NkdSingularity
Truth and Ugly
Yeah it doesn't connect against floating characters except after a Jump D3.I had EX Earth Shake whiff canceling it from 3. It's strange...
Yeah it doesn't connect against floating characters except after a Jump D3.I had EX Earth Shake whiff canceling it from 3. It's strange...
seems to be character specific, it works consistently against hawk girl but whiffs against... joker? iircI had EX Earth Shake whiff canceling it from 3. It's strange...
There are some strings that don't hit on certain foes.seems to be character specific, it works consistently against hawk girl but whiffs against... joker? iirc
maybe it would be a good idea to flush out seemingly character specific links/combos.
Yeah 2,2 does the same damage as 3. I just haven't added them yet.Using the OP as a template, I created a 1 MB combo you can hit confirm off of 2,2 and is fairly easy to pull off:
Jump d3, 2,2 DB MB, JP 3, 2,3 DF 3 - 39%
I tried the 42% combo but the timing is really strict and probably impractical online. The extra 3% is not worth it for me when I can land the combo above almost every time.
I'm trying to think of how to make this more safe since 2,2 is -22 on block... any thoughts? Ex. Can you cancel the 2,2 into something to make it safe?
That's 2 bars there.I found this combo out yesterday. Works great for me, Not sure on the DMG.
1 Meter Combo
j.D+3, 2,2~B,B+MB, j.D+3, D+2, F+2~D,F+2 = 39-41?
You sure? I do it in training mode and it only takes one bar of meter. I'll double check when I get home after work.That's 2 bars there.
any bounce cancel, 22+MB, cost 2 bars of meterYou sure? I do it in training mode and it only takes one bar of meter. I'll double check when I get home after work.
This is going to sound counter-intuitive but input the next normal, wither that is a 1, a 2 or a 3 while DD is still in the air. On block, if you do it correctly the opponent can't interrupt your next attack. they can however back dash and make whatever you do completely whiff leaving you free to punishment. of course you can do a venom charge and blow up that dash too.Is 11 22 or his only options for combo starters after the jid3? What are his options? I swear I was trying 12 and 23 and this bane player was just blocking that splash and punishing me before I could continue my strings! Any help would b appreciated!