Tanno
The Fantasy is the Reality of the Mind
@Eddy Wang and the rest. Your lights, please.
OOOOO that makes sense. Well...damnit, i wish they do that with more characters down the road. Wait....has any patch notes come out with that update from yesterday???kings is unlocked with a particular costume. Done the same way but it has a different animation. Not sure about the others
http://twinfinite.net/2017/11/tekken-7-update-1-09-patch/OOOOO that makes sense. Well...damnit, i wish they do that with more characters down the road. Wait....has any patch notes come out with that update from yesterday???
This confirms about what I said. Harada said that the input lag might be fixed next year, and quite early, if possible. Not at this current patch.http://twinfinite.net/2017/11/tekken-7-update-1-09-patch/
No fix to input lag yet
This is correct. King 2nd costume is part of the collaboration with NJPW and it includes the 2nd RA which will replace his original. Lars is getting a new costume as part of this collaboration but I am not sure if it includes a new RA. The other characters (Akuma and Eliza) have a super combo, this replaces their rage drive and it should show on the loading screen.kings is unlocked with a particular costume. Done the same way but it has a different animation. Not sure about the others
Thank u for the link! I included in my video I made finding out what the patch washttp://twinfinite.net/2017/11/tekken-7-update-1-09-patch/
No fix to input lag yet
So you have access to him right NOW?! FAAACK IN JEALOUS!Thought I would add this on here.
Geese is also out on Xbox live right now.
- Added support for DLC [DLC2: Geese Howard Pack].
- Added movies to the gallery.
- Added a rematch feature to player matches. This features is available for sessions with “Max Number of Participants” set to 2.
- Added individual character rankings based on win count to the leaderboards.
- Improved optimization of matchmaking conditions.
- Includes various bug fixes.
A day ahead of ps4 as usual I might add.
Soon. I'm finishing up happy hour with the crew since it's my last week at work. Just reading the info and getting a few texts back n forth.So you have access to him right NOW?! FAAACK IN JEALOUS!
And thank you kindly for the info
You should always focus on maximum 2 characters at a time. I would say one is enough till you get the fundamentals down first. Then play around and lose a ton of matches and ask yourself if you had a great time trying to win but still losing all the while LEARNING!!!Geese is out on PC too it looks like. He's available for purchase and download anyway. So I assume.
A piece of me wants to buy him, but I don't even know if in going to "play" this game yet... And I certainly don't need distractions, Steve and Bryan are already too much but I can't decide which one I want to keep until I get some games with them.
That's a hell of a good point. Right now, Eddy is my main man. Second, im currently having lots of fun with Gigas. Yeah, i know....weird combo right? But he actually has long reach and faster jabs than Eddy, so he's a fit for me! I'm actually gonna try him online for the first time in Ranked matches. Probably will record and post it hereYou should always focus on maximum 2 characters at a time. I would say one is enough till you get the fundamentals down first. Then play around and lose a ton of matches and ask yourself if you had a great time trying to win but still losing all the while LEARNING!!!
Or.
Did you experience gamer rage and tantrums with the occasional Fml's thrown in and all that jive.
Dlc will be on sale soon dawg. Ain't no rush when the community really wants system changes and reduced lag inputs.
Geese will always be there your good.
You should always focus on maximum 2 characters at a time. I would say one is enough till you get the fundamentals down first. Then play around and lose a ton of matches and ask yourself if you had a great time trying to win but still losing all the while LEARNING!!!
Or.
Did you experience gamer rage and tantrums with the occasional Fml's thrown in and all that jive.
Dlc will be on sale soon dawg. Ain't no rush when the community really wants system changes and reduced lag inputs.
Geese will always be there your good.
Work and schedule permitting I'd watch the hell out of this.If anybody is interested, I could run a stream on PS4 for Geese once he drops. Essentially what I will be doing on my own anyway is:
1. Go through his movelist visually. Give my initial estimate on what a move is used for.
2. Execute his moves myself on the dummy to see which moves are NC or NCC and which strings are delayable or potentially hit confirmable. Do a range check on first hits of strings. Estimate pushback on block/hit. Check for CH properties on all moves and hits of strings.
3. Switch from double Geese into Kazuya/Jin/Josie (characters that are good for determining frames) and Geese as the dummy. Record a jab from Geese into a move being tested. Cover everything from start up frames to hit/block advantage/disadvantage, as well as sidestepping/sidewalking to determine exact tracking.
4. Record moves that knockdown into the most obvious follow-ups. Test different wake-up options. This will determine guaranteed/inescapable damage/mini combos, frame trapping knockdowns as well as knockdowns that don't give any legitimate okizeme pressure.
I may or may not do the 4th step but the first 3 are going to take approximately 3-4 hours, depending on the amount of moves in Geese's kit, more so by potential stances and stance cancels he has (strings on block/hit into a stance transition 50/50 are of critical importance to learn how to blow-up/fuzzy/defend against). Note that Geese has a parry/reversal. Similar to Gigas' armor stance this is definitely a topic of interest and will easily take 30 minutes+ to explore on top of everything.
A process like this with the new characters can be done in around 3 hours with some things being repeated for the sake of repetition to increase the chances of learning and remembering. I've noticed that half-assing this process will just make me forget most of the details. I don't care if this whole thing takes like 5 hours, I am doing it the way I intend to do it as it has the best carry-over. To compare this to the legacy characters I think the first time I labbed Hwoarang a few years ago in TTT2 I spent A WHOLE FKN DAY to do this and have since forgotten most of what I found out due to not playing against the character at all lol.
Well thank you. I've been playing since tekken 1 in the arcades when it cost you money and time to lose so my philosophy is real!That's a hell of a good point. Right now, Eddy is my main man. Second, im currently having lots of fun with Gigas. Yeah, i know....weird combo right? But he actually has long reach and faster jabs than Eddy, so he's a fit for me! I'm actually gonna try him online for the first time in Ranked matches. Probably will record and post it here
I'll top you by adding just woke up today at 6:25am PST and still Geese is not available for the PS4 in the US. But ppl got em on PC. Ugh....so antsy to play! But by looking at a little bit of labbing by Aris (Avoid The Puddle) his movement is better than Akuma, but not better than Eliza.Just woke up and wow wth Geese is still not available on PS4? are you serious Sony?
I'd second that! I'd loooove to watch too! Let me know when its up, OR better yet, subscribe to my Youtube channel and ill sub back so i know to look out for it. JBeezYBabYIf anybody is interested, I could run a stream on PS4 for Geese once he drops. Essentially what I will be doing on my own anyway is:
1. Go through his movelist visually. Give my initial estimate on what a move is used for.
2. Execute his moves myself on the dummy to see which moves are NC or NCC and which strings are delayable or potentially hit confirmable. Do a range check on first hits of strings. Estimate pushback on block/hit. Check for CH properties on all moves and hits of strings.
3. Switch from double Geese into Kazuya/Jin/Josie (characters that are good for determining frames) and Geese as the dummy. Record a jab from Geese into a move being tested. Cover everything from start up frames to hit/block advantage/disadvantage, as well as sidestepping/sidewalking to determine exact tracking.
4. Record moves that knockdown into the most obvious follow-ups. Test different wake-up options. This will determine guaranteed/inescapable damage/mini combos, frame trapping knockdowns as well as knockdowns that don't give any legitimate okizeme pressure.
I may or may not do the 4th step but the first 3 are going to take approximately 3-4 hours, depending on the amount of moves in Geese's kit, more so by potential stances and stance cancels he has (strings on block/hit into a stance transition 50/50 are of critical importance to learn how to blow-up/fuzzy/defend against). Note that Geese has a parry/reversal. Similar to Gigas' armor stance this is definitely a topic of interest and will easily take 30 minutes+ to explore on top of everything.
A process like this with the new characters can be done in around 3 hours with some things being repeated for the sake of repetition to increase the chances of learning and remembering. I've noticed that half-assing this process will just make me forget most of the details. I don't care if this whole thing takes like 5 hours, I am doing it the way I intend to do it as it has the best carry-over. To compare this to the legacy characters I think the first time I labbed Hwoarang a few years ago in TTT2 I spent A WHOLE FKN DAY to do this and have since forgotten most of what I found out due to not playing against the character at all lol.
Man o man I'm a video game OG and ive played them all! Playing Tekken 1 in the arcades maining Marshall Law WOOOOO that was the shit!Well thank you. I've been playing since tekken 1 in the arcades when it cost you money and time to lose so my philosophy is real!
Ps1 and 2 versions were not the same and it was a different story between the two. Still is from what I've heard overseas over the years, so yeah I take those W's & L's like it was yesteryear's.
I've seen your Eddy play. It's coming along and I see the little differences of your transitions from 2D to 3D just by your movements and spacing. Keep it up. Don't get discouraged or frustrated too much. 3D games takes YEARS to learn the basics and even MORE years just to be decent. Hell man I in there too!
I am a loyalist to Snake eyes, Feng, Asuka, Kazuya, Heihachi as my mains.
Learning Lucky chloe, Miguel. Then Shaheen, Josie, Dragi, King(again for the umpteenth time)
Pretty much figured out Kazumi as my new #1
Lights on what exactly?@Eddy Wang and the rest. Your lights, please.
About the hidden RAs on certain characters.Lights on what exactly?