mrapchem
Apprentice
I mean absolutely no disrespect to either of the players in this set or to fredchuckdave for posting this video, but after merely looking at the first round of the first match, I can definitely understand why there is so much vitriol surrounding this character and his 50/50s. And this is coming from a person whose main character is Sub-Zero and has been that way from Mortal Kombat 1 on the SNES all the way through every single MK game. The game hasn't even been conceptualized yet I'm sure, but I already know that in Mortal Kombat 12, my main will be Sub-Zero.GO1 Vs Lord Kuz (Jade)
Though most of what non-Sub Zero players have been saying about him has turned out to be fake news - "he has safe 50/50s" or "he has an unreactable overhead" - they have a valid concern: Sub-Zero gets to put people in a blender off of a single freeze or whiff punish. Granted, the blender isn't safe and ends as soon as the opponent guesses correctly, but it is still a blender nonetheless. And in a game like this, where every single step, dash and jump is a guess, having to make even more guesses (that can be consecutive in nature) simply because you got hit is ridiculous.
Sub-Zero doesn't need any adjustments to the 50/50s themselves in terms of their start-up, safety on block or anything of the sort. However it is quite clear - and I have been advocating this since my very first posts - that Sub-Zero has no business being able to loop his 50/50s using standing 2, back 1-4 or back 3-2.
Sub-Zero's S2, B14 and B32 must have their advantage on hit severely reduced so that Sub-Zero players cannot loop their opponents with 50/50s.
He has so much else going for him; Sub-Zero does not need to place people in a perpetual guessing game of oh/low in order to be good. I haven't looped an opponent in any of my matches the way that has been displayed in this video, not because I'm taking some kind of moral high ground, but rather because I anticipate that NRS will indeed take away his loop and I need to be able to win without it, which I'm currently doing.
I understand that this loop is optimal in certain situations, but it shouldn't even exist in the first place and is likely unintentional due to the rushed nature of this game's release. I also understand that I am not alone in feeling this way among Sub players - I wanted to make this post not only so that NRS can see it and make the necessary adjustments, but also so that everyone else that doesn't use Sub-Zero can see it and know that we don't want Sub to be this way any more than they do.
Winning due to a vortex doesn't feel like winning to me - it feels more like luck. That's because it is nothing but luck that stopped the opponent from blocking that overhead high and consequently full-combo punishing. Shout-out to fredchuckdave for posting this video.