fleshmasher
i got the poison
Hey KOrNb4LL i linked your post into the Meter gain thread because the 3d+1, smoke cloud Kombo starter is good for meter gain on blockReally cool Kombos
Hey KOrNb4LL i linked your post into the Meter gain thread because the 3d+1, smoke cloud Kombo starter is good for meter gain on blockReally cool Kombos
Yes, the three Smoke videos I brought over here were made before the OTG was removed (at least for the regular Smoke, not his MK2 form). I state this clearly in the post where I share his 54% wall combo. The next Smoke combos I'll be sharing later on will be done at a time when the patch is in effect.did you make those videos before the airthrow smoke bomb was removed?
For me: b2,3-smoke cloud-3,2,1-jk-air grab: 32% (I believe, but I could be wrong.) You can add an additional 3,2 in the combo but it is much more difficult to do. So that is my main high damage bnb off of his b2,3 combo string.Most damaging combo from the b+2, 3, smoke bomb juggle starter?
Jesus that's 32%?! How the hell didnt I know about this lol. Thanks though, will definitely use this to punish crouchers now.For me: b2,3-smoke cloud-3,2,1-jk-air grab: 32% (I believe, but I could be wrong.) You can add an additional 3,2 in the combo but it is much more difficult to do. So that is my main high damage bnb off of his b2,3 combo string.
Yeah, the few times it works it is in the corner. Also even if they hold block the bomb causes huge buff of smoke, often resulting in a "wtfjusthappened"-moment for your opponent allowing you to get another blockstring or a throw.ohhhhh I like the idea of going for the reset in the corner. They're much more likely to attempt to escape from the corner and therefore less likely to be mashing block.
I dont know if I can do anything, Im completely new in making videos. See if watching it on youtube helps.video doesnt work for me idk y
I have been using these for quite a while. Good stuff.Yeah, the few times it works it is in the corner. Also even if they hold block the bomb causes huge buff of smoke, often resulting in a "wtfjusthappened"-moment for your opponent allowing you to get another blockstring or a throw.
I dont know if I can do anything, Im completely new in making videos. See if watching it on youtube helps.
In the beginning I did mention that every combo in that video does 3% more with a jump in punch. The 49% one includes the jump in punch. Actually there was quite many combos doing "more" damage because I filmed them WITH the jump in punch.At 3:25 the combo does 49%, not 46% as mentioned on the video. That mid-screen combo (41%) could have done +1% with a NjP.
By the way, good stuff. You should have posted this thread together with the TheSabiie one.
Could you post the inputs for that? I've only been pulling off the 40% one.Been playing around with Smoke for abit, found a 50% XRAY corner kombo with him, got a few new high damage midscreens to upload too, check it out:
<iframe width="425" height="349" src="http://www.youtube.com/embed/pid1GlVTiUU?hl=en&fs=1" frameborder="0" allowfullscreen></iframe>
btw sorry for shitty quality
This combo appears to be:Could you post the inputs for that?
It is only an option to end corner combos with invisibility, crossover jump punch works in some cases. Also, using invisibilty baits the opponent to do a wakeup attack and most of them are unsafe on block, so you can use that as an advantage and punish them.very nice
1 question
how does going invisible screw up there wake up inputs?
ah ok i thought it was supposed to reverse there inputs or somthing like a cross overIt is only an option to end corner combos with invisibility, crossover jump punch works in some cases. Also, using invisibilty baits the opponent to do a wakeup attack and most of them are unsafe on block, so you can use that as an advantage and punish them.