I did not but looking at Mustard and Ketchup's video, Scorpion was the strongest out of the cast. I would go by their analysis since they had more time with the game. From what i've seen, Sonic was only using Sonya. Unless i am missing something here.Did you try him in the reveal build? What are your impressions?
Ah.I did not
He has a valid point. The cost of breakers was always meter. Meter had to be earned. And if you spent your meter you couldn't EX offensive moves, so it was also an offensive consideration. Now you get it for free, and even start with both bars already, and even after spending your entire defensive bar you can still meter-burn stuff, so that consideration is gone -- it's a totally different ballgame.Also lmao at counter breakers in MK
You don't get breakaway for free. It depletes your defensive meter and as a result you are on the ground, with no chance of wakeup. That is a high cost. Mkx breakers costed bar that had to be earned, yes, but the reward was MUCH better: they actually reseted the neutral and depleted stamina so they always gave you actual room to breathe for those bars. That's not the case with the breakaway, which imo is weaker than traditional breaker in the sense that you don't always get that chance to breathe.He has a valid point. The cost of breakers was always meter. Meter had to be earned. And if you spent your meter you couldn't EX offensive moves, so it was also an offensive consideration. Now you get it for free, and even start with both bars already, and even after spending your entire defensive bar you can still meter-burn stuff, so that consideration is gone -- it's a totally different ballgame.
It's still way too early to say for sure, but pretending this is just the regular MK breaker is not being honest at all imo.
I'm somewhat wondering if that's leftover from testing. Scorp was almost certainly one of the first characters made in the new game, and they might have given him a bunch of different moves just to test things while models for the rest of the cast were made. He's also got smoke's smoke bombs (although toned down, identical character animation). I suspect he may not make it to the final build with all of this.I agree Scorp looks like he's further along than the others. Might be why he feels so strong.
I still can't believe they basically gave him military stance. Amplified version looks nutty. Might see some big play from that early.
I mean...do they? Like yeah you don't get invincible DP's like in SF, but you also get full combo punishes off of most common antiairs.why does every NRS game have shit AAs and people continue to complain about it. every character should have a reliable AA. if i had a theory its fan service for lower level players. scrubs jump a lot and if they get AA every single jump they would prob just quit.
Top players opinions on balance aren't worth muchReminds me of trying to nerf clone before mkx came out. Typical Sonic Fox, wants to kill defense before it has a chance to live.
Well lets look at what Fox is asking for. First, falling out of a combo leaves you on the ground now, not standing like I2, and since it takes both bars that means you wont have resources to wake up or roll after. So Fox wants to be able to counter breaker you for a reset KI style after you spend your resources to break a juggle unsuccessfully and then after he already reset you you wont be able to wake up so he will free mix you again after. AKA Fox wants to hit you with 3 full combos worth of damage in a period of 10 seconds.He has a valid point. The cost of breakers was always meter. Meter had to be earned. And if you spent your meter you couldn't EX offensive moves, so it was also an offensive consideration. Now you get it for free, and even start with both bars already, and even after spending your entire defensive bar you can still meter-burn stuff, so that consideration is gone -- it's a totally different ballgame.
It's still way too early to say for sure, but pretending this is just the regular MK breaker is not being honest at all imo.
Wrongthe salt from one dude's opinion lol you realize that nothing he says will really change the development of this game right?
stay saltyWrong
"Stay salty"stay salty
I don't know what you mean by "can" but you have #PunchWalk under your name, I don't wanna hear it lol. People constantly complain about Ice Clone, just cause SF said something about it doesn't mean he was the deciding factor, you're projecting."Stay salty"
Spoken like a true can. Someone already elaborated on what happened to Sub in MKX.
I never once heard anyone complain about ice clone before SF complained.I don't know what you mean by "can" but you have #PunchWalk under your name, I don't wanna hear it lol. People constantly complain about Ice Clone, just cause SF said something about it doesn't mean he was the deciding factor, you're projecting.
They’ve already said that 50/50s are greatly minimized from MKX/IGAU in this game, so no one should be allergic to actually waking up and blocking instead of feeling the MK-esque need to hit a button every single time. Some old habits are going to need to be broken.Top players opinions on balance aren't worth much
Well lets look at what Fox is asking for. First, falling out of a combo leaves you on the ground now, not standing like I2, and since it takes both bars that means you wont have resources to wake up or roll after. So Fox wants to be able to counter breaker you for a reset KI style after you spend your resources to break a juggle unsuccessfully and then after he already reset you you wont be able to wake up so he will free mix you again after. AKA Fox wants to hit you with 3 full combos worth of damage in a period of 10 seconds.
No thank you. He wants tourney money, not a balanced game between offense and defense.
Play against literally anyone and hit them with Ice Clone and they will start complaining, maybe not "seasoned vets" like yourself, but your average person complains about that move. It's an annoying move, that's it's design.I never once heard anyone complain about ice clone before SF complained.
If you don't think certain members of the community have "say" in things, you're sadly mistaken and ignorant.
And considering you've been here 6 days, referring to the #PunchWalk movement is a slap in the face.
My analysis was based of what we know about MK11 and what Sonic said directly and nothing more. We know mix ups still exist for characters lile sonya as we saw them in the exhibitions, we know fox is going to play the mix character and not baraka who gets damage from punishes, and if counter breakers were to exist like fox wants then the scenario i just described where you get free reset into another 50-50 would absolutely exist. No thank youThey’ve already said that 50/50s are greatly minimized from MKX/IGAU in this game, so no one should be allergic to actually waking up and blocking instead of feeling the MK-esque need to hit a button every single time. Some old habits are going to need to be broken.
The days of IGAU Bane etc. are done. MK11 is a new approach.
And in Injustice 2, the air escape was unsafe and we dealt with it. You want out, you take the risk. No free lunches.
Some of you guys are still analyzing this game in accordance with an old meta.
He wants baraka nerfed, no doubt about itTo be fair, Fox did use Kitana all the way into top 8 at EVO (although she had just gotten 11 buffs and no one was ready for her, but I digress).
Point being, Fox has long had a habit of using characters he wants to showcase to NRS; whether it be to show what they’re capable of, or an attempt to bring attention to how OP they are and potentially get them nerfed. So if he’s saying this about Baraka.... well, he either truly likes the character or doesn’t want to deal with him.
Heh, well played. I'll call Sonic out for wanting access to the most broken, OP'd move set which he and Dragon will undoubtedly discover before everyone elseLol I expect to see all of you who were trashing that dude who opened a thread about wanting custom variations in tournament to call out Sonic for being a casual as well.
The non uppercut wakeups are invincible.Completely disagree with the "all wakeups should be punishable". The launching ones are already vulnerable, and the invincible ones are single hitting and all chars have them. Let's not start nerfing defense options this early, thx.
First of all, 16 bit said that not all of them are safe on block, it depends on the character. Maybe there is a reason why some of them have a safe one. And also, we don't know if there are other ways of punishing them that don't involve blocking. Maybe you can jump them, crossup them, perfect block them...The non uppercut wakeups are invincible.
No fighting game should ever have an invincible wakeup that is safe on block. This was the lesson learned in sf4 and it should stay learned.