But why give an offensive tool to a defensive variation? I wanted run cancel for Cryomancers hammer but I was more than happy with the changes it got last time.
For Unbreakable I would like Ice Puddle for making traps and when people jump in. Puddle, JIP, B12xxAura, B12xxIceball, JIP, 242, Run, 1, Run, B12xxBurst. Although I'm not sure if it should be a low or unblockable and you can jump out. I feel like low would be more fair as an unblockable they'd be forced to jump and we just B2 them to death. Then again as a low it would automatically be block low on the earliest frame of wake-up then block high. Tight window but not as difficult to block as Quan Bat since it would always be Low then High unless you hit the same frame and Puddle is canceled so block High.