Very good find. Ive been using a setup kind of like this in the corner when you end a combo in foreword 3 after using the first one to start or in the middle of the combo you can dash through them to cross them up with the dash in the corner, still leaving u with the same options. timing for it can be a little weird. You have to hold up(jump) during the second forward 3 to setup the timing for the dash, or you can just dash 3 times and the 3rd dash crosses up. using the jump timed setup leaves a guessing game with the jump timing because if you just hit up by not doing it right after the second foreword 3 you will stay same side.
Edit: the setup works in the corner and right outside of the corner (near corner) but outside of the corner you only get the 3 dash crossup
I agree double f+3 will be the way to go. Right now I split my time between Selina and Killer Frost so I'm still dropping the combo a lot but it's doable. As you said, you "drop" the second f+3 and it fully hits...you're still not really giving up damage. It'll be the standard.
This is sick stuff. My biggest issue with Catwoman was that her mixup felt weak against players with strong reactions, and she doesn't have the + frames to just force a mistake out of them. This also gives me a good excuse to get f3 down in her combos, 1% is whatever to me but strong oki is another entirely.
Right. So about the F3 combo's, I've modified them so they do as much damage as possible but they do not include a second F3. This is for people who have trouble executing the Double F3 and would like every option that is available to them for setups and such.
Ninj To build off of what you mentioned about her B2.
After F3 setup theres another mixup with her B2 where you can do B2 Catdash. After catdash you can Double dash and end up on the opposite side just in range of a b1,2,d1 or another b2 and the other 4 options available for you.. It works in the corner also. If doing it in the corner it only requires one dash to crossover.
However it doesn't work if opponent decides to wake up roll. And to my knowledge it doesn't work on a few character with large hitboxes.