Street Fighter V General Discussion

Discussion in 'Street Fighter' started by Rickyraws, Feb 16, 2016.

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  1. LiangHuBBB

    LiangHuBBB Noob

    Tokido was introduced to fighting games in the 1990s, when he played The King of Fighters '94 on the Neo Geo MVS. The first Street Fighter game Tokido came in contact with was Street Fighter 2 on the Super Famicom.

    Tokido got into Street Fighter 4 late compared to other high-level players.
    When he did, teammate Daigo Umehara suggested him to pick the character Akuma. Playing as Akuma, Tokido invented the "Tokido Vortex".

    Tokido has had 19+ Evolution top 8 finishes in 9 different games across 15 years. In 2016, a Yahoo Esports article described Tokido as a "fighting game legend," as a veteran of numerous battles spanning over a decade. Tokido is considered to be one of Japan's five "fighting game gods", a title he shares with Daigo Umehara.

     
    #20276
    ILuvFightGames likes this.
  2. Linkuei82

    Linkuei82 Live by the sword, Die by the sword
    Premium Supporter

    Not really sure bro. I can do it on both stick and pad. Maybe show you how it do it both ways to help?
     
    #20277
  3. Johnny Based Cage

    Johnny Based Cage Day 10 Mediocre Darkseid Player
    Premium Supporter

    I can get it, it’s just a total pain in the ass. You have to do the full CA motion in the few frames after you input the dp don’t you, unless I’m missing something?
     
    #20278
  4. Linkuei82

    Linkuei82 Live by the sword, Die by the sword
    Premium Supporter

    I buffet the first qcb right after the input then do qcb after the input for the CA if that makes sense.
     
    #20279
  5. xiskza

    xiskza Underworld

    Coming April 4th

    [​IMG]

    From EH:

     
    #20280
    ILuvFightGames likes this.
  6. Johnny Based Cage

    Johnny Based Cage Day 10 Mediocre Darkseid Player
    Premium Supporter

    Buffering’s when you use the motion from one move as part of the motion needed for the next (i.e. quarter circle punch for Hadoken then only need one more quarter circle punch for critical art). If you’re doing the full CA motion after the dp motion there’s no buffering, which is wack lol.
     
    #20281
  7. FL Rushdown

    Steam:
    Rushdown
  8. #20283
  9. FL Rushdown

    Steam:
    Rushdown
    Wow. Watching a stream and seeing shazzy get bodied 0-2. It’s almost like he loses sometimes too. Crazy.
     
    #20284
    EntropicByDesign likes this.
  10. B. Shazzy

    B. Shazzy Retired Best Batman
    Premium Supporter

    cool story
     
    #20285
  11. EntropicByDesign

    EntropicByDesign Confused and afraid.

    Anyone on for sets?
     
    #20286
  12. B. Shazzy

    B. Shazzy Retired Best Batman
    Premium Supporter

    i got “bodied” 0-2 but you know i ran it back 30 mins later paying attention and the dude couldnt get a round off me this time lol


    hmm i wonder what happened how mysterious hmmmm
     
    #20287
    Last edited: Mar 20, 2018
  13. FL Rushdown

    Steam:
    Rushdown
    Gj winning 50% of your matches in the 6.5/3.5 mu.
     
    #20288
  14. Hyped for the anniversary edition, anyone know when it comes out?
     
    #20289
    Linkuei82 likes this.
  15. Scott The Scot

    Scott The Scot Where there is smoke, there is cancer.

    May 29th!

    @JJvercetti are you getting anniversary edition? It's gonna be lit man. We can play some more Q vs Ryu in 3s like when used to play FightCade :D
     
    #20290
    ILuvFightGames likes this.
  16. Cool thanks bro.
     
    #20291
    Scott The Scot likes this.
  17. FL Rushdown

    Steam:
    Rushdown
  18. New York Pizza

    New York Pizza Premium Supporter
    Premium Supporter

    Yeah he did it from like a mile away but still looks cool
     
    #20293
    ILuvFightGames likes this.
  19. FL Rushdown

    Steam:
    Rushdown
  20. Ok guys, incoming dumbass question, I realized when you knock someone down and you go for a shimmy, I noticed if you walk back and bait the tech throw and you press a heavy (most likely the crush counter) you get that, a cc. BUT...you can just stand there bait the tech throw and get a crush counter if they go for a tech throw WITHOUT having to walk back (shimmy), so my question is, why even walk back if you get the same result. Can someone learn me a lesson here?
     
    #20295
  21. Johnny Based Cage

    Johnny Based Cage Day 10 Mediocre Darkseid Player
    Premium Supporter

    I could be wrong because I really don’t know shit about GuessFV other than how bad it is but I think it’s mainly to trick them into being more likely to attempt the throw tech (and making sure you aren’t in range to get thrown yourself, when they go for it).

    If you move in close their natural instinct is you’re going for a throw and then you step out of range and mop them up for trying to tech the thing they thought you were gonna do but didn’t bc you’re two steps ahead and they’re idiots. Or you’re Ken or whatever lol.
     
    #20296
    ILuvFightGames likes this.
  22. That makes perfect sense, thanks for bodying me.
     
    #20297
    Johnny Based Cage likes this.
  23. LMAO that xcyclopz commentary for sfv at TGU is hilarious.
     
    #20298
  24. Linkuei82

    Linkuei82 Live by the sword, Die by the sword
    Premium Supporter

    Lmao I'm listening to him now. His commentating is gdlk lol. John doesn't know how to handle him.


    "HE IS HE IS...OH..."
     
    #20299
    ILuvFightGames likes this.
  25. EntropicByDesign

    EntropicByDesign Confused and afraid.


    It depends on knockdown advantage too. Just how much time you have and what will meaty and what wont. The walk back can make it dangerous to throw out buttons for fear of a whiff, BUT since you are walking back, if they are on buttons, or a DP or somesuch, you're holding back, you block.. so its a strong position for you in general. You control the spacing, are staying defensive and forcing them to make a read on what you're doing where most of the options arent badly against you. The movement forces the opponent to make a decision to protect themselves, where most of their options AT BEST lead back to a neutral situation. Movement triggers response.
     
    #20300

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