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Strategy The Boy Wonder! -- Nightwing General Discussion Thread

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Wait you have to make a Dick joke for it to be official?

Well whenever you beat someone with NW you can say you Dick slapped them.
 
I have some questions. I plan on being a pro Nightwing player, specifically using the Regime outfit (because I am Lord Damian Wayne, after all).

1. When I was testing combos in practice, I notice his super is INCREDIBLY lackluster in damage. Should I forego using his super and stick to meter burns instead?
2. When are the most optimal times to use Escrima and Staff, and most optimal times to switch between them?
3. Does Nightwing have a projectile parry, or does he have to jump/block projectiles?
4. What're some of his most efficient combos? Is there a video displaying them?
5. Does the Regime outfit provide more defense against basic attacks? I read somewhere that it did.
6. What button do I have to hit to plant a bomb on the stage objects instead of merely jumping off of them?
7. Which heroes/villains are going to give me a hard time in specific?

Thanks for reading!
 

Saitsu

Apprentice
I have some questions. I plan on being a pro Nightwing player, specifically using the Regime outfit (because I am Lord Damian Wayne, after all).

1. When I was testing combos in practice, I notice his super is INCREDIBLY lackluster in damage. Should I forego using his super and stick to meter burns instead?
2. When are the most optimal times to use Escrima and Staff, and most optimal times to switch between them?
3. Does Nightwing have a projectile parry, or does he have to jump/block projectiles?
4. What're some of his most efficient combos? Is there a video displaying them?
5. Does the Regime outfit provide more defense against basic attacks? I read somewhere that it did.
6. What button do I have to hit to plant a bomb on the stage objects instead of merely jumping off of them?
7. Which heroes/villains are going to give me a hard time in specific?

Thanks for reading!
1. For the most part yes however Super serves a purpose later in matches if you don't want to get Clashed.
2. Depends on the matchup and your playstyle.
3. No projectile parry...or parry of any kind.
4. Check the BnB thread.
5. ...not to my knowledge. That's an odd oversight if that's the case.
6. You have to Meter Burn them.
7. Lantern is the most likely, can be a pain. I have a feeling Hawkgirl won't be fun either.


Also, in general, I ported over a lot of knowledge to SRK to catch them up.

http://forums.shoryuken.com/discussion/177933/defender-of-bludhaven-nightwing-general-thread

Can people to check to see if it's satisfactory? We haven't gotten character specific forums for whatever reason so I had to pool a lot of info in one thread.
 
1. For the most part yes however Super serves a purpose later in matches if you don't want to get Clashed.
2. Depends on the matchup and your playstyle.
3. No projectile parry...or parry of any kind.
4. Check the BnB thread.
5. ...not to my knowledge. That's an odd oversight if that's the case.
6. You have to Meter Burn them.
7. Lantern is the most likely, can be a pain. I have a feeling Hawkgirl won't be fun either.


Also, in general, I ported over a lot of knowledge to SRK to catch them up.

http://forums.shoryuken.com/discussion/177933/defender-of-bludhaven-nightwing-general-thread

Can people to check to see if it's satisfactory? We haven't gotten character specific forums for whatever reason so I had to pool a lot of info in one thread.
Alright, thanks. This info's been handy. But on the 2nd question, I ask because it takes a lot time to switch weapons stances. I tend to favor heavy Escrima use as it allows for better screen movement and combo potential. Is Nightwing one of the lower damage characters in the game? I was watching a tournament on the Alpha Counter Twitch channel, and one of the Nightwing fighters did a terrific job of advancing. He didn't win, but he proved he could be used well. I'm just afraid of how much I have to put into him to get damage output. Is he efficient compared to other fighters, or is he definitely more of a, "Because I love this character" kind of pick?
 

Saitsu

Apprentice
Alright, thanks. This info's been handy. But on the 2nd question, I ask because it takes a lot time to switch weapons stances. I tend to favor heavy Escrima use as it allows for better screen movement and combo potential. Is Nightwing one of the lower damage characters in the game? I was watching a tournament on the Alpha Counter Twitch channel, and one of the Nightwing fighters did a terrific job of advancing. He didn't win, but he proved he could be used well. I'm just afraid of how much I have to put into him to get damage output. Is he efficient compared to other fighters, or is he definitely more of a, "Because I love this character" kind of pick?
It's only slow if you do it raw without anything. You can cancel a lot of normals into stance switch and you can special cancel the stance switch itself.

As for lower damage...not really. His damage is pretty par for the course. Actually above average for meterless. His meter damage isn't special but most of your meter is going for Flip Kicks or Ground Blasts anyway, or other utilities.

And it's week one. But he's strong.

No worries bruh.

Question, what do you start the round with? I always check them with b2...but what do you guys do?
B2 if I expect them grounded. j3 if I expect them to jump.
 
It's only slow if you do it raw without anything. You can cancel a lot of normals into stance switch and you can special cancel the stance switch itself.

As for lower damage...not really. His damage is pretty par for the course. Actually above average for meterless. His meter damage isn't special but most of your meter is going for Flip Kicks or Ground Blasts anyway, or other utilities.

And it's week one. But he's strong.
I also played against Superman computer on at least Hard. He makes for a cheap bot opponent because almost everything he does is lightning fast. What's the best strat against Superman? Should I start defensively, switch to staff? I already know that jumping against Superman is suicidal, so I'm pretty sure that most of the fight would be on the ground, which means lots of counter play and sticking to fast frame startups, right?
 

Saitsu

Apprentice
I also played against Superman computer on at least Hard. He makes for a cheap bot opponent because almost everything he does is lightning fast. What's the best strat against Superman? Should I start defensively, switch to staff? I already know that jumping against Superman is suicidal, so I'm pretty sure that most of the fight would be on the ground, which means lots of counter play and sticking to fast frame startups, right?
Depends on the Superman. If they prefer taking to the sky, using Heat Vision, then you're going Escrima Heavy. Wait for a Heat Vision, block it, dash forward and get in his grill (using whichever stance you feel most comfortable using up close). If he prefers the ground you could get away with more Staff play. But save meter for Pushblocks, you'll need them.
 
Depends on the Superman. If they prefer taking to the sky, using Heat Vision, then you're going Escrima Heavy. Wait for a Heat Vision, block it, dash forward and get in his grill (using whichever stance you feel most comfortable using up close). If he prefers the ground you could get away with more Staff play. But save meter for Pushblocks, you'll need them.
Pushblocks are when they try to grab you and you break it, right?
 

Saitsu

Apprentice
Pretty much. His strings are very safe and can turn plus. Don't let him stay in on you. If you're gonna be close, make sure you're the one with the momentum.
 

NightwingDayZero

Truth, justice and the American way.
Pretty much. His strings are very safe and can turn plus. Don't let him stay in on you. If you're gonna be close, make sure you're the one with the momentum.
I usually just switch to staff. D1 is 6 frames and +1 on block. I think Batman is the only character in the game with a 5 frame jab but I may be wrong about that.

Typically, I'll just out mash them until they develop a respect for it.
 
Pretty much. His strings are very safe and can turn plus. Don't let him stay in on you. If you're gonna be close, make sure you're the one with the momentum.
This is great! I'm gonna try to take as many notes as I can. On a not so serious question, how many Damian-specific quotes are there? So far I found a more growly version of "I'm going to enjoy this!", I think only Damian says, "Here comes the hot sauce!" during a clash, and when he gets the enemy's silver bar down to 0, he specifically says, "Loser!" I know he has some words for Batman too. Anything I'm missing?
 

Saitsu

Apprentice
I usually just switch to staff. D1 is 6 frames and +1 on block. I think Batman is the only character in the game with a 5 frame jab but I may be wrong about that.

Typically, I'll just out mash them until they develop a respect for it.
The problem is that a Superman won't let you switch to staff if he's close. And if he's far, Staff is less than desireable since he'll just stay in the air raining down Heat Visions.

The only time you'd be able to switch to staff in most cases where it's effective is when you already have the offensive momentum.
 

Cosmic_Castaway

Flying Grayson
No worries bruh.

Question, what do you start the round with? I always check them with b2...but what do you guys do?
I usually just block to see what they'll do. Helps to see what kind of player someone is. But that's mostly because I'm more defensive in general (spacing, poking and punishment, mainly). I was always taught that pushing buttons was never a good idea. I'll try doing b2 more to see how it works out though.

Was anyone watching NYCFurby's stream when Alucard was playing Nightwing, btw? Dude was abusing the hell out of Staff d1; it was pretty insane.
 

AssassiN

Warrior
The flipkick doesn't work too great on a few characters when they are standing.
The flipkick won't cross-over without a blockstring (it does when they are crouching or knocked down) against these characters:

Bane
B2, F2(random, mostly cross-overs), F213(first and second hit), B1, B11, 3, 33, *STAFF 1,F1~4*
With Bane sometimes it looks like you cross-overed but you didn't.

Black Adam
There are none, it's very random and most of the time it won't cross-over.
There is no way of telling if it will.

Doomsday
B2, F213(only the first hit), B11, 1(random, mostly cross-overs), 11(same), 3, 33, *STAFF 1,F1~4*

Sinestro
2, F2, F21, F213(only the first hit), 3, 33

Solomon Grundy
Absolutely none, nothing random either.

I only tested the flying and big characters.
 

KombatNerd

Justice 4 Firestorm
If everything goes as planned I may be getting my game near the end of week. If so, my body is ready to get its hands on dat Dick.
 

Law Hero

There is a head on a pole behind you
You've inspired me to pick up Nightwing today, Guamo.

I hope that one day my Dick can be as impressive as yours.
 
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