LEGEND
YES!
No, the core will welcome him backAre you asking if he will submit??
No, the core will welcome him backAre you asking if he will submit??
Any thoughts on my post?I dont need a main or alt
I dont even use sinestro really , i main only zod
dodge Batarangs with Ji1 so the MB wont touch you. And in general it is nice to be familiar with how the trait bats track so you can dodge those as well, so i suggest going into training mode and practice with that.Any tips against Batman when you lose a life lead? With a life lead I do very well vs him, but as soon as I lose it and he goes into zoning mode things get really tough as I cant charge trait do to constant batarangs and bats plus when I get in Sinestro isn't that hard to block.
just build trait all day vs Ares, he will have to teleport in to try and stop you witch will give you an opening to bait and punish him, and if he tries approaching from the ground you'll basically get full trait every time due to how shitty his mobility is. His projectiles aren't very fast so you can usually cancel the charge up on reaction, block it, then keep going. though i think if Ares makes you block a MB-(whatever his normal projectile is called) then i don't think you can start chagring trait without giving up a free teleport, you should test that though cause im not sureI still have the worst time against Ares. I KNOW I am supposed to rush him down, but I constantly lose this match-up. I basically need help against all characters with a teleport. I think the problem is my rush down against these characters is weak. I am so used to using spacing/projectiles to get my trait to mount pressure that when I lose that, I panic. I feel like I lose against players I should be beating just because I SUCK at the match-up. Losing when I am outplayed, I can live with.
Against Ares, since I cannot trade with him, I end up going in. It FEELS like I have better normals, but he hits me with ONE D1 and I fall to pieces. It happens ALL the time.
That's sort of what's missing from my game: The ability to rushdown and implement the vortex with any consistency. There are times when I can and am somewhat successful, but many times, I just can't get momentum.
The MU is definitely ridiculous. It plays so unique that i have a hard time breaking it down completely. I really want to do a video tutorial on how to play it, but i have no way to record outside of my room on a shitty computer cam... holy shit i finally got to play good aquas in a long set and that is fricken ridiculous. the amount of tools aqua has blows my mind. meterless b3/f3 mb dashes, no hurt box on trident and j2, water shield, 15% chip on a safe special move??????????, b1 thats as good as green lantern, and his trait... even if aqua makes a mistake he doesn't care, lastly trident... punish everything including normal fear blast at half screen...
this match is extremely hard.
The MU is definitely ridiculous. It plays so unique that i have a hard time breaking it down completely. I really want to do a video tutorial on how to play it, but i have no way to record outside of my room on a shitty computer cam
-this MU is 100% focused around building trait. i can agree with this
-Every time you hit Aquaman you have to chose between using all available resources on maintaining life lead or just build trait and sacrifice damage all together - cannot vortex so ya... max damage everytime u touch him
-Standing 3-Trait Charge is really good in this MU because its one of the only ways to create pressure in footsies and build trait. naa your even after a blocked stand 3
-Instant air axe is a good poke after F2D13, B3, B1 ect. and go straight to trait charge after since most of the time you won't be able to combo off of it no, d2 blows it up
-lots of patience when up close, eventually Aquaman will have to do something negative and you can poke or dash/jump your way out he just can trident rush you all day in footsies. u cannot make him respect your mid range. at a range where you can f2d13 or st 3 he can literally jump 2 and you cannot anti air him
-Jumps can be delayed with air axe to make Trident wiff good players will adapt to that in 2 seconds
-After a blocked trident full screen, you can get a free dash or a split second of trait charge. Sometimes you can start a mix-up between jumping after the recovery from a blocked Trident to go over their next one which can get you almost a bar of trait if they go for it (wiff recovery) and if they scout this and try to wait for your jump you can create another level to the mix-up by delaying your landing with air axe im not sure what aquas u have played but good ones can anti air u full screen off reaction... not a guess. trait charge after a blocked trident will get hit by another trident if just framed.
-Learning the distance in which you can punish Trident is a must, MB FB punishes can give you the advantage you need to start build trait or dash in for a mix-up no idea what this means. what trident? it doesn't have a hurt box. trident rush can be made safe if the aqua man knows how/when to stop dashing but still make the trident hit
-Never try to AA Aquaman unless he jumps from the max range of your D2. His Ji2 will beat you every time yep
-background bounces are a huge asset, make sure to make use of them if possible never learned sinestro bounce combos yet...
-be very smart about your wake-ups, Aquaman can punish Arachnid no problem (for 40%), can ji3 over it and pressure you with B3 which will beat it outright, but you can use FB on wake-up if you catch Aquaman being to reckless after a knockdown
-the D3 vortex works fairly well in this MU, since D3 is one of the only ways you can open Aquaman up without trait nope it doesn't man, water shielt of d2. if you do the d3 cross axe low enough he can wake up scoop u, if you do not do it low enuogh d2 blows it up
-if you ever have the life lead just walk back and zone, don't take any unnecessary risks did you just say... "zone him" u realize that the ONLY thing you can do is mb fear blast at most ranges except near full screen? and if you walk back he just trident rushes you all day
-Lots of F2D13 again... people keep saything this but the string sux an has limited uses. f2 can be visually confirmed and the rest of the string jumped... even if you only do f2 and he jumps... who cares bc u cant anti air jump 2
-Don't bother with D1-shackles in the poke game, just use the hit advantage from D1 to follow up with something else this is not a poke... its a punish... u should NEVER be doing this in the poke game unless you are option selecting d1 to shackles if your guessing dash
-B1 is pretty useful. i've also thought about buffering bounce cancel with it to catch dash ins safely, and since it launches immediately his trait doesn't matterso u burn all the meter u need to push block trident rush... b 1 is unsafe and gives him free string to trident rush... if you b1 bounce cance aqua d1 to trident rush beats it bc of how fast the two hits are
-No mix-up after B13 works to prevent it getting punished on block, but confirming the block into arachnid still forces them to be on point with their punishes (its better than not inputting anything) yep... again, good players punish this all day... even if its not predictable. d1 after the b13 beats the arachnid... if they just block the arachnid then its 40% percent gone
-Aquaman can trait out of MB boulder combo's in the corner.
. . . thats all i can think of atm
Exactly what ive been saying... holy shit i finally got to play good aquas in a long set and that is fricken ridiculous. the amount of tools aqua has blows my mind. meterless b3/f3 mb dashes, no hurt box on trident and j2, water shield, 15% chip on a safe special move??????????, b1 thats as good as green lantern, and his trait... even if aqua makes a mistake he doesn't care, lastly trident... punish everything including normal fear blast at half screen...
this match is extremely hard.
Sinestro's reoccurring problem always appears to be the lack of a safe, mid range tool. (Deathstroke has the same problem but to a lesser extent). MB fear blast is great, but there is only so much meter that you can waste. I think 90% of Sinestro's (and Deathstroke's) bad match ups may be attributed to this problem.... holy shit i finally got to play good aquas in a long set and that is fricken ridiculous. the amount of tools aqua has blows my mind. meterless b3/f3 mb dashes, no hurt box on trident and j2, water shield, 15% chip on a safe special move??????????, b1 thats as good as green lantern, and his trait... even if aqua makes a mistake he doesn't care, lastly trident... punish everything including normal fear blast at half screen...
this match is extremely hard.
you seemed new to the MU so i gave alot of basic infoa lot of the things u mentioned only apply to scrub aqua mans. when i talk about match ups... i am only tallking the highest level of play. i absolutely destroy mediocre aquas. im talking high level like tom brady, insane, ryo, forever king...
i know i blew up everything u wrote and im sorry... but man if you don't know a lot of that stuff then i question how much time u practice. unless your trying to tell me about how to beat shitty players.
a lot of the things u mentioned only apply to scrub aqua mans. when i talk about match ups... i am only tallking the highest level of play. i absolutely destroy mediocre aquas. im talking high level like tom brady, insane, ryo, forever king...
i know i blew up everything u wrote and im sorry... but man if you don't know a lot of that stuff then i question how much time u practice. unless your trying to tell me about how to beat shitty players.
no shit lolAt the highest level of play... Aqua beats sinestro. Period.
I say aqua is hard and a get a book of incorrect stuff. Tell him why those things are only viable against scrubs and people continue to try and make themselves look smart.
At the highest level of play... Aqua beats sinestro. Period.
I hope it makes them think that exactlyI hope the fact that 2 sinestro's made it into top 8 at TFC doesn't make NRS think that the character doesn't need some buffs too.
Yup.I recently picked Sinestro back up and I think I will main him 100% now, but I have a question for you guys. Do you guys get counterpicked like 80% of the time? Every time I pick Sinestro my oponent immediately goes Aquaman or Batgirl or Frost. Like immediate too lol. I just find it hilarious especially after I kick their ass and make them #FearMe.