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Sonix Fox's Thoughts on MK11

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Just a note that whether you agree or disagree, this is a great example of how to give reasoned critique to a game. Note that it’s not done via crying and “game ruined” hyperbole and developer-bashing.. Just, “here’s what I like, here’s where I disagree and the reasons why”.

There are a few people who are double Sonic’s age and should be taking notes on this. This is how you move forward and express yourself without completely burning all your bridges.
It is actually mind blowing to see someone so young carry themselves in such a professional manner. Although Dominique definitely can be immature at times he generally keeps himself in check publicly and I feel his requests are usually for the betterment and benefit of the entire community not just his own gain.
We need to see this more among top players. I remember in MK9 and X many high level players or certain circles depending on how you see it, they generally asked for broken moves to be removed only if they got to keep it on thier character.

Sonic seems to acknowledge his characters strengths and openly admits what is game breaking or very strong despite the possibility of losing said move or advantage. Examples of this can be seen in MK9 and X, Kitana, Mileena, Erron, Predator ect.

His overall analysis of MK11 is spot on and I couldn't agree with him more aside from a couple things I would rather leave in the game:
1. Chip Death
2. DoT Death
Not just because he is Legendary in the community but because everything he said makes absolute sense and doesn't seem to fit his agenda but instead benefits us all going forward.
But I don't always agree with him and I definitely see how many top players suggest change to benefit thier playstyle.
 
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M2Dave

Zoning Master
It is actually mind blowing to see someone so young carry themselves in such a professional manner.
Sonic Fox has engaged in highly unprofessional conduct on Twitter in the past. But because he wins, the community accepts what he does. If he were anybody else, people would be less forgiving.

This thread does not revolve around Sonic Fox's behavior, though, or the massive sheep that he attracts, of which there is an abundance in this thread alone, but the perspective that he shares on Mortal Kombat 11. Sonic Fox usually says what is best for offense, but in this case I agree that forward dashes should have less recovery frames and that the risk versus reward ratio on flawless blocking as well as fatal blows should be carefully reevaluated. As Sonic Fox stated, players are currently more or less mashing the block button and, when they have 20% of life remaining, they are mashing fatal blows and hoping for best results, which seems devoid of any depth that the developers initially intended these gameplay elements to have.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Sonic Fox has engaged in highly unprofessional conduct on Twitter in the past. But because he wins, the community accepts what he does. If he were anybody else, people would be less forgiving.
I'm not a fan of of Sonic. I see many players talent. I don't think he is that much different from many top players who play on a similar level. But in the past 4 years I haven't seen him be unprofessional in public at least not like PL and Tweedy.

I specifically said he can be immature but for the most part he acts better than many players twice his age. Especially players who are 30-50 and call others scrubs because they disagree with thier personal opinion.
 

spidey300

Warrior
i don't agree with him trying to kill breakaway or chip kill. why would sonic of all people try to kill defensive mechanics because he feels he can abuse them so easily? you can bait or read your opponent's break away and not get full combo punished. i'm not trying to have another sf5 where I can't chip my opponent out. to remove it from mk of all games is just unheard of
 

spidey300

Warrior
Some of you guys are missing the point because it's sonic fox saying it.
He isn't trying to nerf defense, he is talking about you getting ridiculous offense from your defense.
Being afraid to use certain strings or specials in combos or on block because you can get punished and lose half your health is terrible.

There is a reason no one plays Dead or Alive, and it's not because of the big titty anime girls.
you literally circumvent the meta of doa of if you do this get countered by baiting or reading. it's basically a consistent flow of offense
 

M2Dave

Zoning Master
I'm not a fan of of Sonic. I see many players talent. I don't think he is that much different from many top players who play on a similar level. But in the past 4 years I haven't seen him be unprofessional in public at least not like PL and Tweedy.
He has been accused of posting highly inappropriate content on his Twitter account, which I personally could not careless about. I am merely pointing out the hypocrisy and fanaticism. Every individual should be held to the same standards. However, Sonic Fox is not because he wins, which appeals to sheep like you and many others who lack critical thinking skills. Certainly, the sponsors would have abandoned him a long time ago for posting sexually explicit content.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
i don't agree with him trying to kill breakaway or chip kill. why would sonic of all people try to kill defensive mechanics because he feels he can abuse them so easily? you can bait or read your opponent's break away and not get full combo punished.
I don't think he is "killing" defensive tactics per say, but there is a real risk that top players will request game changes in thier favor.

Breakaway is exploiting recovery of the opponent on certain amplified specials moves he is just asking for it to return to neutral with no advantage on breakaway. This still allows breakaway to be strong to remove high damage and stop pressure. That's strong defensively.

Taking away chip kill is reducing offense not defense. In fact it would make defense stronger not weaker. But to be clear I don't want Chip or DoT Death gone I feel they are a much needed facet of MK games.
Especially DoT damage, it's a move that does damage just the same as another move but is nerfed only getting the full damage seconds later. Would anyone be ok with stopping special moves from killing just because the opponent is below 5% health? NO they would not.

I'm still in the camp of wait and see and later develop the well thought out ideas on how to deal with established problems.
 
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spidey300

Warrior
it's crazy how much y'all are eating this shit up. because it's sonic? alright everything in the beta is subject to change. obviously there are some very specific changes that should be made like dashes but please don't let sonic try to sway the game in his favor.
 

spidey300

Warrior
I don't think he is killing defensive tactics at all.
Breakaway is exploiting recovery if opponent on certain amplified specials moves he us just asking for it to return to neutral with no advantage on breakaway. This still allows breakaway to be strong to remove high damage and stop pressure. That's strong defensively.

Taking away chip kill is reducing offense not defense. In fact it would make defense stronger not weaker.
it's exploiting the opponent. not the character. adjust according and don't get break awayed into full combo punish.i didn't really specify chip kill as a defensive mechanic but to try to go the way of sf5 and just get rid of chip kill does not sound like a good look
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
However, Sonic Fox is not because he wins, which appeals to sheep like you and many others who lack critical thinking skills. Certainly, the sponsors would have abandoned him a long time ago for posting sexually explicit content.
This is what I'm talking about. You who are twice Sonic's age or close to that are insulting me because I have a different opinion on a person that you say you care less about. What I or anyone else thinks of Sonic is trivial and you shouldn't care.

I'm sure there are fans that see him doing no wrong, this happens with every players fans not just Sonic. You have made several assumptions about me which are all incorrect and unfounded which tells me you may be blinded by hate of this player.

As for Sonic posting sexual things on his Twitter:
That is his personal platform if he can't talk about personal things on there where should he speak his mind?
As long as he isn't belittling the NRS community in public and at events I don't see anything wrong with it.
Do you remember a certain player that threw his controller when he lost at a public event? That's an example of unprofessionalism.

Anyways just because I dissagree with you on this doesn't mean I can't respect you as a player. I like that you are a representative of zoning gameplay and I was planning on rooting for you in that aspect.
I hope we can put our differences aside and find commonality in the game. After all we both love Mortal Kombat and MK11 could quite possibly he the best fighter in the series potentially.
 

Juggs

Lose without excuses
Lead Moderator
He has been accused of posting highly inappropriate content on his Twitter account, which I personally could not careless about. I am merely pointing out the hypocrisy and fanaticism. Every individual should be held to the same standards. However, Sonic Fox is not because he wins, which appeals to sheep like you and many others who lack critical thinking skills. Certainly, the sponsors would have abandoned him a long time ago for posting sexually explicit content.
He doesn’t post sexually explicit content. On twitter, he “likes” those tweets, and because Twitter makes no sense, people can see what others “like” sometimes. Which is supposed to be designed for the “ReTweet” feature. That isn’t the fault of SonicFox. Also when you see it, you can click a button that says “see less of this” or something like that. It doesn’t remove it completely unfortunately, but lessens the amount that you see it.

And if that’s not enough, you can either “mute” or “unfollow” him.
 

kevkopdx

Kombatant
Just curious what people think: is offensive meter building too fast currently? I feel like nobody ever really runs out of offensive meter, it’s kind of annoying. I never feel like I have to manage offensive meter.. I want to feel like meter is more precious than it currently is.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
Just curious what people think: is offensive meter building too fast currently? I feel like nobody ever really runs out of offensive meter, it’s kind of annoying. I never feel like I have to manage offensive meter.. I want to feel like meter is more precious than it currently is.
I feel like it has to replenish quickly. If you play against good players, it takes some work to get a good combo in and if you mess up and have to wait longer then you’ll never get good any opportunities and it would be extremely frustrating to play.

I like how you have to spend some defensive meter to ge offensive chances too. And again, if those don’t replenish quickly enough you can be stuck in a vortex of combos but not quick enough to evade all combos either.
 

omooba

fear the moobs
i think they should replace flawless block with a universal parry using stance switch button. that way they can't give it all the properties of flawless block but u can't actually block hence can be baited
 

M2Dave

Zoning Master
This is what I'm talking about. You who are twice Sonic's age or close to that are insulting me because I have a different opinion on a person that you say you care less about. What I or anyone else thinks of Sonic is trivial and you shouldn't care.

I'm sure there are fans that see him doing no wrong, this happens with every players fans not just Sonic. You have made several assumptions about me which are all incorrect and unfounded which tells me you may be blinded by hate of this player.
Sonic Fox and I follow each other on Twitter. I genuinely harbor no ill feelings toward him, and I could not careless what he posts on Twitter. I was merely pointing out a double standard from my point of view because he is hardly the poster boy for professionalism and maturity. Besides, this instance is one of the few ones in which I mostly agree with his points, but we should question his agenda nonetheless.

As far as your last paragraph is concerned, thank you for your support.
 

kevkopdx

Kombatant
I feel like it has to replenish quickly. If you play against good players, it takes some work to get a good combo in and if you mess up and have to wait longer then you’ll never get good any opportunities and it would be extremely frustrating to play.

I like how you have to spend some defensive meter to ge offensive chances too. And again, if those don’t replenish quickly enough you can be stuck in a vortex of combos but not quick enough to evade all combos either.
Ya I get your point but at the same time, not all meter is used for combo extension. I feel like it would add some tension to reduce the refill time a little, especially considering turtling to build meter is viable in this game. Meter management should be stronger, I don’t feel like you should have all of these extra options almost 100% of the time.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
Ya I get your point but at the same time, not all meter is used for combo extension. I feel like it would add some tension to reduce the refill time a little, especially considering turtling to build meter is viable in this game. Meter management should be stronger, I don’t feel like you should have all of these extra options almost 100% of the time.
Yeah that’s true, I agree with that.
 

xenogorgeous

.... they mostly come at night. Mostly.
I like the idea of it being knockdown with no launch on FB counters. Still makes it strong and allows bad matchups to deal with tools they otherwise couldn't.
But I am behind Sonic with not having free launches into massive damage. I'd be afraid to use any move with a gap(any strong string) and everyone would just stay safe and boring.
sort of .... we gotta see if MK11 has the risk of becoming such a thing where will be a game whenever people could exploit dirty tactics such playing "turtling" counter-attack style "party time", just to abuse FB and Breakaway mechanics 90% of the matches ..... gotta wait and see if that happens
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
sort of .... we gotta see if MK11 has the risk of becoming such a thing where will be a game whenever people could exploit dirty tactics such playing "turtling" counter-attack style "party time", just to abuse FB and Breakaway mechanics 90% of the matches ..... gotta wait and see if that happens
And tone/tweak it accordingly. I agree 100%.
I'm with you on waiting and seeing before changing. But speculation is absolutely fun and hearing other perspectives is very constructive.
 

ColdBoreMK23

Noob Saibot
Let the game rock the way it is. They already said they increasing dash speeds which is my only complaint currently. I like the current system so far after 200+ games, which I didn't think would happen as I was skeptical about the changes.
 

The Ultimate

aka CommandThrower
I do agree with the air escape and the flawless block launcher. The standard invincible U3 should be the only option out of flawless block, since that works like a Street Fighter alpha counter, but maybe reduce it's damage. That should be do-able and keep the wakeup U3 at the same damage. Also, reduce the recharge time on the offense and defense meters for flawless block counter. Right now they take 10 seconds to recharge half a bar, and it needs to be upped to 15 at least, which is the same as air escape.

Regarding the air escape, if the air escape forces you into a delayed wakeup, that might be a decent way to try and balance it out, but I'm not sure.
 

JDM

Warrior
Not sure why people want Chip kills eliminated. Chip kills are great. And makes comebacks that much more satisfying. If you use a panic move to chip your opponent out they can easily bait that and kill you for it. Happens all the time. I was playing today and tried to do scorpion's teleport and he neutral jumped it and killed me for it. Coming back while respecting a chip kill makes comebacks more skillful and exciting. It's why comebacks in SFV don't mean as much as they did in 4 (along with Vtrigger comeback, which is this game's fatal blow albeit a long stronger). And essentially it means 1 percent life is equal to whatever combo they can do with their meter at the time. I don't like it and never will. Chip needs to stay. :(

Breakouts need a nerf for sure. You can bait them though as long as you don't go for your natural combo extension. Like scorpion can get screwed for doing f3xxSpear but if he does F3xx112 he can react and not do the entire string and pressure them on wakeup. Skarlet forcing a restand every single time would be messed up if no breakaway. And I'm sure there's a lot of other characters like that too.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
The standard invincible U3 should be the only option out of flawless block, since that works like a Street Fighter alpha counter, but maybe reduce it's damage. That should be do-able and keep the wakeup U3 at the same damage.
I agree

Also, reduce the recharge time on the offense and defense meters for flawless block counter. Right now they take 10 seconds to recharge half a bar, and it needs to be upped to 15 at least, which is the same as air escape.
I'm open to this but wanna see how it works in the final build first.