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Match-up Discussion Sinestro Matchup Discussion

I hope it makes them think that exactly

fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast fear blast
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
batgirl is not a bad MU to the person who said that.

aqua... i agree
frost... i agree
dd... i agree
scorp... i agoo
mmh... i do not agree, there are ways to punish overhead tele mid/full screen, block overhead to martian grab w/d1 shack. stand about half screen and make him make the decisions. i am supposed to play reo in a long set soon so i will get back to u on this. i beat arturo in top 16 who used mmh and is one of the better ones

pig i think u need to play kings raven. i would consider her at advantage bc u literally have NO options unless u are full screen. when she is traited up and spamming grab thing... u can only interrupt with shacks at that is a risk bc its punished on block if he reads it. basically any character that can punish projectiles are really hard

also flash, no offense to zyphox but he does not play flash correctly. i beat him 6- 0 at summer jam and it was bad. MasterD beat me offline 45-22 with flash. again, outside of f2d13 or b1 range flash can literally punish everything i do. even jump back 1/2 or jump back axe... masterd will just with punish on trip guard for 40+ percent and have me in the corner. f22 to sonic pund far crosses up in the corner and he is +4/5 so u then eat the overhead or low. u can back das after f22 (backdash) sonic pound and make the cross up whiff and then your even. if he does close or medium then u get hit. lol zyphox did not shake ONE FRICKEN TIME in our matches and masterD shackes everything.

so to pigs list i would say this

aqua 6.5/3.5
frost 6/4
dd 6/4
scorp 6/4
mmh 5/5
raven 6.5/3.5
black adam 6/4
flash 6.5/3.5

for some reason i have trouble with really good grundys. i know b13 (done very late) is airborn on the first 5-10 framers, stand 3 axe beats WC unless he cancels and d2's. the only mix ups u are doing to grundy are when he is in hit stun fromj2 bc his d2 is amazing. i think its 5/5 but i just don't have the exposure to him yet. u can punish grundys d 2 but you have to be in d1 or stand 1 range

cowboy seems to have a good grip on the BA matchup, i would like to see him play rico

AK Pig Of The Hut
WoundCowboy

pig are u wondering for an alt? i will likely grind out the bad matchups for a year or so before considering alts. im stubborn. in the beginning of AE sim had some bad matchups and i was able to overcome them in the long run (minus a few)

one thing u have going for u if you choose to be stubborn is that players who use perceived bad matchup characters will have limited expose to sinestro in this case. character familiarity is huge in high level play. it almost got me past khaotix. thing about frost players though... i can never tell if they are actually good bc frost is so retarded and the player needs to have NO understanding of footsies
So i came back in here to re-read a lot of this and figure out if i want to embrace fear again as my co main (lobo isnt for me) and I actually agree with everything you say here. I think flash is a bad MU for every reason you said and raven is 6-4 her favor.

Sinestro has a lot more risk less reward in the mu.

Post patch i do feel sinestro now beats BA and Superman and climbed the tier chart a little bit. Aqua seems unchanged and frost is probably a 3-7

Scorpion im extremely unsure about, cant tell if its 4-6 or 3-7,. Leaning towards 4-6.

Batgirl i do well against w sinestro for some reason. I played fox a lot and beat him.

MMH i know nothing about, i prefer zod in the mu
 
Quick recap PLAYING TO W1N WoundCowboy Do you guys agree on this? 5 bad MUs only?

aqua 3/7
frost 4/6
scorp 4/6
raven 4/6
flash 4/6

Honorable mentions
mmh 5/5
Batgirl 5-5
DD 5-5

WoundCowboy dude at TFC did you just not know the batman MU? Im extremely surprised rewatching
i think cowboy had as much high level batman exp as i had aquaman exp...

I would add to the honorable mentions...
high level:
ares
DS
... not sure what to think about a good grundy yet either
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
i think cowboy had as much high level batman exp as i had aquaman exp...

I would add to the honorable mentions...
high level:
ares
DS
... not sure what to think about a good grundy yet either
DS as in 5-5 or a potential bad mu for sinestro? I always found it to be whoever gets life lead by 10% or more early wins. I probably throw more rocks than ever in that mu

Ares, IDK in theory this should be a bad mu but never has felt like one. Maybe we need better Ares players ??? Just weird to me how this character seems built to handle everyone of sinestro's tool yet most of us feel its 5-5 or sinestro favor.

I miss allucard :(
 

cR WoundCowboy

WoundCowbae <3
Quick recap PLAYING TO W1N WoundCowboy Do you guys agree on this? 5 bad MUs only?

aqua 3/7
frost 4/6
scorp 4/6
raven 4/6
flash 4/6

Honorable mentions
mmh 5/5
Batgirl 5-5
DD 5-5

WoundCowboy dude at TFC did you just not know the batman MU? Im extremely surprised rewatching
Meh i blow up every Batman I fight. He was giving me trait and I didn't take it. Also i don't think Flash is bad, especially post patch. Raven is also prbly 5-5 now.
 

Blackula

I SEE EVERYTHING!
I got to play Wound's Sinestro at TFC in some casuals. I must say, that matchup imo is horrible for GL. I'd like to play that matchup more with some good Sinestros so I can try to figure out what to do in that matchup.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I got to play Wound's Sinestro at TFC in some casuals. I must say, that matchup imo is horrible for GL. I'd like to play that matchup more with some good Sinestros so I can try to figure out what to do in that matchup.
that mu is total ass
 

Pnut

Mouth of the Illuminati
What are you guys doing to deal with the Raven matchup to make it 5-5? I find that everytime I play raven it's a jerk fest of trying to not fuck up, aka they spam projectiles to build meter full screen (which is a bad trade because it does as much damage as boulder). And if I try to move in they just grab and shit. I realize I'm probably going about this matchup the wrong way but any tips would be great. I find that most of the matches go to time (or close to it) because of the necessity of patience.
 

Ninequads93

Beware your Fears
I played Ducky a lot on Saturday, I can see where Sinestro can stand a chance but man was it tough, you pretty much play the mind zoning game where you make the other react then counter zone, try and get to trait before she does get a life lead and make them get wrong guesses, you pretty much have to be unpredictable, be on point with your pokes and don't try and d1 her strings because she has frame traps, I wish I would have gotten more matches but we were having fun with our secondaries as well I would also like you're guys feedback and tips I found myself doing a lot of random shackles
 

RIF

Apprentice
I think we should start a discussion about what match-ups are best played with a primarily rush-down/vortex versus zoning tactic. There are certain characters where Sinestro's zoning is far less effective and requires the player to establish an offensive rush-down game in order to be successful. (Close/Mid-range)

Obviously, mixing up your game is critical, but what match-ups are best initiated / fought using a zoning mentality versus rush-down? Which characters should you focus on getting out trait as soon as possible? Which characters should you focus on rushing down first because they make getting trait out difficult?

This is just a rough idea of how match-ups should be approached on paper.

Primary / Seconday

Aquaman: Trait / Rushdown
Ares: Trait / Rushdown
Bane: Zone / Trait
Batgirl: Trait / Rushdown
Batman: Zone / Trait
Black Adam: Zone / Trait
Catwoman: Zone / Trait
Cyborg: Zone / Trait
Deathstroke: Zone / Trait
Doomsday: Zone / Trait
Flash: Trait / Rushdown
Green Arrow: Zone / Trait
Green Lantern: Zone / Trait
Harley Quinn: Zone / Trait
Hawkgirl: Zone / Trait
The Joker: Zone / Trait
Killer Frost: Rushdown / Trait
Lex Luthor: Zone / Trait
Lobo: Zone / Trait
Martian Manhunter: Trait / Zone
Nightwing: Zone / Trait
Raven: Zone / Trait
Scorpion: Rushdown / Trait
Shazam: Trait / Zone
Solomon Grundy: Zone / Trait
Superman: Zone / Trait
Wonder Woman: Trait / Zone
Zatanna: Rushdown / Trait
Zod: Zone / Trait
 

PunkMafia83

PSN: YaRnToNpUnKMAFIA
This is Slightly off topic. But I just want to say thank you. This forum for this character makes it extremely easy to see whats going on with this character and what to learn and what to give up on.

Thanks Guys, Andy
 

LEGEND

YES!
I think we should start a discussion about what match-ups are best played with a primarily rush-down/vortex versus zoning tactic. There are certain characters where Sinestro's zoning is far less effective and requires the player to establish an offensive rush-down game in order to be successful. (Close/Mid-range)

Obviously, mixing up your game is critical, but what match-ups are best initiated / fought using a zoning mentality versus rush-down? Which characters should you focus on getting out trait as soon as possible? Which characters should you focus on rushing down first because they make getting trait out difficult?

This is just a rough idea of how match-ups should be approached on paper.

Primary / Seconday

Aquaman: Rushdown / Trait (rushdown first cause any little hit helps to get your trait and forces Aquaman to take action which in turn gives you openings to deal damage, if you get the life lead go straight to playing defensive)
Ares: Trait / Rushdown
Bane: Zone / Trait
Batgirl: Trait / Zone
Batman: Zone / Trait
Black Adam: Zone / Trait
Catwoman: Trait / zone
Cyborg: Zone / Trait
Deathstroke: Zone / Trait
Doomsday: Zone / Trait
Flash: Trait / mix of Zoning and offense
Green Arrow: Zone / Trait
Green Lantern: Zone / Trait
Harley Quinn: Zone / Trait
Hawkgirl: Zone / Trait
The Joker: Zone / Trait
Killer Frost: Rushdown / Trait
Lex Luthor: Zone / Trait
Lobo: Zone / Trait
Martian Manhunter: Trait / Zone
Nightwing: Zone / Trait
Raven: Zone / Trait
Scorpion: Rushdown / Trait
Shazam: Trait / Zone
Solomon Grundy: Trait / zoning
Superman: Zone / Trait (you still need to make superman respect your projectiles, but trait is more important imo)
Wonder Woman: Trait / Zone
Zatanna: Rushdown / Trait
Zod: Zone / Trait
i think we should just have a more broken down MU thread,

i have the ability to update the OP of this thread, so if people want to start writing out MU breakdowns (or highlighting ones that are already around here) i can plug them into the OP so they'll be easier to find
-
your list is an interesting idea though, i put in what i'd focus on instead in red

Some mus like zatanna and ares im just not too familiar with so idk. But what you have sounds right
 

rpg

Horror Specialist
So does how is the MU with harely and sinestro are they at 5/5 or no. I use harley by the way.
 

Paul the Octopus

Slow Starter
I have heard the MMH matchup described as 3-7 in MMH's favor. Can someone explain why it's so bad? I have trouble seeing why Sinestro gets bodied so hard but I have also never fought a top MMH.

There are quite a few other matchups where Sinestro can't throw projectiles (batgirl, flash, etc) but Sinestro still does ok (5-5 or 4-6). What makes this so different?

The risk reward for teleporting doesn't seem thaat much in MMH favor to me. Yes it costs Sinestro meter, but MB b3 seems like a decent answer. If I'm doing this correctly, it seems like MB b3 into vortex should yield damage in the low 40s on average (25-30% for the initial hit then 20% for each additional rep).
 

RIF

Apprentice
Any thoughts on MMH matchup? Maybe all the 3-7 talk was just the typical tym/kcp overreaction?
I started playing this match-up the way similarly to way I approach Scorpion. I really avoid projectiles as much as possible and look for ways to start the vortex. MMH has better footsies and can control movement in the mid-range with orbs. In close range, the MMH player can set up quite a few plus situations forcing the Sinestro to block their offense.

If you manage to get trait out against MMH, you can knock him out of the sky with a trait shot into a big combo. I have more success getting trait out against the martian than I do against Scorpion.

Be careful about attacking after a blocked OH teleport. Some MMH players like to perform a MB B3 which will catch you hitting buttons. I think charging trait, going for a throw, or MB Fear blast if you catch them backdashing are decent options after a blocked TP. If anyone has a superior punish, please share.

The thing that frustrates me the most when I fight Scorpion & MMH is their ability to teleport in the air. You think you've got a read, try a D2, but end up getting punished for it. Is it a 3-7? IDK, but it is definitely not in Sinestro's favor.