NaCl man
Welcome to Akihabara
To spend bar on a move that can easily be anti aired it should have stayed plus.I feel like Ken should be like zero after an ex air tatsu and it should probably not lose to a jab.
To spend bar on a move that can easily be anti aired it should have stayed plus.I feel like Ken should be like zero after an ex air tatsu and it should probably not lose to a jab.
Normal DP's still have invincibility but not on the first 2 frames I believe, mostly nerfed in wake ups, and even then some DP's will beat out anything I've found. But as for anti airing DP's are still invincible and should be 100% reliable.so the normal ones have 0 invincibility now?
what else change? any character specific stuff? did cammy get hit at all?
Yeah hers switches sides and has to be blocked as a cross up. It was very good and the only one that was punishable on block. No longer.v-reversal is when you hit all 3 attack buttons (kick or punch) while blocking and do a sort of block breaker right? (told you i havent played it much) and Hers was punishable? o.0
anyway, those buffs sound great
Ive got no issue with good aas. But just mashing jab to aa is lame with characters like ryu and cammy. They dont need it.does anyone get combos off them or nah?
TBH i love the fact that AA's are strong in this game, better than MKX where certain characters get to jump in for free.
I can see that. If its mindless to AA it should have been plus. If its extremely difficult to AA then it should be zero at worst IMO. It being plus and impossible to AA is a little much and I can see it being adjusted, I just think they over did it.To spend bar on a move that can easily be anti aired it should have stayed plus.
Wait, so after vtrigger>blocked sweep, if he cancels into raging demon the opponent can't stop it? Jab? Jump?Akuma can cancel blocked sweep into Raging Demon, lol. Super gimmicky but I guarantee it will steal a round here or there.
I think they could jump but they are probably going to push a button since that's the natural reaction to blocking a sweep. You can also kara cancel his overhead into raging demon, btw.Wait, so after vtrigger>blocked sweep, if he cancels into raging demon the opponent can't stop it? Jab? Jump?
The overhead pseudo Kara cancel is infinitely better though since ya know, it works lol. Kinda annoyed they removed the input shortcuts but hey.I think they could jump but they are probably going to push a button since that's the natural reaction to blocking a sweep. You can also kara cancel his overhead into raging demon, btw.
I don't think jab or any button is going to work and it seems to eat super inputs.
A kara(empty) cancel is canceling a move during its animation but before its active frames. Usually because you'd get the moves forward movement instantly. Usually used to make demons closer, change dp ranges, or make your throws have more range. In 5 you can kara cancel but don't get any of the movement benefits so it's kinda whatever. Still useful for demons so that you don't hit someone during the input though.i find the aa jab into setup and side switch awesome
anyways what are kara's again?
This is a gimmick as I said. But it's a strong gimmick in the sense that there is almost no way to resist the temptation of punishing a sweep. The overhead kara cancel isn't even the same type of mix up. This is more of a bait.The overhead pseudo Kara cancel is infinitely better though since ya know, it works lol. Kinda annoyed they removed the input shortcuts but hey.
Yeah but if it hits don't you blow a whole bar lol? i don't think you can reverse hit confirm a demon.This is a gimmick as I said. But it's a strong gimmick in the sense that there is almost no way to resist the temptation of punishing a sweep. The overhead kara cancel isn't even the same type of mix up. This is more of a bait.
Well, there is a pretty good chance they will be in block mode after Sweep~VTrigger activation. This is also a legit block string sweep~vtrigger > sweep has no gap so they're kind of stuck in block stun.Yeah but if it hits don't you blow a whole bar lol? i don't think you can reverse hit confirm a demon.
i thought the sweep into trigger activation wasn't part of the setup. That makes it worse. Why would you possibly waste a situation where you're plus and can pull off 400 dmg counter hit combos on this. Sry but I'm calling super Mario on this tech. Also only works vs ppl that mash buttons. I'm pretty sure anyone timing the punish would have their input eaten.Well, there is a pretty good chance they will be in block mode after Sweep~VTrigger activation. This is also a legit block string sweep~vtrigger > sweep has no gap so they're kind of stuck in block stun.
As for weather or not this is confirmable on block? I think it is. You don't cancel the active frames, you cancel the recovery. It depends on how fast you are with raging demon inputs. You can probably buffer the raging demon and just not do the last input if the sweep hits.
Well, you have to be in v-trigger so I figured I would include it as part of the setup. You could also do st.HP into v-trigger into sweep. Doing raw sweep would be much harder to confirm, imo. I don't have any frame data for akuma so ¯\_(ツ)_/¯I need frame data what's the cancel windo
i thought the sweep into trigger activation wasn't part of the setup. That makes it worse. Why would you possibly waste a situation where you're plus and can pull off 400 dmg counter hit combos on this. Sry but I'm calling super Mario on this tech. Also only works vs ppl that mash buttons. I'm pretty sure anyone timing the punish would have their input eaten.
Are you still online?When are they gonna buff online
Dude seriously. Just straight up. I will help you if the answer is no, but are you just the biggest troll ever? Or extremely foreign? I feel like it's gotta be one of those 2 things. You write posts like key and peele write middle eastern stereotypes.what about using cr hk like walking back and forth moving out and in of range of your opponents best poke then using it i been getting alot of mileage out of this.