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Street Fighter V General Discussion

x TeeJay o

Canary Cry Gapless Pressure
Ggs @FL Rushdown i need to figure out matchups and work on anti airing, counter hitting, hit confirming etc. I'm starting to hate this PS4 pad I got so many spiral arrows on accident lol
 

x TeeJay o

Canary Cry Gapless Pressure
Try doing the dp input shortcut for your dp after the first spiral in trigger. Helped me when my stick broke and I was on pad. ↘⬇↘K
Sadly I was. This thing is just ewww and sometimes I was just trying to walk forward and poke and it would just come out. So ugly lol. I was super lost against Alex though
 

Steven_a

Light Bringer
Anyone wanna play?

Also rashid's lp spin mixer is -2 on block right? Or can be made safer?
 
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Rip Torn

ALL I HAVE IS THE GREEN.
Anyone wanna play?

Also rashid's lp spin mixer is -2 on block right? Or can be made safer?
It can be -1 if spaced out, but then he is too far away to push a fast button. If he does a wind enhanced version (goes through an active tornado from whirlwind shot or through the giant v-trigger tornado) it's 0 on block. So if you see him hanging in the air hitting you 15 times you must respect his 3 frame normal after it if you don't have one. It's actually really strong on block. Massive corner push and chip damage are no joke. I even have a setup with v-trigger where I can force you to block 2 of them consecutively which does stupid chip (not just white life, actual permanent damage).
 

Paul the Octopus

Slow Starter
IMO Laura is a lot more enjoyable to fight than Mika, and I vastly prefer Laura as the meta's looney mixup character.

If you have good neutral I think it's perfectly viable to keep Laura out the entire game. Her normals are either very stubby or very whiff punishable, and you can react to her jumps and dashes.

Season 1 Mika had too many stupid options in neutral and some of them could not be reacted to. On the latter, she can just repeatedly mixup regular jump ins with body splash. Even if she guesses wrong 2 out of 3 times, that's fine because she can take your entire bar the one time she gets it right. Besides that, there are too many things to focus on between her drop kick, crouching hp, dashes, and jump ins to react to all of them, even if they are individually easy to react to. You also need to stand at different ranges to counter each one optimally.

For Laura, I think it's entirely feasible to react to all her offensive options so it's a much more honest game where at least she needs to earn her mixup opportunities.
 

Steven_a

Light Bringer
It can be -1 if spaced out, but then he is too far away to push a fast button. If he does a wind enhanced version (goes through an active tornado from whirlwind shot or through the giant v-trigger tornado) it's 0 on block. So if you see him hanging in the air hitting you 15 times you must respect his 3 frame normal after it if you don't have one. It's actually really strong on block. Massive corner push and chip damage are no joke. I even have a setup with v-trigger where I can force you to block 2 of them consecutively which does stupid chip (not just white life, actual permanent damage).
Vtrigger mixer is 0 on block? I knew that I had to hold that but didn't expect it to be 0. I honestly thought it might have been +1 or +2. Also for regular spin mixer, I just suck at interrupting it then.
 

FL Rushdown

Champion
IMO Laura is a lot more enjoyable to fight than Mika, and I vastly prefer Laura as the meta's looney mixup character.

If you have good neutral I think it's perfectly viable to keep Laura out the entire game. Her normals are either very stubby or very whiff punishable, and you can react to her jumps and dashes.

Season 1 Mika had too many stupid options in neutral and some of them could not be reacted to. On the latter, she can just repeatedly mixup regular jump ins with body splash. Even if she guesses wrong 2 out of 3 times, that's fine because she can take your entire bar the one time she gets it right. Besides that, there are too many things to focus on between her drop kick, crouching hp, dashes, and jump ins to react to all of them, even if they are individually easy to react to. You also need to stand at different ranges to counter each one optimally.

For Laura, I think it's entirely feasible to react to all her offensive options so it's a much more honest game where at least she needs to earn her mixup opportunities.
If you couldn't react to dropkick or a whiffed cr hp from Mika then that's on you. She didn't have anything in neutral that was unreactable and safe.
 

Kroaken

Life is a block string with no gaps.
IMO Laura is a lot more enjoyable to fight than Mika, and I vastly prefer Laura as the meta's looney mixup character.

If you have good neutral I think it's perfectly viable to keep Laura out the entire game. Her normals are either very stubby or very whiff punishable, and you can react to her jumps and dashes.

Season 1 Mika had too many stupid options in neutral and some of them could not be reacted to. On the latter, she can just repeatedly mixup regular jump ins with body splash. Even if she guesses wrong 2 out of 3 times, that's fine because she can take your entire bar the one time she gets it right. Besides that, there are too many things to focus on between her drop kick, crouching hp, dashes, and jump ins to react to all of them, even if they are individually easy to react to. You also need to stand at different ranges to counter each one optimally.

For Laura, I think it's entirely feasible to react to all her offensive options so it's a much more honest game where at least she needs to earn her mixup opportunities.
Careful, dude. Mika players are super sensitive :p

If you couldn't react to dropkick or a whiffed cr hp from Mika then that's on you. She didn't have anything in neutral that was unreactable and safe.
:DOGE
 

Paul the Octopus

Slow Starter
If you couldn't react to dropkick or a whiffed cr hp from Mika then that's on you. She didn't have anything in neutral that was unreactable and safe.
It is easy to react to drop kick or cr hp if you have it in your mind that they are reasonably likely to try it.

IMO it is near impossible to do it 5 out of 5 times if you are worried about that, along with all her other options. And against Season 1 Mika, getting it 4/5 times is not good enough, especially if you play a character with weak defensive options. The fact that body splash is not safe also doesn't stop her from doing it - the risk reward is still fine.

Even Luffy has said in interviews that he only started having success with Mika when he stopped playing so cautiously and just started randomly mixing up these options, knowing that the risk/reward is so attractive and you only have to get it right once per round.