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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Sutter Pain

Your mothers main.
Is there a way to easily get FC buttons? Or is that mainly for after a block a low?
Not as far as I know but the way I usually do them is either from my character doing a move that leaves me full crouched or a opponents attack that leaves you FC. If you use a character with a wave dash it is pretty easy from that also.
 
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Azarashi Elder

Fut-SEAS....OF BLOOD!
I just popped in the Seimitsu LS-32 joystick into my Hori case and Whoah, what a difference. First off, this joystick is brand new and you can tell. It's super tight to move and it snaps back to neutral like it's angry you moved it from there. ("Leave me alone man! I'm trying to relax!")

The other thing is, the stick is slightly shorter and thicker than the Hyabusa Hori standard and that means I have to learn how to use a joystick all over again from scratch, (i.e., the way I used to hold sticks with my left hand no longer works, as there isn't as much of a shaft to hold onto). The difference between the sticks is small. We're talking millimeters here probably, but that's enough to be drastically, drastically different.

So now I have to learn how to hold the stick for my particular hand size and shape, on top of learning how to back dash cancel and control my character. Speaking of which, I realized that I was attempting to do b, b, d/b way too slow. My character was done dashing before I inputted d/b, so that's going to take some figuring out. Also, I'm still getting some unwanted back inputs, mostly due to me not controlling the stick entirely, and letting it snap back to neutral on its own. However, I can get clean inputs for U, D, B, and F no problem. And I can mostly manage to get d/f (1 Player side) and neutral without other inputs, but this is a little harder. D/b is the hardest, currently.

I've watched JDCR back dash on YouTube and his inputs are 100% on: b, b, d/b every time. No errors, with his Korean stick. The same can be done with Japanese style sticks and I'm determined to do it eventually.

I'll hop online to see if I'm having the same connection problems every one else is having, very soon. Even if I do, I'll connect with some guys in the Two Tekken clans I've joined, and try to meet up with a newbie partner to train with when I'm ready. I'm hoping @FLA_Anarquisto will be down.
 

Sutter Pain

Your mothers main.
I just popped in the Seimitsu LS-32 joystick into my Hori case and Whoah, what a difference. First off, this joystick is brand new and you can tell. It's super tight to move and it snaps back to neutral like it's angry you moved it from there. ("Leave me alone man! I'm trying to relax!")

The other thing is, the stick is slightly shorter and thicker than the Hyabusa Hori standard and that means I have to learn how to use a joystick all over again from scratch, (i.e., the way I used to hold sticks with my left hand no longer works, as there isn't as much of a shaft to hold onto). The difference between the sticks is small. We're talking millimeters here probably, but that's enough to be drastically, drastically different.

So now I have to learn how to hold the stick for my particular hand size and shape, on top of learning how to back dash cancel and control my character. Speaking of which, I realized that I was attempting to do b, b, d/b way too slow. My character was done dashing before I inputted d/b, so that's going to take some figuring out. Also, I'm still getting some unwanted back inputs, mostly due to me not controlling the stick entirely, and letting it snap back to neutral on its own. However, I can get clean inputs for U, D, B, and F no problem. And I can mostly manage to get d/f (1 Player side) and neutral without other inputs, but this is a little harder. D/b is the hardest, currently.

I've watched JDCR back dash on YouTube and his inputs are 100% on: b, b, d/b every time. No errors, with his Korean stick. The same can be done with Japanese style sticks and I'm determined to do it eventually.

I'll hop online to see if I'm having the same connection problems every one else is having, very soon. Even if I do, I'll connect with some guys in the Two Tekken clans I've joined, and try to meet up with a newbie partner to train with when I'm ready. I'm hoping @FLA_Anarquisto will be down.
It takes a while to learn to KBD even more so on both sides. Learning to step\punish and duck ws punish is just as important, learn them both. If you spend to much time on KBD your game will suffer elsewhere, I am very much speaking from experience.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
It takes a while to learn to KBD even more so on both sides. Learning to step\punish and duck ws punish is just as important, learn them both. If you spend to much time on KBD your game will suffer elsewhere, I am very much speaking from experience.
Yeah, I'm sure. I'll try to keep at it and keep myself from being impatient with it. I might do 30 minutes a day and leave it at that, as I realize I have a lot of other stuff to learn.
 
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Sutter Pain

Your mothers main.
Yeah, I'm sure. I'll try to keep at it and keep myself from being impatient with it. I might do 30 minutes a day and leave it at that, as I realize I have a lot of other stuff to learn.
def nothing wrong with practicing it just don't like 90% and then 10% everything else was all i was trying to say. Glad you like your new stick I am jealous mine is a pos lol
 

JJvercetti

Warrior
Yeah, it knocks them slightly away on counterhit. Not as far as Demoman or FF2:1, but still a decent push away. It'll give you a wallsplat a moderate distance away from a wall. I wonder if its properties on regular hit were changed.
I dont think anything has changed about the move property wise, the frame data looks exactly the same as TTT2.
 

Psyren136

Apprentice
Where does Steve fit in exactly?
https://docs.google.com/document/d/1yqgxbES6su4clpQou2hzlZN40rpPBtwmMRKWfexbj3g/edit


"

Steve Fox



Difficulty - Advanced



Steve is a unique character in tekken in that he lacks kicks for the most part, instead he uses sways for the designated kick buttons. While pretty much every character has some form of CH fishing game, Steve is notoriously designed around it. He has some of the best CH tools the game has to offer. He has an unorthodox way of opening his opponent up as rather than relying on mid/low mixups to get damage, Steve relies on using his powerful CH tools to score a big opening. He has a fast CH launching high in b1, a homing mid CH launcher in df2 and a ton of delayable strings to catch his opponents pressing buttons. He comes with a few stances that can flow into each other through transitions via string cancels, to keep his offense varied. Peekaboo, Flicker and Duck are his main stances to be utilized in his frame trap game. Steve’s ws1,2 as his i11 ws punisher is arguably one of the best for that category, making doing low pokes on a defensive Steve extremely risky. Just because his main gameplan is centered around CH fishing doesn’t mean that he is lacking in lows. Steve’s lows are good enough to chip away at your opponent and frustrate them into retaliating, playing into Steve’s game. Steve has a move in extended duck f2 that if blocked, gives him guaranteed hits on block forcing his opponent to challenge it and again, playing into Steve’s game. Steve doesn’t have many flaws other than his actual punishment. He lacks a i15 launcher from standing and crouching, making certain moves strong on him risk/reward wise. For whiff punishers, he has a good ranged one but it doesn’t do a lot of damage.




Pros

  • One of the best i11 ws punishers

  • Amazing CH oriented game

  • Strong wall carry and damage

Cons

  • Lacks a i15 launcher

  • Unrewarding whiff punishers

  • Very poor ws punishment other than i11 ws

Recommended for players who like

  • CH oriented characters
  • Good space control
    "
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
Steve is cool af

That description leaves out the fact that he can step on your toes, like any good dirty boxer, and I imagine that adds to his low options.

IIRC he still has a toe kick and get up kicks low & mid, probably because it would hurt his wakeup options too much, if he didn't have these versus the rest of the cast. But yeah, he doesn't go around kicking, but I love that. I just hope Steves level up and take on the Echo Fox master throne.
 
I just popped in the Seimitsu LS-32 joystick into my Hori case and Whoah, what a difference. First off, this joystick is brand new and you can tell. It's super tight to move and it snaps back to neutral like it's angry you moved it from there. ("Leave me alone man! I'm trying to relax!")

The other thing is, the stick is slightly shorter and thicker than the Hyabusa Hori standard and that means I have to learn how to use a joystick all over again from scratch, (i.e., the way I used to hold sticks with my left hand no longer works, as there isn't as much of a shaft to hold onto). The difference between the sticks is small. We're talking millimeters here probably, but that's enough to be drastically, drastically different.

So now I have to learn how to hold the stick for my particular hand size and shape, on top of learning how to back dash cancel and control my character. Speaking of which, I realized that I was attempting to do b, b, d/b way too slow. My character was done dashing before I inputted d/b, so that's going to take some figuring out. Also, I'm still getting some unwanted back inputs, mostly due to me not controlling the stick entirely, and letting it snap back to neutral on its own. However, I can get clean inputs for U, D, B, and F no problem. And I can mostly manage to get d/f (1 Player side) and neutral without other inputs, but this is a little harder. D/b is the hardest, currently.

I've watched JDCR back dash on YouTube and his inputs are 100% on: b, b, d/b every time. No errors, with his Korean stick. The same can be done with Japanese style sticks and I'm determined to do it eventually.

I'll hop online to see if I'm having the same connection problems every one else is having, very soon. Even if I do, I'll connect with some guys in the Two Tekken clans I've joined, and try to meet up with a newbie partner to train with when I'm ready. I'm hoping @FLA_Anarquisto will be down.
Count me in, just shoot me a message on XBL whenever you see me online.
 

ShotgunInsanity

Kombatant
I just popped in the Seimitsu LS-32 joystick into my Hori case and Whoah, what a difference. First off, this joystick is brand new and you can tell. It's super tight to move and it snaps back to neutral like it's angry you moved it from there. ("Leave me alone man! I'm trying to relax!")

The other thing is, the stick is slightly shorter and thicker than the Hyabusa Hori standard and that means I have to learn how to use a joystick all over again from scratch, (i.e., the way I used to hold sticks with my left hand no longer works, as there isn't as much of a shaft to hold onto). The difference between the sticks is small. We're talking millimeters here probably, but that's enough to be drastically, drastically different.

So now I have to learn how to hold the stick for my particular hand size and shape, on top of learning how to back dash cancel and control my character. Speaking of which, I realized that I was attempting to do b, b, d/b way too slow. My character was done dashing before I inputted d/b, so that's going to take some figuring out. Also, I'm still getting some unwanted back inputs, mostly due to me not controlling the stick entirely, and letting it snap back to neutral on its own. However, I can get clean inputs for U, D, B, and F no problem. And I can mostly manage to get d/f (1 Player side) and neutral without other inputs, but this is a little harder. D/b is the hardest, currently.

I've watched JDCR back dash on YouTube and his inputs are 100% on: b, b, d/b every time. No errors, with his Korean stick. The same can be done with Japanese style sticks and I'm determined to do it eventually.

I'll hop online to see if I'm having the same connection problems every one else is having, very soon. Even if I do, I'll connect with some guys in the Two Tekken clans I've joined, and try to meet up with a newbie partner to train with when I'm ready. I'm hoping @FLA_Anarquisto will be down.
I got a crown 309 MJ in my razer panthera and it works great it's a bit stiffer than a Sanwa jlf and it returns to neutral fast but it came with a 25 shore grommet. I'm gonna get the fanta upgrade which has a 60 shore grommet (seems like it's gonna be hella stiff and with crazy speed returning to neutral) and new microswitches ( I think there gerusung).
 

Psyren136

Apprentice
Steve is cool af

That description leaves out the fact that he can step on your toes, like any good dirty boxer, and I imagine that adds to his low options.

IIRC he still has a toe kick and get up kicks low & mid, probably because it would hurt his wakeup options too much, if he didn't have these versus the rest of the cast. But yeah, he doesn't go around kicking, but I love that. I just hope Steves level up and take on the Echo Fox master throne.
Steve is a cool character. The toe step is hilarious.
 

buyacushun

Normalize grab immunity.
Just went through Miguel's movelist and my brain went on overload taking in all these moves at once. How the hell does anyone find the time to even practice yoshi or lei?

And is it normal that LC has BT moves but she can't enter BT from neutral?
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
Just went through Miguel's movelist and my brain went on overload taking in all these moves at once. How the hell does anyone find the time to even practice yoshi or lei?

And is it normal that LC has BT moves but she can't enter BT from neutral?
Apparently Lucky Chloe has a F4, and after you perform that move, you can tap b, to leave her in a back turned state. Check Sample Combo #4. You don't need the second 4. Just one F4, b, done.