Yeah, swords and polearms were still more common in chinese culture though.I've found it.
Like most design choices for Sub-Zero in MK11, they axes are actually a somewhat authentic type of battle axe used in Chinese warfare. They fell out of favor to to axes generally being to heavy and slow for effective use in combat. They really want Sub-Zero to read as 'warrior' and not so much 'ninja'.
The type of axe is called the Shuang Axe. Popularized as a pair of smaller axes with spear tips at the top and points at the base of the handle. This is based largely off the work called 'The Water Margin'.
I think the new Sub Zero is modeled highly off of this work. There are plot points that mirror the Lin Kuei redemption ark from the Cyber Initiative, as well as their center of operation namesake and location: the Liangshan Mountains. It's basically Chinese Robin Hood except they go on to be a defender of the people from corruption (lin Kuei defenders of earthrealm anyone)
His 124 string ends in a knockback crushing blow if he meets a hit requirement in a combo.Besides D2 counter, Wrong Throw Tech, and land 3 amplified slides do we know of any other Sub Zero Krushing Blows?
First of all,hello to evreyone .Yeah, swords and polearms were still more common in chinese culture though.
My guess here:
- Shao Kahn is going to heavily feature Hammers and Spears.
- They probably didn't want to feature as many swords as MKX and they wanted Scorpion to keep his.
- Frost is going to feature daggers.
- Nightwolf isn't in the game, which frees axes.
Personally I think Subbie should have at least another weapon (he uses a spear during a fatality, but not for gameplay) and the Kori Sword would fit some of his strings more than the axes.
It would make his moveset look more original. Take other characters capable of forming magic weapons:
- Skarlett has Scythe, Whip and (non elemental) Dagger.
- Nighwolf had knife, tomahawk and bow.
- Subbie himself had sword, dagger and hammer in 2 previous games, so this feels like a downgrade.
Also Sub-Zero's third equipment slot is stupid and a second customizable ice weapon would've been way more interesting for this purpose too.
I feel the same way,his design is soo bad man,sutch a letdown,i hope they change that stupid hat and stance if not at least give me his mkx costume and il be happy at this point.His look is more injustice inspired than MKX which i really don't like. Also i just much prefer the simpler designs of MKX for subzero and scorpion. I feel like there is too much going on.
He doesn't even look like the grandmaster anymore. His fighting stance is god awful too. I'm talking kitana MKX level bad. Why is he about to do a kamehameha wave.
Actually I think most, myself included, loved the armor and want it back at least as a skin (and if its storymode related with the cryomancers better). I don't really see how the current costume looks like Deception Subbie.I think that nobody liked that sub zero shreder costume,and they chose to make him like that.
Am ok with that costume to be alternative no problem,but bottom line is this one that we got is dumb,bloodborne hat lol.Actually I think most, myself included, loved the armor and want it back at least as a skin (and if its storymode related with the cryomancers better). I don't really see how the current costume looks like Deception Subbie.
I think Sub-Zero looks like he should be pretty good. Still looks mobile and should have some powerful offense, but still be able to run away if needed.So with our first taste of actual gameplay... From what we've seen with Subzero on earlier builds, how do you think he fits with these three characters from the stress test? I'm not sure he has one outstanding tool like these other fighters have, but I think his neutral could be dangerous in a few ways.
It reminds me a lot to Infamous 2 ice jump, one of the first things I wanna try with it is checking synergies between rising ice and air polar axe Kitana style (but probably it won't work too much, specially without meter).I’m sorta thinking that rising ice is gonna be a must for just about every loadout.
I hope it’s a reliable anti air, but even if it’s just another launcher I’ll be set with that. SZ is already one of the only characters who can combo without amp (iceball), him having ANOTHER launcher and what looks like fairly easy to set up crushing blows, combined with what looks like a healthy balance of tools, he could be great.It reminds me a lot to Infamous 2 ice jump, one of the first things I wanna try with it is checking synergies between rising ice and air polar axe Kitana style (but probably it won't work too much, specially without meter).
Here's my main concern with Subzero. He has three gear moves that are all pretty essential to his kit.I think Sub-Zero looks like he should be pretty good. Still looks mobile and should have some powerful offense, but still be able to run away if needed.
I’m sorta thinking that rising ice is gonna be a must for just about every loadout.
Gut that 50/50, play footsies instead, use Air Polar Axe to make them guess on jump ins (you can stop yourself mid air with it to punish anti-airs and wakeups, you can whiff air attacks and still use it and of course you can connect a jump in kick and connect the axe). In the corner you can probably keep the 50/50 with rising ice.Here's my main concern with Subzero. He has three gear moves that are all pretty essential to his kit.
Kreeping Ice is essential so he has a safe special to cancel into. He also needs this to stagger opponents and keep them guessing.
Deep Freeze is essential for one reason, because it's the only thing that combos out of his F2. Subzero is totally neutrered without threats coming from his low starter and his overhead starter. A big 50/50 like that is rare in this game, and clearly a lot of effectiveness of his kit comes from it.
Then you have rising ice, which may be the only way outside of his slide KB or his FB that he can approach or top 300 damage in a combo. I guess this is the least essential, but if subzero wants to trade punches with other characters, he really needs this.
So that's the problem Deep Freeze is 2 slots so you can't equip all three of these moves. You're either sacrificing safety completely, you're gutting your 50/50, or you're keeping your combo damage at 260-270 max.
I’m really really hoping this is the case, I could see him being one note again, but I could also see there being characters where going all out on offense may not be the way to go.Gut that 50/50, play footsies instead, use Air Polar Axe to make them guess on jump ins (you can stop yourself mid air with it to punish anti-airs and wakeups, you can whiff air attacks and still use it and of course you can connect a jump in kick and connect the axe). In the corner you can probably keep the 50/50 with rising ice.
Also MB shoulder charge seems to do a huge lot of damage (it removes slide though, which sucks).
See here's the thing, I asked Mustard on twitter, if Kreeping ice or anything outside of Ex Ice ball combos out of F2, he said in the build he played, that it didn't.Gut that 50/50, play footsies instead, use Air Polar Axe to make them guess on jump ins (you can stop yourself mid air with it to punish anti-airs and wakeups, you can whiff air attacks and still use it and of course you can connect a jump in kick and connect the axe). In the corner you can probably keep the 50/50 with rising ice.
Also MB shoulder charge seems to do a huge lot of damage (it removes slide though, which sucks).
Seems Sub Zero got fucked.Tournament variations (0.093-09-c2e3315a)
Sub-Zero
- Dead of Winter: Cold Shoulder, Deep Freeze (2)
- Thin Ice: Frigid Storm, Death-Cicle Barrage, (Air) Polar Axe
Hot iceSeems Sub Zero got fucked.
No Kreeping Ice, No Rising Ice.
I'm annoyed. lol
Guess I'll be using Thin Ice.