Delriach
Sindelly
I wouldn't say they're helpless after a F12. They can still block unless you cancel it into a special. The jp after a F12 is also very very risky. I'm pretty sure the opponent has enough time to do a jump punch/kick. You might end up being in a very unfavorable position depending which anti air they use. It would spell the end for Sindel if Cage did an anti air and followed up with a mixup after a nutpunch.F1, 2 staggers them some and the timing is perfect to do a forward dash into grab. if you grab too fast it will actually whiff because they're still staggered so that's how long they're helpless. i don't think it's enough time for sindel to get a safe jump but no one's gonna know right away to block low after they get hit my that. that's why 2, 1, LC>grab & F1, 2, dash>grab are both viable grab setups.
F1, 2 also sets the opponent at the perfect distance for a sweep.
B3, F2, dash, 3, yell, jip, F1, 2, jip, 2, 1, hair whip is a possible reset because it will get them whether they block high or low. just don't use on jumpers.
I don't really think it can count as a reset unless you just literally mean you're doing a new combo or something.
44 is NOT safe on block is it? You can't just do a 44 grab because you can get hit before she even has a chance. The only way to make that move more safe is to do a 44, fireball. That puts her further away from the opponent and gives her more of a chance.and if the 44 gets blocked you can:
44, fireball
44, grab
44, D4, step up or more 44 pressure
44, block - lol
i have a friend who does B2, 4, fireball if he thinks they'll jump and it works for him.
maybe xray will get them, even if they try to jump.
if it landed i would use 44, B1, 2, dash, 3, hair whip. or you can use xray for 40%! with the patch, i'm thinking 44, B1, 2, dash, 1, yell, jip, 2, 1, hair whip =]
Edit: According to Sao, Sindel has enough advantage after a 44 to do a d1. I find that interesting.
If you do 44 d4 and the opponent blocks low she can get hit before you can even do another 44. It's not at all a reliable way to pressure someone unless they don't know how to block and react accordingly. It's not like it's a tricky block string (like 21 cartwheel) that's difficult to fuzzy guard. You can see every move coming a mile away.