Husteen
Noob.
okay, here's what i've got for 44 followups. it's a lot to explain so i tried to make it short and coherent. whatchu think?
"44
One of Sindel’s best strings. 4 has decent range, only 14 frame startup, +0 on block, hits mid except on certain low hitbox characters like mileena, and has quite a bit of followups. Followups have potential to go according to plan or be unwise depending on the player you’re up against. These are only guaranteed if your opponent reacts wrong.
*NOTE* After Sindel’s D4 hits a standing opponent, 44 cannot be interrupted with any attack in the game, unless it has armor, or jumped out of. This gives reason for Sindel to abuse D4 into 44. If opponent starts blocking the poke, use D4>step up or grab to punish.
1) 44, (U3) fireball (hair whip) - this is the safest/standard choice. should be your first followup so the opponent will expect fireballs after 44 and remain blocking to make your other followups more effective. If 44, AND fireball gets blocked, you can try to yell at an opponent trying to get close or hair whip if they try to attack. U3 can also be added after a LANDED 44 and might fool opponents who don’t know and they'll continue blocking.
Sindel’s opponent basically has three options after a blocked 44. Obviously, a new opponent will most likely attack/jump in the beginning so you can put these in order yourself. Their actions and your followups are:
OPPONENT JUMPS
44, fireball - if they block the fireball , too, then try yell/hair whip
44>B2, 4, far fireball
44>U4
OPPONENT ATTACKS
44>D1, step up - D1 will most likely poke them out of their next attack and step up/hair whip will connect if they're not blocking but not combo.
44>D1, hair whip
44>BLOCK - remember, 44 is completely safe. You don’t always have to followup.
OPPONENT BLOCKS
44>grab
44>D1, grab - to fakeout using a step up/hair whip
LANDING 44
44 (B1, 2, dash) 1, yell - if you ever land 44, this is your best combo starter.
The D1s in these followups can be replaced with D4s for extra advantage at the cost of slower startup. D1=5 frames D4=12 frames but D4 will hit low and duck under high attacks."
"44
One of Sindel’s best strings. 4 has decent range, only 14 frame startup, +0 on block, hits mid except on certain low hitbox characters like mileena, and has quite a bit of followups. Followups have potential to go according to plan or be unwise depending on the player you’re up against. These are only guaranteed if your opponent reacts wrong.
*NOTE* After Sindel’s D4 hits a standing opponent, 44 cannot be interrupted with any attack in the game, unless it has armor, or jumped out of. This gives reason for Sindel to abuse D4 into 44. If opponent starts blocking the poke, use D4>step up or grab to punish.
1) 44, (U3) fireball (hair whip) - this is the safest/standard choice. should be your first followup so the opponent will expect fireballs after 44 and remain blocking to make your other followups more effective. If 44, AND fireball gets blocked, you can try to yell at an opponent trying to get close or hair whip if they try to attack. U3 can also be added after a LANDED 44 and might fool opponents who don’t know and they'll continue blocking.
Sindel’s opponent basically has three options after a blocked 44. Obviously, a new opponent will most likely attack/jump in the beginning so you can put these in order yourself. Their actions and your followups are:
OPPONENT JUMPS
44, fireball - if they block the fireball , too, then try yell/hair whip
44>B2, 4, far fireball
44>U4
OPPONENT ATTACKS
44>D1, step up - D1 will most likely poke them out of their next attack and step up/hair whip will connect if they're not blocking but not combo.
44>D1, hair whip
44>BLOCK - remember, 44 is completely safe. You don’t always have to followup.
OPPONENT BLOCKS
44>grab
44>D1, grab - to fakeout using a step up/hair whip
LANDING 44
44 (B1, 2, dash) 1, yell - if you ever land 44, this is your best combo starter.
The D1s in these followups can be replaced with D4s for extra advantage at the cost of slower startup. D1=5 frames D4=12 frames but D4 will hit low and duck under high attacks."