They just made our only low starter combo a one frame link. The dirtiest nerf I've ever seen so no please no more nerf. Buff please lol or at least take out this one nerfAnyone see next level battle circuit this week? It was extreamly good.. but HonneyBee (Swam-D'vorah) vs DJT (Gran-Sub)... man D'vorah just made a joke out of iceclone. As in basically could completely ignore it!
Now I am not in a "nurff this, buff this, this isn't working right" camp... All I am saying is match up wise... She seams own Gran-Sub as iceclone is nearly useless.
Check out her busting out of jail strait though the clone
http://www.twitch.tv/teamsp00ky/v/6291135?t=270m44s
Check out her over head going right over the clone into full combo (this is common in this set)
http://www.twitch.tv/teamsp00ky/v/6291135?t=265m43s
Check out low pokes to bait jump for d2, each poke going right through
http://www.twitch.tv/teamsp00ky/v/6291135?t=270m26s
Entire match starts here (watch it, as it is awesome)
http://www.twitch.tv/teamsp00ky/v/6291135?t=265m25s
If you watch the full set you can see the disrespect for the clone. Could we call D'Vorah a hard counter for gan-sub?
Lol basically most of the characters that can easily get through the cloneMy hardest personal matches based purely off of what I've experienced online are Jacqui, Scorpion (particularly inferno), Takeda, Kenshi, and the damn mirror match. I don't know if the gimmicks get to me, but these matchups completely puzzle me.
I think the inferno scorpion one is only due to online lag/input delay. I actually think ninjitsu is harder for gm sub due to his 2 hit armorbreaking f2 and b4. I dont have enough takeda or kenshi experience with GM sub to offer any input on that one. What is the main issue you are having against inferno out of curiosity? If it has anything to do with demon mixups or f4 I would just chalk that up to the garbage netcode lolMy hardest personal matches based purely off of what I've experienced online are Jacqui, Scorpion (particularly inferno), Takeda, Kenshi, and the damn mirror match. I don't know if the gimmicks get to me, but these matchups completely puzzle me.
IIRC from my labbing you punish blocked kano ball with f33 (or f3~ex freeze). Im at work now so I I am just speaking from memory so feel free to blow me up if im wrong lolSolid stuff, great showing of the match up for sure. It looks like Kano can ex knives through clone for free, then get a free block string. We should look into ways to stop that. Also does Kano have an OH confirm?
What's our optimal punish after blocked Kano ball? It looks/ feels awkward to react to.
After playing against Noobe's Kano, it think its a hard fought match up. the EX knives are +5 and he has 2 pressure strings: B3,1, and B1,3 that allow him to pressure however he feels like, and none of Subs pokes allow him to get away. Offline if the Kano blocks the overhead it can lead into a very nasty punish or standing reset that allows him a way out of the corner. On top of that Kano has a decent knock down game and mix up between ex Kano ball and ex knives. Now I did lab what sub can do to stop him from EX knifing on wake up since it has no armor, and after Clone F42 is the best option. But the risk there in lies the threat of Kano ball. Kano has probably the best dash speed in the game, so trying to even punish him for a knife on a read can prove to be challenging, but it is possible.Solid stuff, great showing of the match up for sure. It looks like Kano can ex knives through clone for free, then get a free block string. We should look into ways to stop that. Also does Kano have an OH confirm?
What's our optimal punish after blocked Kano ball? It looks/ feels awkward to react to.
You are correct, you can punish regular kano ball with b12 for 27%. You can also punish his upball with b12 as well. The trick is to wait for Kano to fall a little (his feet must be a in before touching the floor) and buffer b12. When you do this, kano is put on a ground state and you can continue your combo. It is just the same way, you would punish mileena telekick, just gotta wait a little before hitting them.Pretty sure regular Kano ball is an easy punish with B12, and up ball is unpublishable on block right, you just take your free Clone, or string into Clone. I may be wrong however.
You are correct, you can punish regular kano ball with b12 for 27%. You can also punish his upball with b12 as well. The trick is to wait for Kano to fall a little (his feet must be a in before touching the floor) and buffer b12. When you do this, kano is put on a ground state and you can continue your combo. It is just the same way, you would punish mileena telekick, just gotta wait a little before hitting them.
Also, if you guys have any further question regarding Kano, I can help. I used to play both cybernetic and commando Kano for a while, so I know most of his ins and outs.
Are you guys talking before the most recent patch? Because patch notes say it went from -27, to -5. Patch hasn't hit PC yet but that's pretty much in punishable on block if that's the case, you may be able to whiff punish with somethingKano ball, Up ball, and ex Black Dragon ball can all be punished with b12 xx freeze. ex Uprise ball is completely safe. Eye burst is punished by reversal slide, ex Eye blast is not. Knife toss is only punishable point blank by either 11 or slide.
Planning on editing this post later with how to beat wake up anything with clone and d4. You can imagine what that'll look like.
Says in patch notes Kanos Up-Ball is -5. If this is the case it's unpunishable.I just tested this today on the current patch. Which move is -5? I'll edit the previous post a bit later, I didn't have the time to include frame data. It's taco night and a man has his priorities.
Online scorpion is a god, in that mu you have to make solid reads and and wait for them to hang themselves. Don't chase them persay just allow them to hurl themself into you ice clone beautiful grip and then reward them....with DEATH!!!!I dunno bout offline but online inferno is the cheapest piece of crap I've ever seen , all they do is jump in over and over till they connect into that stupid long combo. All I can do is block until I'm dead , there is abosolutly no room to do anything . Playing a good one anyway