I'm sorry, I'm going to have to come in on this nonsense biased bullying against Hit Box. Yeah, a no name coming through, but I'm not blinded with non logical distaste for the product because it doesn't fit my opinion.
It's not an issue with the Hit Box, it's an issue with the community unwilling to accept any sort of 'change' towards an obviously better alternative. In short, people are internally feeling inferior that they'll somehow get bodied if they run across a Hit Box player, purely because said player is using a Hit Box.
The Hit Box doesn't do anything that a regular Pad or Stick cannot do, it makes it a bit more easier and efficient. Which is why exactly Arcade Sticks are used predominantly over Pad in general. It makes awkward motions a bit more easier on our hands, and it also makes some motions a bit more challenging.
Here, I'll quote from the Official Arcade Stick Faq from SRK the supposedly "mecca" of the "The Fighting Game Community" why players should use a Stick.
Well, that sounds like the same philosophy that Hit Box has behind it's product. Their tag line is to 'Take Control', so you can have a more precise and fluid control than a Stick AND a D-Pad. The core appeal of the Hit Box is having access to the 4 directional buttons so it's useful for many advanced techniques.
Any of that ring a bell to you nay sayers? It's the same concept and idea that the Stick is being used over Pad. It makes motions and techniques on a Pad EASIER on a Stick.
The Hit Box is a step forward to the standard that Sticks set, by the reasoning Aris uses and most people flaming Hit Box on being banned, should also be standing right up and saying to ban Arcade Sticks as well.
Hell, Arcade Sticks SHOULD be banned, am I right? Seeing as most modern day Tournaments are held on consoles where the default control of choice is a Pad, and not Stick, it should clearly be banned because: A) Not everyone has access to an Arcade Stick, B) Pad is inferior to a Stick, therefore Arcade Sticks should be banned.
On the argument of REO, and the ill informed person saying the Hit Box made REO (a subpar player MK9 apparently) win with a good character. First off, do a little research on who REO is. REO is the Justin Wong of MK, he's been a talented player ever since he picked up the franchise and has won events in previous MK games and even against UMK3 Old Schoolers. REO is not a person you're snoozing on, or a skilless player.
The instant Air Fireballs are supposed to be done low to the ground, does it matter how low he does them? The idea behind them is to make them low enough so they act as an Anti-Air and a grounded projectile. REO doing them any lower with a Hit Box doesn't change the fact that the projectile properties are acting as an Anti-Air/Ground projectile, any more than Online Tony (Stick), Erik Wara (Stick), or Michael Angelo (Pad) doing them, the IAFB still has 2 properties, it's going to hit you regardless. Get over that weak argument.
Also to note, no matter how fast a Hit Box can assist a player in inputs, they ARE limited to the FGs gameplay. A 7 frame Down 1 in MK9, isn't going to come out any FASTER or SLOWER on PAD, STICK, or HIT BOX, no matter how fast I mash or input the command.
You are at the end, no matter what type of controller, restricted to the FG's animation and frame properties. So cut the crap, about Hit Box being to fast.
-REO vs Dark Rob
REO was doing IAFB on Day 1 of MK9.
I expected better, and I'm not even a core part of the FG community. I didn't know to be considered a 'Skillfull' player, you have to be sloppy, not efficient, and struggle by making things difficult for yourself to get your combos out when playing a Fighting Game.
Boy was I wrong!