EndofGameBoss
That's about right.
Can someone possibly give me a link to Sindel using flight cancel during combos? I feel like I'm doing it wrong. Perfect Legend suggested it if I want to do complicated stuff.
Yeah, that's good info to know. I never learned the proper timing for it ;(If you're cornered you can use U4.
If you can wait a bit I'll put together a video for you real quick.Can someone possibly give me a link to Sindel using flight cancel during combos? I feel like I'm doing it wrong. Perfect Legend suggested it if I want to do complicated stuff.
Dan, you should not list strings that you can combo into a normal scream in the section about :en scream. It's not necessary even though they are possible.let me know of anything i need to correct here
*snip
Actually, you should just take that section out and I'll add it to the combo guide. That kind of stuff is more useful there.Dan, you should not list strings that you can combo into a normal scream in the section about :en scream. It's not necessary even though they are possible.
The Matchup Discussion thread wasn't.;( the matchup thread was locked lol
Whoa, you're right. I don't even know how I missed that one.The Matchup Discussion thread wasn't.
But, looks like STORMS must have unlocked the matchup thread. So huzah!
That is true. There are a lot of options to avoid her stomp. You would be able to land a scream after a NJP too. What I like about hair whip is that it can't be tech rolled out of so it does limit Sheeva's wake up game too.It seems NJP would be easier to do consistently and you can combo off of it.
i actually never opt to use Up4 as an anti-air where Yell would be viable as well. but Up4 is also a viable anti-air though i think Yell landing would lead to better set-up options but by all means please share in the corner Up4 is useful to stop cross-ups if you predict themHow do you guys feel about u+4 as an anti-air? Because I just found a bunch of follow-up combos from using it against jump ins.
I've tried using it in matches before but had little success. What follow ups did you come up with?How do you guys feel about u+4 as an anti-air? Because I just found a bunch of follow-up combos from using it against jump ins.
I did a quick video to show the 311 flight cancel fireball tactic that Konqrr told us about. It looks like I was partially right about my combo working. the b3f2, scream, b3f2 311 only works if you're nearing the corner. If it's from full screen the training dummy can still do a wake up. I could be doing the cancel too late but even if it is possible it's too strict. Against certain characters that shouldn't stop you from using it though.
I showed a few situations where the 311 FIAF works in combo situations. It's basically just to show people what it's like. I'm not exactly sure if I would use that one corner combo against someone like Reptile.
yes it's needed. its faster- without the flight cancel sindel goes into the full 3 1 1 animation and you cant shoot the iaFB fast enough to stuff the wake-upThanks, but is flight cancel needed for that? Couldn't you just jump and use projectile quickly?
I've never really tried it as an anti-air before, but I want to try it out some.I've tried using it in matches before but had little success. What follow ups did you come up with?
Thanks, but is flight cancel needed for that? Couldn't you just jump and use projectile quickly?
Thanks Delriach. I mainly use it after a b12, ff~3~Scream, jps~311~iFAF because the damage is already heavily scaled. Seems to be good to use with b3f2 in the corner as well if you get 38% and eliminate wakeup. This needs to be fully tested against a human. Seems that Raiden could get out with his Bastard Teleport...I did a quick video to show the 311 flight cancel fireball tactic that Konqrr told us about. It looks like I was partially right about my combo working. the b3f2, scream, b3f2 311 only works if you're nearing the corner. If it's from full screen the training dummy can still do a wake up. I could be doing the cancel too late but even if it is possible it's too strict. Against certain characters that shouldn't stop you from using it though.
I showed a few situations where the 311 FIAF works in combo situations. It's basically just to show people what it's like. I'm not exactly sure if I would use that one corner combo against someone like Reptile.
JIP > b+3,f+2 > Dash > b+1,2 > Dash > 1 > Scream > JIP > 3,1,1 does 36% and goes into the iFAF setup. sacrificing 2% damage and doing it mid-screen sounds pretty good too.Thanks Delriach. I mainly use it after a b12, ff~3~Scream, jps~311~iFAF because the damage is already heavily scaled. Seems to be good to use with b3f2 in the corner as well if you get 38% and eliminate wakeup. This needs to be fully tested against a human. Seems that Raiden could get out with his Bastard Teleport...
Yeah, that makes a lot of sense. I could see myself using it against a Mileena. I typically use the B12 as a punish against her since it seems to work for me more often than not. The damage sucks but if I could eliminate her wakeup game that would be great.Thanks Delriach. I mainly use it after a b12, ff~3~Scream, jps~311~iFAF because the damage is already heavily scaled. Seems to be good to use with b3f2 in the corner as well if you get 38% and eliminate wakeup. This needs to be fully tested against a human. Seems that Raiden could get out with his Bastard Teleport...