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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

SaltShaker

In Zoning We Trust
I will gladly pay a combined amount of 130 € or however much it is going to cost to get T7 and any and all DLC. My in-game clock in TTT2 froze to 999 hours and 99 minutes somewhere around 2014. The entertainment value you get out of this game if you are willing to put in the effort and not just quit when it gets hard is well worth it and beyond the time and money spent.

Everyone always complains about the learning curve of Tekken but is it really that different learning an entirely new NRS game every 2 years then having to adjust multiple times during all the nerfing, buffing and general patching? A new Tekken comes out, it's finished. That's what you have for the next 5 years. Sure, its not new and exciting, you weren't coaxed and mislead by marketing tricks to carry on with a game long after you realized it was yet another casual piece of trash. Fun? Sure, but expendable trash that was not made to last nonetheless.

Instead of all that you get a game that is as mechanically solid, balanced and glitch free as it gets and from a business stand-point that is extremely rare these days. Corporations make more money by selling inferior shit that is not made to last, just good enough for you to buy the same product again but not good enough to not have any complaints.

In my core, in my gut, in my heart of hearts and in my fkn soul I fkn know that Injustice 2 will be trash. There will be overpowered DLC that get nerfed from top tier to the gutter once they've been cashed out on, there will be mix-ups and vortexes out the ass. There will be no neutral game or defensive options to rival the offence. There will be a handful of characters Sonic Fox abuses to win all tournaments, they also get nerfed, Sonic Fox still wins. There will be Ismails and Glortors complaining about their mains till kingdom come and the patches stop. There will be creepy neckbeard waifu enthusiasts abusing their position and making sure their waifu is top tier at the cost of balance. There will be some godlike online players saying "nah brah you just gotta level up bruh and fuzzy that 12fr overhead and 13fr low but make sure to not hold block and neutral duck before the overhead so you can also duck that 11fr command grab". There might even be S+++ tier unblockable dumpsters that you can meter burn for full combos, who knows :D.

OK OK, maybe I went a bit too hard in the paint there and got a bit carried away and I apologize, but what I also know, in my bones, in my ass and in my dick is that there will be a Tekken game worth the wait. No matter how much money we have to throw at it, it will be worth all of it and then some.
Hall of Fame level post.
 

villainous monk

Terrible times breed terrible things, my lord.
I will gladly pay a combined amount of 130 € or however much it is going to cost to get T7 and any and all DLC. My in-game clock in TTT2 froze to 999 hours and 99 minutes somewhere around 2014. The entertainment value you get out of this game if you are willing to put in the effort and not just quit when it gets hard is well worth it and beyond the time and money spent.

Everyone always complains about the learning curve of Tekken but is it really that different learning an entirely new NRS game every 2 years then having to adjust multiple times during all the nerfing, buffing and general patching? A new Tekken comes out, it's finished. That's what you have for the next 5 years. Sure, its not new and exciting, you weren't coaxed and mislead by marketing tricks to carry on with a game long after you realized it was yet another casual piece of trash. Fun? Sure, but expendable trash that was not made to last nonetheless.

Instead of all that you get a game that is as mechanically solid, balanced and glitch free as it gets and from a business stand-point that is extremely rare these days. Corporations make more money by selling inferior shit that is not made to last, just good enough for you to buy the same product again but not good enough to not have any complaints.

In my core, in my gut, in my heart of hearts and in my fkn soul I fkn know that Injustice 2 will be trash. There will be overpowered DLC that get nerfed from top tier to the gutter once they've been cashed out on, there will be mix-ups and vortexes out the ass. There will be no neutral game or defensive options to rival the offence. There will be a handful of characters Sonic Fox abuses to win all tournaments, they also get nerfed, Sonic Fox still wins. There will be Ismails and Glortors complaining about their mains till kingdom come and the patches stop. There will be creepy neckbeard waifu enthusiasts abusing their position and making sure their waifu is top tier at the cost of balance. There will be some godlike online players saying "nah brah you just gotta level up bruh and fuzzy that 12fr overhead and 13fr low but make sure to not hold block and neutral duck before the overhead so you can also duck that 11fr command grab". There might even be S+++ tier unblockable dumpsters that you can meter burn for full combos, who knows :D.

OK OK, maybe I went a bit too hard in the paint there and got a bit carried away and I apologize, but what I also know, in my bones, in my ass and in my dick is that there will be a Tekken game worth the wait. No matter how much money we have to throw at it, it will be worth all of it and then some.
I will gladly pay a combined amount of 130 € or however much it is going to cost to get T7 and any and all DLC. My in-game clock in TTT2 froze to 999 hours and 99 minutes somewhere around 2014. The entertainment value you get out of this game if you are willing to put in the effort and not just quit when it gets hard is well worth it and beyond the time and money spent.

Everyone always complains about the learning curve of Tekken but is it really that different learning an entirely new NRS game every 2 years then having to adjust multiple times during all the nerfing, buffing and general patching? A new Tekken comes out, it's finished. That's what you have for the next 5 years. Sure, its not new and exciting, you weren't coaxed and mislead by marketing tricks to carry on with a game long after you realized it was yet another casual piece of trash. Fun? Sure, but expendable trash that was not made to last nonetheless.

Instead of all that you get a game that is as mechanically solid, balanced and glitch free as it gets and from a business stand-point that is extremely rare these days. Corporations make more money by selling inferior shit that is not made to last, just good enough for you to buy the same product again but not good enough to not have any complaints.

In my core, in my gut, in my heart of hearts and in my fkn soul I fkn know that Injustice 2 will be trash. There will be overpowered DLC that get nerfed from top tier to the gutter once they've been cashed out on, there will be mix-ups and vortexes out the ass. There will be no neutral game or defensive options to rival the offence. There will be a handful of characters Sonic Fox abuses to win all tournaments, they also get nerfed, Sonic Fox still wins. There will be Ismails and Glortors complaining about their mains till kingdom come and the patches stop. There will be creepy neckbeard waifu enthusiasts abusing their position and making sure their waifu is top tier at the cost of balance. There will be some godlike online players saying "nah brah you just gotta level up bruh and fuzzy that 12fr overhead and 13fr low but make sure to not hold block and neutral duck before the overhead so you can also duck that 11fr command grab". There might even be S+++ tier unblockable dumpsters that you can meter burn for full combos, who knows :D.

OK OK, maybe I went a bit too hard in the paint there and got a bit carried away and I apologize, but what I also know, in my bones, in my ass and in my dick is that there will be a Tekken game worth the wait. No matter how much money we have to throw at it, it will be worth all of it and then some.

Beautiful stuff right here.

The talk is too real for tym.

By far best post in months.
 

Pterodactyl

Plus on block.
namco needs to put guile into this game lol
Honestly if any SF character should be put in I'd say Gill.

I'd love to see his left-side/right-side gimmick fleshed out in a 3D fighter. Tekken already designs moves in a sort of left and right fashion as is.

On that same note, Uriel would also be pretty interesting. Imagine doing Aegis reflectors in 3D, putting one to the left or right of your opponent to prevent side stepping one way, or one behind to keep them from backing up.

Oro and his one would be cool too...
Honestly most 3rd Strike characters have mechanics that would be interesting in a 3D fighter.
 

Pterodactyl

Plus on block.
No, it's fine. Or I'm weird too?


Tekken 4 alt being back is great too. A shame I couldn't care less about actually playing her.
For some reason her wearing something more elegant and lady-like(really reminds you that this is a series where characters actually age) makes her moves set look a lot more cool and interesting to me. Her old look was just too "cutesy" for my taste.

While not entirely intimidating now, I can at least finally visualize her as a genuine ass kicker.

And it shows that Tekken seems to have some of the best(no one's reached perfect yet unfortunately) hair and fabric physics in gaming right now:

Speaking of which I love that Jin's hoodie has physics and falls off in the fight.
 
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DarkSlayerSmith

Fundamentals in real life
The best thing in Tekken is that every move you learned at the first game U ever played is not removed(except if is OP or useless),new moves are added and it increases the variation of the game and the cast.
That´s why I understand Smoke_Of_Finland post
 
If I wanted to play some older tekken to see how it feels and looks like which one would you recommend? I have xbone and ps3 but I can only play online with the xbone. I do not mind if it is a little old.
 

SaltShaker

In Zoning We Trust
If I wanted to play some older tekken to see how it feels and looks like which one would you recommend? I have xbone and ps3 but I can only play online with the xbone. I do not mind if it is a little old.
The arguable best Tekken of all time is Tekken 5 DR. You can play that on PS3. It's about a little over a decade old but still godlike any time my friends and I throw it on. My personal favorite Tekken.

For recent Tekkens, Tekken Tag Tournament 2 is good enough as well, on PS3 and 360, can help you prepare for Tekken 7, has amazing online, and a huge roster of the Tekken series.
 

Smoke_Of_Finland

Believe in the hop kick
You play Bryan Fury too?? We'll have a lot to discuss. My main since T5. Taunt Cancels 4 Life!
We could make a private discussion. Been meaning to ask you about his T7 version, but we'll find out soon enough I guess. I swear even after taking half a year long hiatuses from TTT2 every now and then I hop in practice mode and find perfectly viable tech and option selects that you never see anyone talk about or never see anyone use in tournaments. Even if it's the smallest things it gets me so hyped up if I recognize something that is actually legit and could be used against absolutely any level of opponent.
 

SaltShaker

In Zoning We Trust
We could make a private discussion. Been meaning to ask you about his T7 version, but we'll find out soon enough I guess. I swear even after taking half a year long hiatuses from TTT2 every now and then I hop in practice mode and find perfectly viable tech and option selects that you never see anyone talk about or never see anyone use in tournaments. Even if it's the smallest things it gets me so hyped up if I recognize something that is actually legit and could be used against absolutely any level of opponent.
Haha yea I've been watching a lot of T7 lately. I'm so ready! And yea man message me any time and we'll talk!

Hoping game stays like this with minimal console Nerfs/buffs. We are getting a couple more characters according to rumors so I'm still holding out for Julia and Anna.
 

Eddy Wang

Skarlet scientist
If anyone wants to have a mishima (Kazuya, Heihachi, Devil Jin and Jin Kazama) count me, in i'm probably a Jin and Kazuya Specialist by now, heihachi is currently the least used.

also, trying to pre-order as soon as i can, deluxe edition all the way.
 

Eddy Wang

Skarlet scientist
While i acknowledge that there are pretty good jins out there, its jut not everyday that you get to see this guy playing, the original Random Style, the Jyobin of Tekken, and of course a Jin main, named "the F4guy" just a few secs on this vid and you will know why.

One of my favorite Jins ever, and there is no hating this guy, he is just awesome lol.

 

Smoke_Of_Finland

Believe in the hop kick
Haha loved the vid. if you know you are fighting a character with absolute trash i15 - i-19 or a player who doesn't know how to deal with the "-6 to -9 or -11 on block with pushback meta", then this is exactly what you do, it shuts down the whole jab/df1/ss/low or big mixup shenanigans that characters with bad neutral generally are good at and gives you chance to force running 3's on block on top of abusing your chosen mid tool, just to be even more annoying.
 

Smoke_Of_Finland

Believe in the hop kick
And the vid highlights another mechanic Tekken has that MK players struggle with (I know I did). It's thinking that just because the opponent put themselves at a disadvantage that you now have a free pass to throw out any move you desire and if the opponent doesn't respect it and just hop kicks or continues to push buttons then they are just scrubs who don't know what they are doing. The crush system works kinda like armor without meter, sidestepping and backdashing also have to be taken into consideration. Using your frames to move forward or using an i20+ like that Lili flip move completely nullifies any frame advantage you had and is a huge risk to take. Heavy advantage or disadvantage can be used to dash forward though as the player with the advantage, then tapping back to neutral block and then proceeding based on what you see your opponent doing. If you do it correctly you can block repeated button pressing and once you visually confirm a backdash you can easily force running 3's on block with very little risk because the opponent has to take his time to perform a few backdashes to re-evaluate the situation and they are still waiting on you to press a button and "take your turn" after they see that you just moved forward a bit and didn't seem to do anything.

The thing that stops people from pressing buttons a lot is dashing in their face and doing nothing. It simply works like magic because of the slower speed of the moves and inherent input lag in the engine. Just watch Knee play Devil Jin for example, what he does a lot is just moving forward after blocking something and using b4 at a really awkward time. for someone coming from MK this is the time they usually think "oh my god what is he doing?". In MK they just autopilot a d4 and it gets blocked or makes contact but in Tekken this type of "I dunno what's happening but I'mma throw out a quick move" reaction will have you eating counterhit safe mids all day everyday against people who like to use this type of awkward timing with their moves.
 

Eddy Wang

Skarlet scientist
And the vid highlights another mechanic Tekken has that MK players struggle with (I know I did). It's thinking that just because the opponent put themselves at a disadvantage that you now have a free pass to throw out any move you desire and if the opponent doesn't respect it and just hop kicks or continues to push buttons then they are just scrubs who don't know what they are doing. The crush system works kinda like armor without meter, sidestepping and backdashing also have to be taken into consideration. Using your frames to move forward or using an i20+ like that Lili flip move completely nullifies any frame advantage you had and is a huge risk to take. Heavy advantage or disadvantage can be used to dash forward though as the player with the advantage, then tapping back to neutral block and then proceeding based on what you see your opponent doing. If you do it correctly you can block repeated button pressing and once you visually confirm a backdash you can easily force running 3's on block with very little risk because the opponent has to take his time to perform a few backdashes to re-evaluate the situation and they are still waiting on you to press a button and "take your turn" after they see that you just moved forward a bit and didn't seem to do anything.

The thing that stops people from pressing buttons a lot is dashing in their face and doing nothing. It simply works like magic because of the slower speed of the moves and inherent input lag in the engine. Just watch Knee play Devil Jin for example, what he does a lot is just moving forward after blocking something and using b4 at a really awkward time. for someone coming from MK this is the time they usually think "oh my god what is he doing?". In MK they just autopilot a d4 and it gets blocked or makes contact but in Tekken this type of "I dunno what's happening but I'mma throw out a quick move" reaction will have you eating counterhit safe mids all day everyday against people who like to use this type of awkward timing with their moves.
Completely agree, SFV CC system is kinda similar to tekken crush system, only that CC buttons have high priority over mids or lights, which are usually the ones ppl press to counter poke.

On top of it F4guy is practically taking advantage of the F4 flow chart game to enforce his 1 button mixups.

Cherryberrymango had shown something similar, but his options are much more limited, since the goal of this strat is F4~zen and F4 no zen, if you block F4~zen you're put into a 50-50 situation where jin can interrupt mids with 1+2 out of zen, can go low to low profile, or can cancel into a parry (his recent buff made f4~zen cancel much faster) and if you block F4 no zen trying to counter F4~zen EWHF comes into play.

This guy, he just F4 no zen all day and whatever he may to afterwards its unknown which is why i think this is pretty funny, if you look the lili player got caught by CH f4s, EWHFs out of no where, the one time you think its safe to go in he can just side step and even there was a time he did F4 no zen into super and it paid off hahaah. In Sum, i see a lot of jins taking bigger risks, this guy is not afraid to punish minus moves on whiff with F4 just to establish his neutral, which ppl think its actually random, but if you look close he is pretty damn good at controlling his range with just one move alone, damn.
 

Eddy Wang

Skarlet scientist
I remember someone saying "Autopilot F4jins" on a match where Cherryberrymango paid homage to this guy against a Kazumi player hahah.
 

Smoke_Of_Finland

Believe in the hop kick
It's really important to know what you can and cannot do safely when dealing with ranged pokes that have pushback or other moves that some characters can't punish. Like for example, Dragunov can't punish Heihachi's fF2, f1+2 won't hit no matter how deep the fF2 is blocked. Dragunov can however, force a running 2 on block if properly executed. If I remember correctly I don't think Heihachi has enough frames to even Raijin stance parry or use the Heaven's wrath reversal.

Another situation that's very similar to the Jin f4 abuse is Bryan's 3+4 at the wall. Bryan doesn't actually really move forward when using the move so his hurtbox is kinda shielded behind the hitbox of 3+4. The pushback also varies a lot depending on wall proximity or depth of block. Some advancing mid counterpokes can be blown up by simply backdashing to make them whiff in front of Bryan or by sidestepping after the 3+4 is blocked. If you know someone plays like that Lili where they will rely on pseudo-frame advantage and drop their frame advantage by dashing forward or using i20+ moves then you can just do 3+4 on block into 3+4 and the 2nd attempt is gonna give the crumple stun (at least in TTT2) that can be converted into a full wall combo.

Another notable move is Bruce's standing 3. He has the option to delay both the high and mid follow-up, also he can go into his CD. 3-cd-ws4 has the smallest gap but the ws4 can sometimes catch even experienced players without getting interrupted. 3-cd1 is a bit riskier but if the cd1 is blocked there is also the ambiguous 2nd hit and at -4 cd1 is one of the few moves that give Bruce a sidestep whiff punish setup. Mostly what I've done with Bruce's standing 3 however is dash into it, have it blocked then just backdash into bf4. A lazy method of doing a setup with it is doing it kinda slowly without trying to visually confirm a whiff, if the opponent uses a counterpoke with enough reach you are still in between bb and bf4 input, thus blocking the counterpoke. if the opponent whiffs in front of you no matter how small or fast recovering the whiff is they eat a bf4 for it, sure you can get blown up by someone who recognizes a pattern and just waits for you to whiff bf4 on your own, but that's when you start trying to visually confirm a whiff or simply do something else. If you try to be "legit" and visually confirm the whiff before committing to bf4 it's pretty much impossible to punish a single whiffed jab on reaction, df1 is doable and so is 1,2 and d4 though. I dunno though, I've been autopiloting the bf4 a lot because I've been getting away with it so the visual confirm part might just be bullshit like a lot of people usually claiming that stuff is confirmable when in truth they are just anticipating and autopiloting their confirms and it mostly works out for them so they start thinking they are visually confirming even though they are not.

If someone is too tentative to really do anything after the 3 is blocked I'll try and commit to a running 3 after the 3 is blocked as fast as I can. Another thing that can't be visually confirmed because 3 recovers too slowly. I I try to visually confirm a backdash from the opponent before committing to WR3 they have enough time to backdash a few times then do a small sidestep block, practically option selecting me out of any possible follow-ups, WR3 would whiff laterally and everything else would get blocked. If I am pre-determined to do standing 3 and on block just follow-up with a running 3 as fast as possible it's going to get blocked. After the running 3 is blocked I can follow it up with df4 and do the same thing. empty MTS is even better for this because it's only -14 without follow-ups and the 2 and f1 are pretty scary so people will respect the MTS... thus allowing me to WR3 into another df4 and loop it over and over until they start pressing buttons lololol.

Offence like this is really safe and kinda of a no-mix up mix up, but it forces people to push buttons eventually allowing you the opportunity to blow them up for it. Sure you can get blown up as well but getting hit out of a running 3 is pretty much not a real punishment unless the opponent converts it into a float juggle. You can jack up the volume of mids like this even with characters with a lot of slow recovering mids like Bruce, thus making it harder to get a read on riskier big lows and throws.
 

Eddy Wang

Skarlet scientist
I'm officially curious to see the current tier list for T7FR right now, i'm pretty sure the mishimas are not the top currently, which will obviously change in the final version, as of right now, i think the top ones are, Xiaoyu, Bryan, Steve, Paul and maybe King, only then the Mishimas boys start to surface along with Jack-7 Dragunov and Paul.

Bryan is such a fundamental character, its going to be really tough to beat him if he stays in this state at the final version, the new kick they gave him makes him so relevant now.
 

Gurpwnder

Saikyo Student
Hey guys, I'm looking forward to picking up Tekken 7. I've just got a few questions as a beginner:

With the sheer volume of characters in this game, along with their very expansive movelists, how many years of experience do you believe it'll take until I'm able to go like "Paul just did FF2, I can option select all 3 followups" or "Dragunov just stuck out this attack, I can duck the second hit and launch him", etc. It seems like a lot to digest.

I'm planning on maining Paul, so I've got a couple of questions about him too. Is his new B1, 2 still i12? Also, almost everything I'm seeing about him has been buffed from TTT2, like BF1, B4's improved hitboxes, new DB2 for oki. Have there been any nerfs outside of Phoenix Smasher's damage nerf?