsday last night and found some weird things. I am going to start a new thread on Doomsday meter building to get everything ironed out, and then I will also include the info in here.
Made it better jip, 3, es mb, b3, dash, 3 air snatch - 39%37% 1 bar - JIPd3, 3, ES MB, D2, B3, dash 23 Air Snatch.
Sorry for the bad quality, but heres a swaggy combo imo. Ends with Air Snatch and puts the opponent in the same direction as the combo started pushing them closer to the corner. Who says Doomsday has no style lol,
The jump d3, 3 combo is WAY easier than the jump d3, 2,2 combo because the 3 lifts the character off of the ground and gives you more time to follow up.Skeletal Minion was hitting the jip d3, 3, ES MB quite a bit at last week's ATL event. he placed second to Pig's Sinistro. I seem to have no issues hitting that combo off of a jump-in, but without the jump-in the timing for d2, b3 after an ES MB is a little off, even on non-floating characters
It's a shame that 3 ES MB doesn't work on floaters without the jip d3, it's be nice to have a 14 frame punish without using 2The jump d3, 3 combo is WAY easier than the jump d3, 2,2 combo because the 3 lifts the character off of the ground and gives you more time to follow up.
The jump d3, 3 combo I feel is tournament viable.