yeah,with.big.push.back..you.wont.get.punished.outside.of.supermans.superI've seen a few people refer to claws as safe. Its not right? Frame data says -7 I think.
Ah okay thanks. Nice easy hit confirms then!yeah,with.big.push.back..you.wont.get.punished.outside.of.supermans.super
You know it is lol.EDIT:
Is your space bar broken or something?
the ra helios dash whiff will eventually become the easiest combo for you to do. It's my go to combo anytime i hit them.I've had some trouble the few times i tried the meter burn whiff, i guess i'm pressing it too late. I didn't get to practice at all today.
Good to know about the cat claws..more pressure-ey goodness. :3
I would recommend keeping it simple with an instant jump1, 112(delay) MB Dash, F3/1F2 knockdown.What are the current f+3 combos? Like if you hit someone with an AA mb f+3? I'm way outdated on Catwoman tech but might start playing her again.
What are the current f+3 combos? Like if you hit someone with an AA mb f+3? I'm way outdated on Catwoman tech but might start playing her again.
And you should start playing her again! I just won monterrey mexico with her.
Good shit.
And I may. I haven't played Catwoman with a few exceptions since before UFGT but I'm considering dropping Killer Frost for her. I still think KF is likely better but I'm not getting tournament results with KF anyway so I might just play CW. I'm even partly considering just saying fuck it and playing Catwoman at EVO.
Possible new corner BnB. I don't think 112~dash MB works but 11~dash seems fine.
b12d3~flip, f2~up whip, 11~dash MB, f3, 1f2 47%
Very nice Ben! That 1F2 is a little strict yes?Possible new corner BnB. I don't think 112~dash MB works but 11~dash seems fine.
b12d3~flip, f2~up whip, 11~dash MB, f3, 1f2 47%
You have her playstyle down for sure. And you know how important D1 Claws is. Especially after 1F2 frame traps.Good shit.
And I may. I haven't played Catwoman with a few exceptions since before UFGT but I'm considering dropping Killer Frost for her. I still think KF is likely better but I'm not getting tournament results with KF anyway so I might just play CW. I'm even partly considering just saying fuck it and playing Catwoman at EVO.
Surprisingly no. I find the f2 tighter personally. The 11 can be left nice and late and the 1f2 is just inputted as soon as you land. It's much simpler than the x2 f3 timing.Very nice Ben! That 1F2 is a little strict yes?
I picked up Catwoman and I like her so far. Can anyone clue me in on some dirt that she has liker her "unseeable 50/50"? Also what're some of her best block strongs? Is it better to use 112 or b1,2,d3?
Thanks for the info. I'm having some trouble up close. I keep getting d1'd to death.F112 and B12D3 are her two options for the 50/50. 1F2 on block is +3, allowing for a free D1,CatClaws check. Standing 1 is 7 frames vs the 14-16 that is B1/F1, so it depends on the circumstance as to which one is 'better'. Jumping 2 controls space and links into a Catdash on hit confirm from any range.
d1-claws is a must learn but kind of hard to do. It leads to 38% and is safe. d1 on hit on its own also gives you a 50/50 to f1 or b1, though that's me kind of theory fighting tbh. I'm still trying to implement it.Thanks for the info. I'm having some trouble up close. I keep getting d1'd to death.
How do you deal with zoning?d1-claws is a must learn but kind of hard to do. It leads to 38% and is safe. d1 on hit on its own also gives you a 50/50 to f1 or b1, though that's me kind of theory fighting tbh. I'm still trying to implement it.
It depends on who is zoning you really. For characters like superman and Batman you can use evade and if they understand how this builds your trait they should stop. This obviously doesn't work well against longer projectiles like MB guns from Deathstroke or very fast ones like Sinestros.How do you deal with zoning?
I was going to also ask what she can get off of a d2 as an anti-air. You can't do 112 or f112 as far as I can tell because the d2 pushes your opponent out of range.It depends on who is zoning you really. For characters like superman and Batman you can use evade and if they understand how this builds your trait they should stop. This obviously doesn't work well against longer projectiles like MB guns from Deathstroke or very fast ones like Sinestros.
You have your half screen j2 which you can just f112~claws into for 40%+ and remain safe on block.
You also have MB Catdash but this usually has to be done on a read since the armour doesn't kick in very quickly. It can be useful to get in from full screen even on block though if you have the meter.
She's much like everyone else in that you just have to work your way in, just not as far due to the reach of j2. The problem I find is once you get to jump range her AA isn't that great and you don't have a lot to really discourage people from jumping at you.