darthdragonking
i am all
I dont know any match ups but but most players i can beat when im not garbage but who gives me problems is kung lao quan chi melena and sometimes liu kang idk what to do aginst them
Ree is right EX kano upball is safe, I got it confuse since no one mention EX or MB, just upball. Dumb mistake from my part.Are you guys talking before the most recent patch? Because patch notes say it went from -27, to -5. Patch hasn't hit PC yet but that's pretty much in punishable on block if that's the case, you may be able to whiff punish with something
Holy crap that's amazing dudeRee is right EX kano upball is safe, I got it confuse since no one mention EX or MB, just upball. Dumb mistake from my part.
But I did find out that if the second hit of EX upball doesn't connect on block, then you can punish it with b12. This only works if you are crouching blocking and in sweep distance. So, if you knock down kano and he does wake ex upball, you can punish it if you are crouch blocking.
Regular slide. It just happens to lower subzero hurtbox low enough that makes kano 's ex upball(mids) whiff lol.Ex slide or regular?
That match up comes down too footies and spacing. Your going to have to do A LOT of spacing. Don't do b12xxClone too often as she can just poke out of it. F42 clone is good for open space but not the corner. In the corner if you want a clone set up use F4xxClone. Back away after almost every clone and whiff punish her d3/d4 with slide on reaction. If she does any string or poke into puddle ex slide out or jump out.Any tips against D'Vorah guys? I keep getting melted by a good one
Against Lao I sometimes place clone but instead of hiding behind him I move in front of him so now when Kung will teleport he will go directly into the clone. If someone is unaware of it they will get caught few times. Disadvantage of it is that it place you in an open space against Lao who has still more tools to hit you. Risky strategy but sometimes it works.What about Lao? seems and uphill battle, the difference in damage sometimes is too much, I need to hit him clear far more times than he has, and he as and easier time doing it.
Anyway:
1) what to do against his teleport? raw and on block?
2) any gaps to explore?
good lookin outNeutral crouch tele-flurry (hits high), run in, 11 xx ice ball, full combo. Fuzzy guard every string since he only has 1 low starter and 2 strings that end in OH.