RiBBz22
TYM's Confirmed Prophet/Time-Traveler
Reptile does well enough against Smoke to go 5-5 with him for sure. He can get up in his face and that is what Smoke players mostly hate. Dash should be a simple punish but due to the lack of range on 2 it is made a little bit tricky. When we used to play it was a lot of fun and you played the MU really well. If Reptile's get dash happy you can blow it up or just keep them a bit more honest by using neutral jump. Dash will whiff and if the reptile player pushes buttons you can just punish them by finishing the jump punch into a combo. Once you do that 1-2 times the Reptile player starts to play a lot more honest and it opens up Smoke's game a bit more.You cannot keep away from Reptile. It is impossible for Smoke to keep him there due to dash completely ignoring smoke bomb's tracking. But Reptile struggles to apply any sort of forceball pressure outside of a knockdown or getting an EX slow ball on the screen. It comes down to the b2-range footsies. Smoke is generally better, but it's not free for him either, since dash is also a part of the neutral, as risky as it is in this matchup.
Also, @xarakamaka as far as Liu goes, I'm pretty sure Liu is bullied in footsies and can't play the ranged game. I don't see how he'd win it, honestly, just from a glance at the characters themselves, but I'm not a Liu or Smoke player so take that with a grain of salt. Skarlet, Idk how she'd lose, though. Ribbz would have to explain.
Liu loses to Smoke for sure IMO. His pressure is not good enough to bully Smoke and Smoke out ranges him big time. Fireball trading with smoke bomb is terrible for Liu. Liu can't just air fireball zone because of IATP and shake...and obviously regular zoning from distance is pointless. Trying to get in with stuff like dragon kick on a read is suicide. The only way to get in is footsies, and Smoke has the advantage there, jumping is also suicide.
Skarlet IMO could be a 5-5, but I think Smoke has a slight advantage. Skarlet's armor is F'ing annoying, and her dagger pressure is great, but so much of her stuff is punishable if she is burning through meter for her good stuff she is going to be slammed by a reset at some point. I would say small advantage for Smoke and probably enough to call it a 6-4.