SaltShaker
In Zoning We Trust
Definitely helps. Appreciate it!F3, j2, 113 DP trait if you're close enough
F3 from mid range I just do f2 DP trait
Definitely helps. Appreciate it!F3, j2, 113 DP trait if you're close enough
F3 from mid range I just do f2 DP trait
You can do F2 db2, d1 db3 trait instead, does a little more damage and you can also do it from range. Unless it's from absolutely max range.Definitely helps. Appreciate it!
DB2 MB, bounce cancel or DB1 MB in corner for launcher.What are people getting off b1?
What do you meanI'll ask again, what has everyone been doing midscreen to corner to avoid stage transitions?
Like how Supergirl does a F3/J3 after freeze as they are approaching the corner so they don't get transitioned by a B3.What do you mean
You aren't going to get much against any good players. Everyone should really be blocking her low. I'd just go for the b12 and into a setup since it spaces for cross up j2 or j3 shenanigans.What are people getting off b1?
that's how i've been ending most of my combos. i <3 that setup.Ending Corner combos with b12 let's us go for a forward dash and then an ambiguous j3/2
Good ideaYou aren't going to get much against any good players. Everyone should really be blocking her low. I'd just go for the b12 and into a setup since it spaces for cross up j2 or j3 shenanigans.
yeah I mix up the following:Good idea
So you mean what we do after MB DB1 to avoid transitions?Like how Supergirl does a F3/J3 after freeze as they are approaching the corner so they don't get transitioned by a B3.
The 2nd 2 in 232 can be backdashed. But you can punish with 23 xx trait, 23 xx bf2, 23, f22 etc to catch the backdashes. But yeah, 23/232 is very good and builds a lot of meter on block and is relatively safe.Really, it seems like her 21 string is going to be very important. 21 or 2(mbf3) or 212 all safe options.
23 for punishing does a shit tone and 232 on block builds a ton of meter and is safe.
She is a super solid and fun character.
also, the 113 splat ender into MB db1 trait can stuff a lot of non wakeups (not true invinci ones)
2,3Which string is most optimal after the 23 - MB Stardust - B3 - J3 combo to connect Shooting Star? I've seen people do 113, F2, & 23 but which is the best?
Compare the damage. It's 113Which string is most optimal after the 23 - MB Stardust - B3 - J3 combo to connect Shooting Star? I've seen people do 113, F2, & 23 but which is the best?
23 does 5% more than 113.Which string is most optimal after the 23 - MB Stardust - B3 - J3 combo to connect Shooting Star? I've seen people do 113, F2, & 23 but which is the best?
I don't understand why people keep saying 23. 113 does more damage and only hits 3 times.Why are people claiming that 23 does more damage? 113 does 381 against Superman, 23 does 374...
D1xMBDB1What are you guys using for D1 punishes? I'm just doing D1xxDB3xxtrait. Is there anything better?