I forgot about you saying you played the game. I have several questions. If you could just answer what you can....
1. -Do you remember what the range looked like on the Ice Burst move? Was it basically a point-blank type of move or did it look like it could be used around sweep-range or so?
-Do you remember what the recovery was like on whiff? Did it seem like the type of move you could use to sort of check opponents at around that sweep-range or would it get punished?
-Finally: you said you were using it with d1/d4 to "shake off" opponents... was it comboing or was the Ice Burst being blocked? Could you theoretically do a dial into Ice Burst and hit-confirm the Enhanced version for a combo?
2. -I looked around and didn't see you mention this about the Slide... Like I mentioned in my previous post, the whiff recovery looks very fast in the Quan Chi build. Was it like that when you played?
-If so; did you mess around with using it for mobility?
Will try to aswer what I know/experienced with the build I played on, but things could change as we all know...
1) Ice burst
- Range does not reach sweep distance, but has a good hitbox area. you can say it is at max d-poke range.
- It looked to be a safe move, I did not check the frame data on it. recovery was pretty good I would say, I don't remember getting punished for it, but then again I wasn't playing against 'good' opposition as most players were just there to mash things out or jump around infinitely or do continuous uppercuts. You could also cancel his strings into the burst, some of which would make him whiff completely i.e. if you do a burst after the f42 string midscreen the burst will not connect on block at all, this could leave you open for a punish. in the corner though it connects and you get a nice pushback.
- the only move I tried to combo with a poke on purpose to see if it registered as a combo was the d4 into slide, and it did register as a combo. I don't recall how it was registering for the d1/d4 burst. but it was quite useful to shake 'em off.
2) Slide
- MK9 slide was ass on whiff ... that's for sure. I would say in the build I played, it looked to be recovering fast but honestly I am just trying to think back to a situation at the expo when I got punished for whiff, and it didn't happen coz like I said the players playing me were mashing shit out most of the time and testing the slide did not come to mind with regards to the whiff recovery. So, I would say that it is likely it is better than MK9 but not conclusive without proper testing. and that I did not do. The one thing I remember about the slide pretty clearly is that he was ducking way too low ... I would say it would most certainly go under every projectile we have seen so far in the gameplay videos, and it was pretty fast. but one thing, is it does not travel the entire screen, maybe about reaches 80% or 90%.
- did not mess around as a mobility tool, I was trying to get used to the run button for that and using dashes.
Sorry I could not answer all your questions, guess we'd have to wait till more info comes out or till release