Swordzman321
Noob
Does anyone have any specifics on the Kung lao match-up? Not to say it's a difficult match up, It seems relatively even to me. But curious about other opinions or experiences
Don't jumpDoes anyone have any specifics on the Kung lao match-up? Not to say it's a difficult match up, It seems relatively even to me. But curious about other opinions or experiences
Guess I have bad experience with the MU then, But i haven't had much trouble with lao. Your response was more or less exactly what i was looking for though, watch for his spins and the disjointed hitboxes, keep corner control and all should be good. Is the gist of what i got from your postDon't jump
He's a character who relies a lot on conditioning and footsies to get in, in theory this makes Clone really nice in the neutral, but his Overhead has a nice disjointed hitbox on the other hand, also his D1 is pretty nice against Clone for some reason. Get him in the corner, hopefully predict/read the armour and go from there, because the risk reward everywhere else on the screen is definitely in his favour. I wouldn't say it's an even match up at all. He basically beats GM at just about everything except for the corner game, you gotta make that clone pull weight for you in the neutral I think. More specific than that I don't really know lol I play the two characters but never actually against each other outside of Practice mode lol
There is a gap in F23, and 44. However, a good Lao won't use either as openers so it's kinda shit information, however 44 is his highest damage convert after catching you with something into Hat Spin and the timing is tight (2 frames) so if he fucks that up there's an opportunity there, however once again a good Lao won't be using the 44 convert if he can't do it consistently, because it's just a good way to drop the combo. F23 is somewhat more viable, second hit is a low, but its still a really long normal that I hate throwing out, because it's death on whiff and a good opponent won't be caught out by the low anyway, so as Tempest F2xxHatSpin is just as good, F0xy said the same. Other than that, 112124 can sometimes have whiffs in the middle of the string somewhere but theres no way to make that consistent I believe.I struggle with the Kung Lao match-up, it's probably one of my worst. I fair better with Cryo then I do GM if I can't corner Lao but I still feel that everything I do he has an answer for. Where are the gaps in his strings to EX out of?
Granted I haven't been seriously playing for that long... but it seems like it's just one of those bullshit moves online. A 7-frame standing 1 into follow-up on reaction should pretty much be a 10/10 proposition. But it's clearly option-1 for a lot of KL players (or Shinnok, or Raiden, etc.).I'd like a reliable way to beat teleport. That thing is a nightmare online.
Have you seen Madzin footage against foxy grandpa? He completely dominated the teleport with a standing 1. I wouldn't think that it would work against all teleports but is seems very effective against Lao.I do so appreciate the threat of a full screen strike/ throw mix up at any given time. Keeps me appreciating the netcode. Having said that, I haven't been in the lab with this move much. I'll find something.
Her mid + strings I know you can armor through the string ending with the straight kick and 332I guess you should learn which strings she's using to pressure you first. Are we talking about her 50/50's or the + mid hitting strings?
It's probably 5-5 or 6-4, but it's definitely not Goro's best match up.EX-Punchwalk makes it extremely hard to do, this is possibly Goro's best match up, even if it isn't necessarily slanted his way its still better than his other ones
its bad but I don't think its subs worst mu. It's a hard 6-4 or 7-3 imo but I'd say aftershock is worseHow would you guys rate the HQT vs Grandmaster match up?
I think its absolutely garbage and the Sub can only win by completely outplaying and reading the opponent. This guy feels its even or 6-4 @JDM
does better in the neutral and has a tool that blows up any use of clone + iceball whatsoever, as well as has a couple other options for cloneIs aftershock really that bad? Why exactly? Pred vs Sub is terrible honestly, probably 3-7 pred imo I just like messing with Ricans. :3